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#2949833 - 01/29/10 07:04 PM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: VonBeerhofen]
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Senior Member
Registered: 10/02/03
Posts: 2914
Loc: Illinois
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#2950807 - 02/01/10 12:19 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: 453Raafspitty]
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Hotshot
Registered: 08/14/01
Posts: 8276
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btw, a normal Bomb explosition dont show much fire, if its not Napalm. Only when a target like a Truck or something else with fuel or oil loaded get hit you will see big flames, otherwise there is mainly dust and debris. Many people seems to be much influenced by the often badly overdone hollywood action-films, they need big flames to feel good. But if there is nothing to burn, there wont be flames. 
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1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2950817 - 02/01/10 01:18 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Knegel]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 10856
Loc: Fleet, Hampshire, England.
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Hi Ralf. That still does not get away from the fact, VB's, FXEXE's effects use bigger textures, which certainly do look better than 1.28's, even if they are a little OTT. 
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#2950824 - 02/01/10 01:29 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Col. Gibbon]
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Hotshot
Registered: 08/14/01
Posts: 8276
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Dont know anything about sprites, i think it just look correct like we have it. Like all graphics in EAW, it look most good in a moving sequence and not so good on a close distance screenshot. I think i have realy good eye´s, but while playing the game, i wouldnt take notice and i realy dont care much about improoving graphics, where i can see a different only in a screenshot. No mater how much we improve the graphics to get more nice screenshots, it always will look poor in comparison to IL-2 or one of the other more modern games. EAW only shine when you see the game running, then the graphics are good enough, cause we seldom get close enough to the objects to enjoy better graphics and if we get close, it in 99% only for a few millisec. My opinion is: Who want to move around to enjoy a paused game or extreme close distance graphics simply should use IL-2. Who want to play a Simulation will be happy with what we have. Who still want better graphics, need to work on it.  Greetings, Knegel
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1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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#2950825 - 02/01/10 01:32 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Col. Gibbon]
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3DZ Master/Campaign Designer
Hotshot
Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
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The effects in the FXEXE can easily be swapped between every other effect by renaming the two files to be swapped. Smoke can be turned into fire and vice versa, there's even a partial fire turning into smoke animation. This just happens to be one of the dozens possible configurations not even mentioning what the .LDR's can do with it and it only shows the initial impact of a single bomb and the simultaneous explosion of an entire truck convoy (whatever they were carrying). The smoke, fires and sand comes in the seconds following this explosion. By now there are dozens of complete sets which are fully or partially interchangeable, depending on what people like best. The textures for the animations conform to the original game, 256*256 for all textures as UHR textures won't work for most. All players use these on their crappy old systems and videocards and still high FPS, and that goes for everything visible in my screenshots, no tricks with UHR. I think the Launchpad players won't really agree with Ralph's opinion as each explosion, bombdrop, planecrash, rockethit, watersplash is pure delight and a visual extravaganza, especially when you fly through it and filling your entire screen without any signs of pixellation. The people running around everywhere are a hoot when they raise their arms and appear to beg for mercy or sometimes just running in front of your plane as if to say, if you don't stop I'll throw my body between those propellors and make you stop that way,  VonBeerhofen
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#2950829 - 02/01/10 01:57 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: VonBeerhofen]
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3DZ Model Builder
Veteran
Registered: 06/04/01
Posts: 10856
Loc: Fleet, Hampshire, England.
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Hi Ralf. From your reply, 24bit skins and multi skins are a waste of time then, because you only see them for "99% only for a few millisec"? 
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Ah that's much better! Wings Over BytomAt home, with my great kids, Thomas, Jessica & little Nicola.
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#2950831 - 02/01/10 02:14 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: Col. Gibbon]
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3DZ Master/Campaign Designer
Hotshot
Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
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Naaah, not really, I see em app. 1/2 an hour and they make for a great desktop screensaver. However flying them is quite impossible. Ooooops, sorry, couldn't resist. I kind of agree with that observation though but using the Glidewrapper turns everything into a fuzzy, blurry hazy kind of thingy and I can't read any markings, not even with HR planes, not even mentioning the railroads shining through on the opposite of the hills . Perhaps there's something wrong with the Glide.ini which doesn't work very well with my monitor but to be honoust, nothing really beats the graphics I get with D3D in 1920*1080 and planeskins in that resolution go by real fast unless they fly directly in front of me and in the same direction. HR planes are a slowdown on my system but then again the weight of the graphics is more on the terrain, objects and effects. You can't win em all but I'm very happy inspite of not being able to run 24 bit skins or HR skins in 8 bit. I still do like the oldfashioned planes because they look so dirty and worn and shot at and have no r/s problems like most or perhaps all HR planes. But hey, we're all free to choose the options we want most or? At least that's how it's allways been right?
VonBeerhofen
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#2950841 - 02/01/10 03:33 AM
Re: More impressive bomb explosions with more smoke, etc...is't possible?
[Re: VonBeerhofen]
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Hotshot
Registered: 08/14/01
Posts: 8276
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You shold enable "anisotropy 16x" in the glidewrapper config, then you should get extreme sharp graphics.  Hi John, yes, 24 bit skins are somewhat a waste of time, cause the only advantage is a wider range of colours, i think it would have been better to give every slot its own 256 colour pallet(or isnt that already possible??). Then there would be a even smaler visible different between 24bit and 8 bit. The multiskins are very good visible while gaming, specialy without icons they turn to be very usefull.
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1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights. The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!
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