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#2947824 - 01/26/10 07:53 PM Patch 4.10 - Development Updates by Daidalos Team
DaidalosTeam Offline
Team Daidalos - IL-2 Series Developer
Member

Registered: 01/04/01
Posts: 842
Dear IL-2 fans,

Since the release of patch 4.09, Daidalos Team has been working on the next official patch 4.10. We have done a substantial progress already and we would like to start showing you our latest development and gradually revealing the content of the patch until its release.

All the official updates for patch 4.10 are going to be shown in this first post, please use the rest of the thread for comments and questions.

We would like to emphasize that everything we are showing here has WIP status and is not a finished yet. Please take it into account.

Thank you.

Daidalos Team

4.10 Patch Overview - updated weekly
- all listed planning and content is subject to change by DT or 1C/MG



Development Update - 2010-05-28

Well yes... today is Friday! As we are quite busy, we didn't manage to prepare an update for yesterday.
Nethertheless we would like to show you something - RE.2000 cockpit in finalisation status (WIP):











Thanks!


Development Update - 2010-05-20

Dear IL-2 fans. We would like to inform that after several months of negotiations with Oleg, Ilya and MG/1C management, our team has signed a non-exclusive license agreement. Basically this agreement will give Team Daidalos full access to all assets related to the sim, but our work still remains non-commercial. Most important assets for us now is the SFS tools so that we can build the patch independently and don't need to sacrifice MG team's precious time. Also this will speed up the releasing process, since we can do a new build ourselves if we find bugs from release candidate build.

This past month we have been learning the use the new tools which has taken some time. Also we had to build up a proper codebase for the tools and overall adjust our ways of working. So please have patience and excuse us for the delay. We still do this for free as a hobby and not from 9 to 5 and probably everyone has had less time to give to TD than they wanted to give. Good news is that we don't have any major bugs open. Just some integration work left, finishing some WIP default skins, adjusting some small things and testing that we didn't break anything.

Video for today doesn't have any single theme, but it's more like random picks of things not shown on video before. Enjoy!

http://www.youtube.com/watch?v=NOyQHjkjhHY


Development Update - 2010-04-22

Our work and testing of patch 4.10 continues. There is no need to have any concerns about the patch. It will be released when it is finished. We are aware of our delay and we will communicate our release date to public when we are ready. For now, please stay patient. Thank you for your support. [/B]

Today, we would like to show you 2 new AI bombers.

Do 217 - AI - internal DT development

Do 217 will carry Fritz X and Hs 293. Default skin is still WIP.










Cant Z.1007 - AI - external 3rd party development with DT modelling support

An example of a well built model within DT specifications and with our direct modelling support. The modeller has received a detailed feedback from one of our experienced modellers, learned new modelling techniques and reworked the 3D model. Now, the is ready to be included in the patch. Well done model and skin, thank you!














Development Update - 2010-04-09

Testing & bug fixing continues, so not much news this week either. But we can try to capture on video some of the things we test which haven't been yet introduced. This weeks video is about circling torpedos and Ju-88 variants.

http://www.youtube.com/watch?v=Pe6ovQPyiuk&feature=player_embedded

Torpedos:

The "Motobomba FFF" was a circular running torpedo, designed for Regia Aeronautica by Freri, Filpa and Fiore (hence the name FFF), designed to be dropped from high altitude on enemy harbours or amidst enemy convoys.

This bomb was adopted by Regia Aeronautica, but used in very small numbers (large stores of unused bombs were found still in 1978!) but was adopted in large number an employed with success by the Luftwaffe, under the name LT 350.

This bomb was dropped from high altitude (from 500 to 4000m). It had a first small "pilot" parachute to stabilize the speed around 100m/s. At an altitude of about 130 m, a larger parachute opened. Once in water, the bomb had a circular - spiral trajectory, it run at slow speed (22 Km/h) for about 15 to 30 minutes.

Another similar torpedo we have done is the Russian torpedo 45-36АВ-А (45-36AV-A) which was based on submarine torpedo 45-36. Functionality is much like Motobomba FFF, but range is only 4 km with 39 knots speed.

Ju-88 variants:

Existing Ju-88 A-4 has gone through a small facelift and we've also included two new variants. A-17 & A-4/Torp.

Changes include texture mapping fixes so now it's easier to dress up nicely. Cpt_Farrel is doing great new default skins for all variants (still slightly WIP in the video). Damage model has been improved and some bugs have been fix. Also few of the holes in cockpits have been fixed. Both new torpedo variants have ToKG (torpedo-kommandogerät) installed which was introduced already earlier. Also they have a binocular view for better spotting of ships. This helps with determing ships AoB and speed which are fed to the ToKG.

Development Update - 2010-04-01

We are still very busy finalizing and testing patch content, so only simple Hs-129 video this thursday. Don't mind the bad camera work. Video was made in big hurry.

http://www.youtube.com/watch?v=MfvTrPWiHE8

This video shows some of the new & updated loadout options and details of the cockpit. External cannons/MGs have their own indicator lights that show if the weapon is ready to fire. Bombs have indicator lights also. Cockpit of B-3 variant with BK7.5 cannon has some minor differences, including a own ammo counter for BK7.5. The cannon can also be dropped (causes score penalty) since the B-3 flies very badly with one engine & BK7.5. Even the BK7.5 creates lots of drag and weights a lot, it also increases the stability of the plane, since it's acting like big vertical stabilizer. Drag, weight & stability changes noticeably when the cannon is dropped.

Development Update - 2010-03-18

First we would like to communicate 2 things:

1. We are entering the beta phase of the 4.10 patch, so we will reduce the quantity of development updates and focus on the testing of the patch.
2. We are in a time delay and will will inform you about the new patch release date and update the schedule accordingly.


And some more planes to come in 4.10:

Reggiane Re.2002 (internal DT development)
AI for now.



Fairey Fulmar (external development)
AI for now.



Fairey Swordfish (external development)
AI for now.





Development Update - 2010-03-11

Multi-Crew option on dogfight servers

One of the main advantages of coop mission mode over dogfight servers is the ability for human players to man together the multi-crew planes. We are about to change this. The following video demonstrates work that is currently being undertaken to bring multi-crew option to dedicated/dogfight online games. This feature is still in development but if the testing is successful and we don't find any major issue, we are aiming to release it in patch 4.10. More info to come...


http://www.youtube.com/watch?v=TXN7CqgmKY0


Increased DM of bridges + winter version

Rework of bridges includes:

1) Fixed a bug which caused misses up to 100m to register as direct hits

2) Increased toughness of bridges. Rail and Highway bridge types will most likely be immune
to anything smaller than SC250 kg bombs as historical evidence suggests. Still WIP.

3) While we were at it, we added support for bridge winter skins on winter maps and retextured summer skins.











Development Update - 2010-03-04

Structural G Limits & Multiple Joystick Profiles (internal DT development)

At present all aircraft in IL2 have a single fixed Structural G limit of +13G. It only really becomes an issue with aircraft with exceptionally light elevators such as the P51. Pull more than +13G and you loose your wings. The real life situation is a little more complicated. Real aircraft are designed with an Ultimate load and In Service design load. Both are for a defined configuration and weight.

The in Service load is the typical G available to the pilot. As long as this the G is not exceeded then no aircraft damage will occur. Exceed the In service G limit then damage of varying degrees may occur .. like bent airframes etc. Exceed the Ultimate load then severe damage will occur typically resulting in structural failure ... like wings coming off etc.Typically a safety factor of 1.5 is used. So an Fighter aeroplane with a design In service G limit of say +8G will have an Ultimate load of +12G. As external stores and or weight is increased above the design weight both G limits reduce accordingly. Reduce weight (by dropping bombs or burning fuel etc) and your G limits increase. Bomber and Transport aircraft have G limits much lower than fighters.
So if you abuse the limits you damage the aircraft. Once damaged then its structural integrity is reduced so the ultimate load reduces as well. In other words keep bending the airframe and you will eventually weaken it to the point that very little extra G is required to induce structural failure. A bent airframe wont perform as well either.

The DT team have now simulated this for the first time in IL2. Each aircraft has been given a unique Structural G profile for Ultimate load, In service limit, and dynamic Weight based limits . In addition this is dynamically modified with its own G induced damage profile. The basic Design Ultimate load configuration and weight has been defined as Default load + 100% Fuel. The actual Ultimate design load has been based on Historical values where they are known and guesstimation where they are not known. In broad brush terms for fighters have an Ultimate design load of +12G with an In service limit of +8G. Lets abbreviate this to 8G/12G

How does this work in game ? You take your stock standard Fighter MK 1 with Default armament +100% Fuel your limits are +8G/+12G. You add 2 x 500lbs bombs. your limits now reduce to 5G/8G. So prior to the target you need to be a little more careful with your aeroplane. Lets say pre target you pull + 6G, you have exceeded the In service limit, you will hear a damage sound cue and suffer a slight aerodynamic penalty. In addition your G limits have now reduced to say 4G/6G. (Bust these again and further aerodynamic penalties and further reductions will apply). You progress to the target and release your bombs. Since the weight is reduced your limits will increase but since you already bent the airframe you wont get back your original limits. You might then get say +6G/+9G. As you can see if you keep abusing the limits you will end with a very weakened airframe.

In the case of heavy bombers G limits will prevent any real aerobatic manoeuvers. You will still be able to evade quite well but you wont be able to BFM with aeroplanes like the A20 anymore. Bombers will be just that: Bombers. G limits will be applicable to AI planes as well and they will fly in a more realistic way too.

Is G displayed? Unless the aircraft in game is equipped with a G meter then no. So you will need to re think how you fly. Random snatches particularly at high speeds are going to hurt .... just as they do in real life. You will need to be aware of Corner speeds because any time you are faster than Corner speed you run the risk of an Over G event. (We are yet to finalise the display side of things)

Coupled with this is a new Joystick module that allows the player to save and store up to 4 different stick sensitivity routines. These can all be adjusted or loaded in the arming screen. So once you have selected your aeroplane type you can select your customised stick profile.

We understand that such an important development in the sim's FM needs a thorough testing. We are cooperating with a group of real life pilots who are doing a fantastic job testing this new core feature with us. Salute!

Tester 1
14,500hrs flying Command Ratings on the following types
PA28,C172,Winjeel, Macchi MB326,MirageIII,F18,Boeing 767,Boeing 747-400,A330,A380
*Was Fighter Combat Instructor on Mirage III and F18 , now A380 Captain)

Tester 2
7000hrs rated on the following types:
CAP-10,C182,PA28,C152,BE76,Boeing 737,Boeing 767,A380
(Has full aerobatic rating now First Officer on A380)

Tester 3
Unknown number of hours very knowledgeable Private pilot.

Tester 4
Unknown number of hours. Former Military test pilot with ratings on more aircraft than one could ever dream of, and a Graduate of the Empire test pilots School (ETPS).


http://www.youtube.com/watch?v=8qBjYuwhjnE



The Slot map by Team Pacific (3rd party development)

An important addition to Pacific war scenario.








Development Update - 2010-02-18

Re2000 cockpit WIP




New QMB options

First of all QMB is now expanded to 3 windows. First one is same old standard one with just a few changes.



It can be seen on picture that there is a new window "Plane List". Users can chose between 4 different plane lists: Standard,Alphabetical,Custom1,Custom2



That way user don't have to scroll through the huge list, he can simply make a list with his favorite planes only and easily set up his QMB missions. For example next picture show Custom list with American and Japanese planes only, ideal for PTO fans.



Another novelty is FMB button for quick access to FMB. In 4.10 users will be able to add new maps and missions to QMB. Unlike in old QMB in new one there is no limits in number of missions of same type for map. If there are more than one mission than QMB pick one randomly. That way you can have plenty of variety in QMB missions.

Lets see next page.


As you can see number of flights is doubled in 4.10, having 32 vs. 32 fights is lot of fun or maybe 1 vs. 32 :))


That didn't turn out too good but in 1 vs. 4 things were little bit better so we can check another new feature,Stats page.



That's it for today's update, keep in mind that QMB is still WIP and there will be more surprises in final release.


Development Update - 2010-02-12


IL2 4.10 MDS - Moving dogfight server

Developed independently by one of DT members with remote support of our team.

Some might know/use this already but for those that are unfamiliar with it, MDS (Moving Dogfight Server) is meant to enrich players online experiences. Originally, IL2 Dedicated Server does not provide usage of AI controlled units. Only cooperative game mode gives you that. But MDS changes this. And adds few extra things. To sum it up:

- add AI controlled units to your missions
- set up simple or advanced Fog of War conditions for your briefing and minimap screens
- limit your plane setups on your home bases (plane numbers, plane loadouts)
- limit selectable countries on your home bases
- ream, refuel and repair your aircraft
- disable ability for players to hit refly button and force them to fly with their head, instead with their ...
- manage your HUD scoring texts
- capture your home bases and specify planes, their loadouts and country options depending on the capturing army
- place home base on a moving carrier and take off from it
- more stuff...

For a couple of features, see provided movies.

http://www.youtube.com/watch?v=vT_e2XoCuuo

http://www.youtube.com/watch?v=yflznGqypyc



More loadout options for Bf 109s

Bf-109F-2:
MG151/20 Nose Cannon (field mod)
1xSC250
4xSC50
1xType D drotank

Bf-109F-4:
1xSC250
4xSC50
1xType D droptank
2xMG151/15 Gunpods

Bf-109G-6:
U4/R3: Mk108 + Droptank
2xWfrGr21
2xWfrGr21 + Droptank

Bf-109G-6Late
U4/R3: Mk108 + Droptank
2xWfrGr21
2xWfrGr21 + Droptank (R3)

Bf-109G-6/AS:
U4R3: Mk108 + Droptank

Bf-109G-14:
MG151/20 Nose Cannon
U4: Mk108 Nose Cannon
U4/R3: Mk108 + Droptank

Bf-109G-10:
MG151/20 Nose Cannon
U4: Mk108 Nose Cannon
U4/R3: Mk108 + Droptank









Henschel Hs 129 - external & cockpit

We are close to finish the cockpit and external model upgrade for this interesting plane. In order to be able to model the cockpit as accurate as possible, one of our member was fortunate enough to spend 6 hours with Mr. Martin Mednis and his Hs 129 cockpit restoration. We have been able to receive first hand data and make several important improvements to our cockpit model. We would like to thank Mr. Mednis for sharing his Hs 129 treasures with us.

Current external model with WIP default skin by Capt. Farrel:








Cockpit (WIP):








Few highlights from Mr. Mednis restoration shop:












For older DT development updates – please scroll down


Thank you. Daidalos Team


Edited by DaidalosTeam (06/01/10 12:46 PM)

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#2947876 - 01/26/10 10:12 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Nice of them to make it a sticky for you. thumbsup
This thread answered my question in the other thread too. yep

Looking forward to all the developments.
It might be to early to ask this but will this be another free patch from Team Daidalos?
No problem if you can't answer this yet.


Wheels
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#2947891 - 01/26/10 11:47 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Nepe_EAF51 Offline
Junior Member

Registered: 09/10/01
Posts: 23
Loc: Almería España
Impressive. This is a great addition to IL2. Thank you.
_________________________
European Air Force

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#2948121 - 01/27/10 10:59 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Nepe_EAF51]
Aeronautico Offline
Member

Registered: 04/02/02
Posts: 1428
Loc: Milan, Italy
Most impressive, really.
_________________________
Airplanes are now built to carry a pilot and a dog in the cockpit: the pilot's job is
to feed the dog, and the dog's job is to bite the pilot if he touches anything...

- Arlen Rens, Lockheed Martin test pilot

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#2948796 - 01/28/10 09:05 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Aeronautico]
DaidalosTeam Offline
Team Daidalos - IL-2 Series Developer
Member

Registered: 01/04/01
Posts: 842
OLDER DEVELOPMENT UPDATES BY DAIDALOS TEAM:


Development Update - 2009-01-21

Navigation improvements

One thing that has been requested often is improved navigation. The whole art of navigation in it's all forms is very complicated subject, but radio navigation is one small part that we decided to concentrate on. Currently the balance between playability and realism is such that the waypoints in mission act as sort of radio beacons and repeater compass has a needle that points towards the "beacons". This obviously has two issues. The "virtual beacons" can be located in too favorable and unrealistic positions such as middle of ocean or deep within enemy territory. Also most of the repeater compasses work like radio compasses which they didn't do in real life. Programmable waypoints for aircraft would be post-WW2 technology.

Here's Team Daidalos' solution for this matter:

Non-directional beacon object (NDB):
New stationary radio beacon object that can be placed on map. If any of these are present on map, all navigation instruments work only with beacons and not with waypoints anymore. waypoints are still there as usual (for AI), but they are just abstract points on map and compasses don't know anything about these. Old missions work as usual, since they don't have the new beacon objects.

Each beacon is given an unique two letter ID and also the friendly beacon icons & IDs are always visible in map, since their positions are known. Pilot will have two new keys. Next Beacon & Prev Beacon. These are used to tune radio to selected beacon frequency (based on ID). Beacon will broadcast it's ID as Morse code once in minute so pilot can hear if he is tuned to correct beacon. Also pilot can hear a static (chirring) background noise when beacon is transmitting constantly, but there is no modulated signal. Cone of silence is also included, so pilot knows when he has flown directly over the beacon.

Meacon object (masking beacon):
Meacons were trick to render beacons less usable for the enemy. Meacon basically captures enemy beacon signal and re-radiates the same signal from different location. Therefore confusing the enemy trying to use it's own beacons for navigating. This is a stationary object like the NDB.

ZB/YE "Hayrake" directional beacon:
The ZB/YE system that allied used was one way of finding a way back home to own aircraft carrier. ZB beign the receiver in plane and YE the rotating directional beacon installed to allied aircraft carriers. This device broadcast a different letter of the (Morse code) alphabet every thirty degrees as it rotated. These letters could be picked up by the ZB receiver in a plane as it moved into the radio signal range. From the letter heard the pilot could determine a bearing to the ship. In the corner of each pilot's plotting board was a compass rose. When preparing flight data before starting a mission, the pilot filled in each slice of the pie with letters designated for the YE that day.

In game this works as following way. Root of the orders menu (tab) includes details of all friendly "hayrake" carriers. For example

Lexington CV2 ID: FC Code: EWQ / KPT / VXZ / ADJ

Pilot will use again the Next Beacon & Prev Beacon keys to tune the radio to certain frequency (based on ID). If player would tune his radio to listen this CV2, he would hear Morse code about twice in a minute as the carrier's "hayrake" antenna rotates at 2 RPM and sending the signal. Code after the carrier name is the Morse code pattern that the YE sends to different directions. Each letter in code represents 30 dec segment starting from 0 dec. For example carrier transmits K to 90-120 dec. So pilot hears K (dash dot dash), the carrier is at bearing 270-300. Code is randomly generated, but still same for all online players.

IJN carriers have normal NDBs, since Zeros & Val have fixed D/F-loops and homing indicators. Acccording to our current knowledge, Axis didn't have similar system in use.

YG shore based "Hayrake":
YG was simplified version of the YE which was used on land. This is a stationary ground object like the NDB that can be placed on ground and is always visible in map with ID. Functionality is same as with YE, except the code is fixed and same for all beacons. Carrier's YE code was changed daily in order to protect the carrier in case enemy would have found out the code.

Lorenz blind landing beacon:
This is similar stationary object like the NDB beacon. It must be placed certain way at airports in order to work correctly. Again pilot user the Next Beacon & Prev Beacon keys to tune to correct frequency. Aircrafts approaching the runway in dark or bad weather would tune their radios to the broadcast frequency and listen for the signal. If they heard a series of dots, they knew they were off the runway centerline to the left (the dot-sector) and had to turn to the right to line up with the runway. If they were off to the right, they would hear a series of dashes instead (the dash-sector), and turned left. Key to the easy operation of the system was an area in the middle where the two signals overlapped, where the dots of the one signal "filled in" the dashes of the other, resulting in a steady tone known as the equi-signal. By adjusting their path until they heard the equi-signal, the pilot could align their aircraft with the runway for landing.

Two small marker beacons were also used with Lorenz, one 300 m off the end of runway, the HEZ, and another 3 km away, the VEZ, modulated at 1700 and 700 Hz, respectively. These signals were broadcast directly upward, and would be heard briefly as the aircraft flew over them. To approach the runway, the aircraft would fly to a published altitude and then use the main directional signals to line up with the runway and started flying toward it. When they flew over the VEZ they would start descending on a standard glide slope, continuing to land or abort at the HEZ depending on whether or not they could see the runway.

Many Luftwaffe planes have a combined blind landing & homing gauge AFN-1 or AFN-2 to show a visual indication of the Lorenz beam & markers. There are made fully functional with Lorenz blind landing beacon.

Lorenz blind landing beacon (internal DT development)



Realistic navigation instruments difficulty option:
Currently there are several navigational instruments in game which give too much information for player. For example the standard Luftwaffe & US repeater compasses work like radio compass. Pointing towards next waypoint or NDB. In real life these instruments didn't have any D/F (direction finding) ability. In order to have this, the plane needs a D/F-loop antenna.

Team Daidalos added a new difficulty option to enable more realistic navigation instruments. This is what happens when it's turned on:

-All repeater compasses stop working as radio compass.

-Manually heading indicators in repeater compasses are adjustable with two new keys. In LW compass this is the circular compass rose while the plane icon indicates magnetic heading. In US compass this is the fork like heading indicator which previously was pointing to waypoint.

-AFN-1 & AFN-2 gauges in Luftwaffe planes are operational in their homing mode indicating when plane if flying towards/away from beacon. The limitation of fixed D/F-loop antenna is included, so that it only measures signal strength, but cannot know it plane is flying straight towards beacon or away from it. Also AFN range needle is working. Some level of radio signal attenuation is modelled, so that the signal gets weaker/stronger based on distance, alt, sun and landmasses between transmitter & receiver.

-Similar gauges in other planes are working also as expected.

-In Russian planes these instruments are disabled IF the plane doesn't have D/F-loop. Acccording to our current knowledge, many russian fighters had an option to install direction finding eqipment, but they didn't have these installed.

-Planes that have a real radio compass (rotating D/F-loop), such as B-25, Bf-110, Ju-88, Beaufighter, etc. have their radio compass working as expected. Indicating relative bearing to selected NDB.

http://www.youtube.com/watch?v=9ljgmXx07R8

We are going to provide a higher quality version of the following video later this week, Youtube has compressed the original video and too many details have been lost.

I-15bis as flyable (internal DT development, textures with external cooperation)





CW-21 as flyable (3D model unfinished from PF development, textures upgrade and implementation by DT)







Development Update - 2009-01-16

New FMB features - more to come... (internal DT dev.)
Polikarpov R-5 - AI only - 4000 polygons (internal DT dev.)
Henschel Hs 129 - flyable with historical cockpit (internal DT dev.)
Henschel Hs 129 - upgrade of original 3D model + new weapons + new skin - 4500 polygons (internal DT dev.)

Videos:
http://www.youtube.com/user/DaidalosTeam

Screenshots:
http://img695.imageshack.us/g/dt20100116content.jpg/

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#2948865 - 01/28/10 10:48 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Actionhank1786 Offline
Member

Registered: 08/22/06
Posts: 136
Loc: Columbia Mo
This looks so awesome!
Looks like I've got a deadline to get my new X45 since the dog chewed through my cable (unless anyone knows about the feasibility of reconnecting the wires).
I'm excited for the new additions, but also, i like that from the landing video it looks like night time may actually be dark now!
Once that gets paired with the AI no longer being able to see in the dark this game will be perfect for night missions.
_________________________
-Aaron White

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#2950019 - 01/30/10 08:10 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Spinnetti Offline
Junior Member

Registered: 12/17/04
Posts: 10
Thanks for your generous contribution to IL2! Its work like this that will keep the game alive for many years...
_________________________
He, who will not reason, is a bigot; he, who cannot, is a fool; and he, who dares not, is a slave.
William Drummond

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#2950600 - 01/31/10 01:04 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Spinnetti]
jurinko Offline
Member

Registered: 04/12/02
Posts: 1343
Loc: Slovakia
That AI AA visibility will be a great thing. You can run and hide in the clouds, or sneak to the target unmolested.
_________________________
Letka_13/Liptow on HL

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#2950637 - 01/31/10 02:12 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: jurinko]
NineLives Online   content
Member

Registered: 06/18/07
Posts: 2089
Loc: Shropshire UK
I know this may be beyond what's possible to do as a patch but one thing that annoys me with the IL2 in-flight map is the fact that you often have to go searching for your plane especially when in zoom.

It would be great if your plane was always in the centre of the map by default until you moved it.
_________________________
IL2, FSX, ROF, SOW, Cliffs of Dover...
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#2951266 - 02/01/10 06:33 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: NineLives]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Originally Posted By: NineLives
I know this may be beyond what's possible to do as a patch but one thing that annoys me with the IL2 in-flight map is the fact that you often have to go searching for your plane especially when in zoom.

It would be great if your plane was always in the centre of the map by default until you moved it.


Turn off the map and reopen it.
This will recenter you on the map as long as the No Minimap Path setting is toggled off.
http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=390


Wheels
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Wheelsup_cavu

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#2951384 - 02/02/10 12:13 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Kahuna Offline
Junior Member

Registered: 10/17/06
Posts: 3
Loc: Southern California
Daidalos Team -great job on the support and continued upgrade of IL2.

The triple A visibility and change of the high altitude sky are very welcomed features.

Question --will visibility range (size of dot/aircraft) be reworked for higher resolutions in IL2 ?

The default of 1028x728 assures a large dot and visibility but as resolutions go higher especially on new wide screen monitors dot size/aircraft get harder and harder to see. I view this page at 1900x1200 and play FPS games at this resolution but there is no way I could play IL2 at this resoulution and see enemy aircraft approaching.

Question--will .50cal tracers be fixed so they can be seen from inside the cockpit (full real mode)?

Sorry if these questions have already been asked.

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#2951393 - 02/02/10 01:15 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Kahuna]
NineLives Online   content
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Registered: 06/18/07
Posts: 2089
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Hi Wheels.

Sorry I meant like a moving map so instead of a staionary map where your plane moves across then disappears off the edge or disppears as soon as you zoom in, the map moves and your plane stays central on the map unless you click it to over-ride it.

That way you could open your map and just leave it or zoom in and out and your plane would still be central. If you wanted to look elsewhere on the map you would just drag it like you do now etc.
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#2951957 - 02/02/10 09:25 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: NineLives]
wheelsup_cavu Offline
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OK NineLives I understand you now. thumbsup


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#2953010 - 02/04/10 03:51 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Tbag Offline
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Registered: 12/08/06
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There is a new update at the banana forums, top stuff as always!
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#2953179 - 02/05/10 04:43 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tbag]
CKY_86 Offline
Member

Registered: 12/16/04
Posts: 330
Loc: england
banana forums?

Ive only come accross these updates from the Daidalos Team and I must say they are looking really really fantastic and can't wait for easter to roll around biggrin

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#2953663 - 02/06/10 12:34 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: CKY_86]
wheelsup_cavu Offline
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Originally Posted By: CKY_86
banana forums?

Ive only come accross these updates from the Daidalos Team and I must say they are looking really really fantastic and can't wait for easter to roll around biggrin

Nickname for the 1C forum.

http://forum.1cpublishing.eu/showthread.php?p=141692#post141692


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#2955164 - 02/09/10 01:38 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
jager Offline
Junior Member

Registered: 08/03/06
Posts: 33
Loc: Finland
Any chance to get some changes to FMB?
As now the object and squadron list is way too long to go through and find a specific plane or a squadron.

Could it be changed so that aircraft, objects , squads + other FMB stuff would be listed by country.

If there was a select a country option before the object selection where you could select what objects you want to use.It would just filter those aircraft,ships,land units and objects that where used by that selected country.

Hope you understand what i mean.

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#2956461 - 02/11/10 08:12 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: jager]
Avimimus Offline
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Registered: 11/19/01
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Any chance of finding out where the next update will be posted (now that the banana forum is extinct/eaten)?

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#2956477 - 02/11/10 08:30 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Avimimus]
Warbirds Offline
Member

Registered: 09/25/01
Posts: 2136
This is so cool,,working radio beacons! I have just been getting into 1930's adf stuff in Fs9 and love finding and following the beacon signal to the field. Thanks very much guys,,great job!
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#2956482 - 02/11/10 08:35 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Warbirds]
ojcar Offline
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Registered: 01/17/07
Posts: 256
Loc: Madrid
Please, I humbly ask to you to update DGEN.exe...

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#2956638 - 02/11/10 12:45 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Avimimus]
goshikisen Offline
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Registered: 11/03/04
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Originally Posted By: Avimimus
Any chance of finding out where the next update will be posted (now that the banana forum is extinct/eaten)?


Odd that DT posted their last update on the 1C forum but not here.... and now the 1C forum is inaccessible. Hopefully DT will pick up with the updates on this site again.
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#2956731 - 02/11/10 01:55 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: goshikisen]
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Yes, the forum has been done for at least a day, looked like they were doing a forum upgrade (to another platform???)
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#2956854 - 02/11/10 04:41 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: SC/JG_Oesau]
IvanK Offline
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It will happen here smile

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#2956859 - 02/11/10 05:00 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: IvanK]
SC/JG_Oesau Online   content
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1C forum is back up BTW
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#2957005 - 02/12/10 12:28 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: ojcar]
csThor Offline
Team Daidalos
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Registered: 03/06/01
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Originally Posted By: ojcar
Please, I humbly ask to you to update DGEN.exe...


Without anyone even having a valid email address of Starshoy, not to mention the source code, that wish is going to remain a stillbornI'm afraid. blush
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#2957282 - 02/12/10 11:37 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
DaidalosTeam Offline
Team Daidalos - IL-2 Series Developer
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Registered: 01/04/01
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New update posted on the first page + last week's forgotten update below.


OLDER DEVELOPMENT UPDATES BY DAIDALOS TEAM:

Development Update - 2010-02-04

New ship damage
This video shows some visual enhancements in naval warfare. This is still WIP and all of the new effects and 3d models are just placeholders.

http://www.youtube.com/watch?v=xO42TA8xMPg


Torpedo-Kommandogerät
This device is like simplified torpedo data computer found from subs. Better explanation is embedded in the video.

http://www.youtube.com/watch?v=dKFbIFu4v6o

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#2957360 - 02/12/10 01:54 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
CKY_86 Offline
Member

Registered: 12/16/04
Posts: 330
Loc: england
That Hs-129 looks very very tasty. Can't wait to fly her biggrin

Will the FMB triggers be in 4.10?

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#2957389 - 02/12/10 03:03 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: CKY_86]
Sturm_Williger Offline
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Registered: 06/20/04
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Loc: Virtual Paradise
20mm cannon for G10 and G14 ! Thank you thank you thank you.

Awesome updates, wonderful stuff to look forward to ! thumbsup
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#2957582 - 02/12/10 09:24 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 17654
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Originally Posted By: csThor
Originally Posted By: ojcar
Please, I humbly ask to you to update DGEN.exe...

Without anyone even having a valid email address of Starshoy, not to mention the source code, that wish is going to remain a stillbornI'm afraid. blush

Which is a shame. frown
----------------

Cool update Team Daidalos. thumbsup


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#2957642 - 02/13/10 04:39 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
juri_js Offline
Member

Registered: 12/05/08
Posts: 154
Originally Posted By: csThor
Originally Posted By: ojcar
Please, I humbly ask to you to update DGEN.exe...


Without anyone even having a valid email address of Starshoy, not to mention the source code, that wish is going to remain a stillbornI'm afraid. blush


Maybe Ian Boys knows how to contact Starshoy. I think they worked together on the Ostfront and Burma Dgen campaigns.

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#2957644 - 02/13/10 04:52 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: juri_js]
csThor Offline
Team Daidalos
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Registered: 03/06/01
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Noone knows, not even Oleg. And if he doesn't know ...
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#2958154 - 02/14/10 03:04 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
AntEater Offline
Senior Member

Registered: 12/29/00
Posts: 4171
Loc: Frankfurt am Main, Germany
Btw, what the Daidalos team COULD do was to ensure the Hs 129 and other flyables are DGen compatible.
The trigger that causes the 4.09 planes not to work in Dgen is in the code itself, not in Dgen.
Dunno what it is, but it seems the Hs 129 in mods does not work either.
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#2958510 - 02/14/10 04:55 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: AntEater]
Tolwyn Online   sicko
Senior Member

Registered: 02/06/00
Posts: 3725
Loc: WA, United States
And they could PLEASE fix the COOP wingman bug.

If you are in a flight of 4.
1: human
2: ai
3: human
4: ai

#4 will stick to #3. Never can be sent home, will almost always fly into the ground when 3 is landing, etc.
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#2958675 - 02/15/10 06:44 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
Avimimus Offline
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Registered: 11/19/01
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I might try dogfight servers again!

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#2959327 - 02/16/10 09:28 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
specialksl Offline
Member

Registered: 10/15/99
Posts: 713
Loc: Baltimore, MD USA
When will this come out and will it be free?


Edited by specialksl (02/16/10 09:29 AM)
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#2960266 - 02/18/10 04:04 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: specialksl]
Tbag Offline
Member

Registered: 12/08/06
Posts: 1574
Loc: Haslemere, UK
They try to release it before Easter afaik and yes, it will be for free.
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#2960976 - 02/19/10 06:52 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tbag]
DaidalosTeam Offline
Team Daidalos - IL-2 Series Developer
Member

Registered: 01/04/01
Posts: 842
Update posted, btw. Check first page. Thanks for your support guys.

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#2963366 - 02/19/10 11:36 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
-Avatar- Offline
Senior Member

Registered: 11/08/02
Posts: 3934
Loc: CT, USA
Thanks for the update and heads up about it. Love what you're doing with the QMB! thumbsup Keep up the good work as it's very much appreciated!! cheers
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#2963582 - 02/19/10 06:53 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: -Avatar-]
wheelsup_cavu Offline
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The QMB improvements are terrific.
This patch looked good to start with but it gets better with each update.


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#2963776 - 02/20/10 06:39 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
rickster1290 Offline
Member

Registered: 04/24/05
Posts: 152
Loc: Middlesex,N.J. USA
Looking forward to this,as well.I especially like the 32 plane setup in the QMB,and the correct loadout options for the 109's.Keep up the good work. band

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#2964470 - 02/21/10 02:14 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Poltava Offline
Avid campaign builder
Member

Registered: 10/27/07
Posts: 201
You are doing a super job!!!! Keep it up!

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#2964976 - 02/22/10 02:57 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
botcheg Offline
Junior Member

Registered: 02/21/10
Posts: 1
Daidalos Team,
Any chance that you could post more of the pictures from the Martin Mednis visit ?
Thanks

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#2964990 - 02/22/10 03:27 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Poltava]
Gagarin Offline
Member

Registered: 11/18/06
Posts: 158
Loc: 1C
My two pence worth (I hope Daidalos Team read all comments in this thread)

1. AI improvements, such as those listed in an earlier update (which I cannot see in this thread, but read earlier) - i.e. making me truly invisible from AAAs (and presumably ***all*** AIs!) is a MASSIVE plus for me.

On this note I would also like to add that I hope this is extended to: 1) all AIs; 2) when flying in the dark (like at night - unless I am 'lit up' by lights from hostile airfield I should not be seen, let alone shot at); and 3); when AI's are 'blinded' by the sun and cannot see me coming from the same side.

If this is achieved I will be absolutely delighted as I can switch on the puffy clouds again.

2. As far as the clouds go I have a query - as diving into them causes the outside temperature to drop in real life this has a significant 'cooling' effect on the engine. Is this behaviour already observed in the IL2?

3. The QMB improvements are also great and I like the stats (the hit rate % in particular as it gives an indication as to how much of a waster I am!).

4. On the in-flight map I have a suggestion to make (which has been hinted at by earlier poster) - I would like this map, if switched on, to move automatically in the direction I am currently flying, so then I do not have to use the mouse and drag it forward now and again (or press 'm' to hide it and then 'm' again to show it).

Better still, if I could position my plane to be on a particular spot on the map and IL2 'remembers' it and then moves the map in the direction of flying than would be awesome.

The reason for that is because sometimes I need more of the front part of the map (i.e. the direction I am flying towards) to be visible and I am not particularly interested in what happens behind me.

In other words my plane sometimes may not be positioned at the centre of the map and once I position it I would like that position to be 'remembered'. Hope this is clear.

I don't know how much of the above is doable...

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#2970561 - 03/04/10 04:20 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Gagarin]
DaidalosTeam Offline
Team Daidalos - IL-2 Series Developer
Member

Registered: 01/04/01
Posts: 842
Update posted on first page.

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#2970678 - 03/04/10 09:00 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
-Avatar- Offline
Senior Member

Registered: 11/08/02
Posts: 3934
Loc: CT, USA
Thank you very much for the update and work you're doing!!! Can't wait to try out these new features. thumbsup thumbsup cheers


Edited by -Avatar- (03/04/10 09:00 PM)
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#2970692 - 03/04/10 09:52 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: -Avatar-]
wheelsup_cavu Offline
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Registered: 12/03/08
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Variable G loading limits will definitely create a new wrinkle for us. wink


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#2971673 - 03/06/10 12:23 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Tolwyn Online   sicko
Senior Member

Registered: 02/06/00
Posts: 3725
Loc: WA, United States
This G Limit feature better be able to be turned on/off. It's really going to screw with the AI, NTRK files, etc.

Unless you're saying (even worse) that such G Limits will not apply to AI.
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#2971675 - 03/06/10 12:24 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Tolwyn Online   sicko
Senior Member

Registered: 02/06/00
Posts: 3725
Loc: WA, United States
Testers are great, but they all have what everyone else has...
OPINIONS.
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#2971687 - 03/06/10 12:51 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
Aeronautico Offline
Member

Registered: 04/02/02
Posts: 1428
Loc: Milan, Italy
Awesome job as always. I'm following these updates constantly and never cease to be shocked by the amount and depth of changes that is being applied. Hats off!
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#2971724 - 03/06/10 02:21 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
SniffZilla Offline
Junior Member

Registered: 07/27/03
Posts: 67
Loc: Netherlands
DT,

Damn, end of March is near and so many goodies heading our way. Great work and keep it up!

Can't think of the things you like to add with 4.11 and beyond as so many are already planned for 4.10 ;-) What in heavens name is planned for 4.13?

Rgs,
Mark

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#2971736 - 03/06/10 02:48 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: SniffZilla]
IvanK Offline
Member

Registered: 06/03/03
Posts: 911
Loc: Aus
G limiting is working just fine under NTRKS

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#2971851 - 03/06/10 05:53 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: IvanK]
Tolwyn Online   sicko
Senior Member

Registered: 02/06/00
Posts: 3725
Loc: WA, United States
But does the AI deal with the new "opinions" under all the other mission generated/available in the game?
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#2972313 - 03/07/10 02:55 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
jager Offline
Junior Member

Registered: 08/03/06
Posts: 33
Loc: Finland
Just one thing wrong with G-limits, you don't get that butt sensation of the plane vibrating.
Hope it's and on/off feature please on the difficulty settings.

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#2972372 - 03/07/10 05:40 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: jager]
IvanK Offline
Member

Registered: 06/03/03
Posts: 911
Loc: Aus
It will be selectable, and its not an issue with AI either.

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#2972795 - 03/08/10 11:30 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: IvanK]
Tolwyn Online   sicko
Senior Member

Registered: 02/06/00
Posts: 3725
Loc: WA, United States
Awesome.
I just, for some reason, get bristled when we start down that path of opinions of flight models and characteristics. Regardless of the lineage of the testers.

I'm okay with Oleg/1C making those determinations, but when 3rd parties do it, it's more of just a MOD. When we were betatesting the wobble problem we had 4 pilots giving 4 different opinions on why/where/what.

turns out, the wobble wasn't the input but the "output" (release) that caused it.
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#2972934 - 03/08/10 03:03 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
Kamikaze* Offline
Member

Registered: 02/13/01
Posts: 505
Loc: Lancaster,CA, USA
Hahah . . . Thats the Tolwyn I remember! Tenatious as always! Give em hell bro!

Hope all is well.
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#2974202 - 03/10/10 02:14 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
Actionhank1786 Offline
Member

Registered: 08/22/06
Posts: 136
Loc: Columbia Mo
Originally Posted By: Tolwyn
Awesome.
I just, for some reason, get bristled when we start down that path of opinions of flight models and characteristics. Regardless of the lineage of the testers.

I'm okay with Oleg/1C making those determinations, but when 3rd parties do it, it's more of just a MOD. When we were betatesting the wobble problem we had 4 pilots giving 4 different opinions on why/where/what.

turns out, the wobble wasn't the input but the "output" (release) that caused it.


Daidalos is pretty much the new Oleg in terms of things being put into the game.
Since Oleg is working on BOB your only hope for a supported is Team Daidalos.
I don't know where you're getting this sour attitude from, what's so wrong with the "opinions" of the people working for Daidalos, and how are they any different from those of the people who did testing for 1C?
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#2974750 - 03/11/10 01:36 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Actionhank1786]
DaidalosTeam Offline
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@Tolwyn: One of the listed testers (T1) is actually Oleg's own external tester who has been evaluating IL-2 FM for years. He will also test SoW. That's as close as you can get I suppose.

Since it's Thursday, update is posted on the first page.

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#2974894 - 03/11/10 07:24 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
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Any chance of getting bridge/s put on the map that were forgot?
On at least one map there is a bridge shown but when you zoom in fully it's not on the map.
The vehicles cross the water like the bridge is there without any problems.
I've never tried to bomb it but the icon for a bridge is there so I guess you could.

Would adding that affect any campaigns made for that map making them unplayable ?
I ran into campaigns made on the v4.09b1m MTO map being unplayable after the changes to the MTO map for v4.09m.
See this post if you want an example of what happened: http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&p=64181#64181
The campaign link is in the first post. http://mission4today.com/index.php?name=Downloads&file=details&id=3677
The campaign still works fine if I use the v4.09b1m patch.


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#2975258 - 03/12/10 11:24 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Tolwyn Online   sicko
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I'm not being sour, or at least, not trying to be.

I love new features, but worry about changing flight characteristics as they are very "subjective".
@DT. Yeah, me too. That's why I guess I worry about it.
I post because I care. wink That's all. Love the new stuff you guys are doing, BELIEVE me.
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#2975401 - 03/12/10 03:19 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Avimimus Offline
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Originally Posted By: wheelsup_cavu
Any chance of getting bridge/s put on the map that were forgot?
On at least one map there is a bridge shown but when you zoom in fully it's not on the map.
The vehicles cross the water like the bridge is there without any problems.
I've never tried to bomb it but the icon for a bridge is there so I guess you could.


Perhaps this is a fording point? I think there was one map which had these (ie. vehicles driving through shallows).

It would be a problem to bomb in DCG though (mind you, I recall that the Germans tried submerging a bailey bridge in order to hide it from the Soviets - it worked for a couple of days, then it was found and bombed successfully - so not necessarily that much of a problem)

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#2975405 - 03/12/10 03:22 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Kamikaze*]
Avimimus Offline
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Originally Posted By: Kamikaze*
Hahah . . . Thats the Tolwyn I remember! Tenatious as always! Give em hell bro!

Hope all is well.



Hear, hear!

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#2975440 - 03/12/10 04:41 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
Tolwyn Online   sicko
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Registered: 02/06/00
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My wish list:

Fix Wingman handling in COOPS.
If 1 and 3 are human, #4 cannot be sent back to base. Ever. They will always (almost) crash when 4 lands.
1 cannot control AI4, either.

Fly All (any) Aircraft (I KNOW, I KNOW).
I fully understand and appreciate that this is unrealistic FM and such, cockpits, and such. But dang it, it's so much fun!! Good for movie making, too.

Decrease auto-snap distance to airfield takeoff icons. Make it easier for taxiing to takeoff.
OR: Fix/re-enable 0 height, 0 speed, 0 fuel possibilities. Human-controlled could never start with zero fuel, so they could be started from anywhere. AI would just sit there (set parachute=no).


Weapon view.

New option to lock camera to a specific chief or object (flag in mission builder).


New Objects:

Simple small boxes colored blue, red, green, etc., that can be placed INSIDE buildings to help score points.

(color)_target_50
(color)_target_100
(color)_target_200

(color)_hardened_target_50
(color)_hardened_target_100
(color)_hardened_target_200

(color)_invisible_target_50
(color)_invisible_target_100
(color)_invisible_target_200

(color)_invisible_hardened_target_50
(color)_invisible_hardened_target_100
(color)_invisible_hardened_target_200


where color = any currently selectable army color


Edited by Tolwyn (03/12/10 04:54 PM)
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#2975702 - 03/13/10 08:01 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Avimimus]
wheelsup_cavu Offline
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Originally Posted By: Avimimus
Originally Posted By: wheelsup_cavu
Any chance of getting bridge/s put on the map that were forgot?
On at least one map there is a bridge shown but when you zoom in fully it's not on the map.
The vehicles cross the water like the bridge is there without any problems.
I've never tried to bomb it but the icon for a bridge is there so I guess you could.

Perhaps this is a fording point? I think there was one map which had these (ie. vehicles driving through shallows).

It would be a problem to bomb in DCG though (mind you, I recall that the Germans tried submerging a bailey bridge in order to hide it from the Soviets - it worked for a couple of days, then it was found and bombed successfully - so not necessarily that much of a problem)

That is a possibility but it would be surprising to me.
On the map I am remembering it was the only location that did not have a bridge.
(It has been a while since I saw it and now that I mentioned it I can't find it. duh )


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#2976724 - 03/15/10 12:46 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
II/JG77Hawk_5 Offline
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The Burma map has a lot of fording points on rivers or what I would see as shallow river crossings.
There is no bridge icon at these locations in the FMB though and nor should there be. If a river crossing is considered to be shallow then it should be quite ok to cross.

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#2977143 - 03/15/10 04:12 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: II/JG77Hawk_5]
wheelsup_cavu Offline
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This definitely had a brige icon in the FMB but no bridge when you went into 3d view.
The whole map was covered with the small "bamboo bridges" and I don't remember if it had any full size bridges on the map.
I don't remember any railroads on the map now that I think about it either.


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#2980029 - 03/20/10 09:29 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: specialksl]
Fishingnut Offline
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I hope they make the structural stress stuff on and off switchable in the difficulty menu. It may be more realistic but I'd like to turn it on or off, thank you very much!! I mean we can switch stall and spins and the like on or off if we want to. Why should we get stress limits shoved down our throats?? My style ( offline ) is to thrash planes around. While that may not be realistic, I sure as heck don't want to have to completely relearn my flying techniques all over again. I'll not apply the patch unless it's switchable and that would be too bad because I'll miss out on new planes.

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#2980053 - 03/21/10 12:11 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Fishingnut]
SC/JG_Oesau Online   content
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Registered: 08/26/07
Posts: 367
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Originally Posted By: Fishingnut
I hope they make the structural stress stuff on and off switchable in the difficulty menu. It may be more realistic but I'd like to turn it on or off, thank you very much!! I mean we can switch stall and spins and the like on or off if we want to. Why should we get stress limits shoved down our throats?? My style ( offline ) is to thrash planes around. While that may not be realistic, I sure as heck don't want to have to completely relearn my flying techniques all over again. I'll not apply the patch unless it's switchable and that would be too bad because I'll miss out on new planes.



I'm sure it will be selectable as many people like yourself will want to leave it out. Then there are the people who will want it turned on as it will add a completely new dimension to flying. Hopefully both camps will be happy with the results, I know i am very much looking forward to the introduction of it.
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#2980055 - 03/21/10 12:17 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: SC/JG_Oesau]
Fishingnut Offline
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Posts: 592
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Originally Posted By: SC/JG_Oesau
Originally Posted By: Fishingnut
I hope they make the structural stress stuff on and off switchable in the difficulty menu. It may be more realistic but I'd like to turn it on or off, thank you very much!! I mean we can switch stall and spins and the like on or off if we want to. Why should we get stress limits shoved down our throats?? My style ( offline ) is to thrash planes around. While that may not be realistic, I sure as heck don't want to have to completely relearn my flying techniques all over again. I'll not apply the patch unless it's switchable and that would be too bad because I'll miss out on new planes.



I'm sure it will be selectable as many people like yourself will want to leave it out. Then there are the people who will want it turned on as it will add a completely new dimension to flying. Hopefully both camps will be happy with the results, I know i am very much looking forward to the introduction of it.
Well then that's ideal as I can still try it and try to get used to it a little at a time. And turn it off again for a while. Once again the Daidalos team comes through for the IL2 fans.

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#2987559 - 04/01/10 10:44 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Fishingnut]
komemiute Offline
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So? where's the patch?
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#2988320 - 04/02/10 12:28 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: komemiute]
DaidalosTeam Offline
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Update posted. Check the first page please.

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#2991419 - 04/08/10 07:01 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
komemiute Offline
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Thanks a lot! ^_^

Waiting with mouth watering.
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#2992274 - 04/09/10 12:46 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: komemiute]
DaidalosTeam Offline
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Update posted. First page.

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#2994159 - 04/12/10 09:23 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
-Avatar- Offline
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Originally Posted By: DaidalosTeam
Update posted. First page.


Thank you sir! Can't wait to check out what you guys have done.
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#2996564 - 04/16/10 11:48 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: -Avatar-]
wheelsup_cavu Offline
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Looking good. smile
Using those torpedoes should be interesting.


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#2998845 - 04/21/10 06:04 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Sitting Duck Offline
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Registered: 03/16/01
Posts: 583
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The silence is killing me!

Any hints as to release date?????

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#2999706 - 04/22/10 01:22 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Sitting Duck]
DaidalosTeam Offline
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Update posted.

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#2999711 - 04/22/10 01:25 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
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clapping
Nice Planes.


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#2999913 - 04/22/10 08:05 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
goshikisen Offline
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Registered: 11/03/04
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Axis Medium Bombers... very nice. That 217 looks great!

Out of interest... would the DT team be hamstrung by the same IP/Copyright issues that Oleg & his team ran into on Pacific Fighters? In other words, would there ever be a chance of seeing an Allied Medium Bomber such as, say.... the B-26 Marauder (hint, hint wink ) in a future DT release?


Edited by goshikisen (04/22/10 08:34 PM)
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#3001648 - 04/26/10 01:46 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Poltava Offline
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Registered: 10/27/07
Posts: 201
This is WONDERFUL news! cheers

Also, I think it's a wise decision to make those bombers AI. At least for now. They are mainly needed in that role.

Keep up your excellent work, guys!

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#3003671 - 04/30/10 01:54 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: goshikisen]
EJGr.Ost_Caspar Offline
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Registered: 09/26/06
Posts: 397
Loc: Germany
Originally Posted By: goshikisen

Out of interest... would the DT team be hamstrung by the same IP/Copyright issues that Oleg & his team ran into on Pacific Fighters? In other words, would there ever be a chance of seeing an Allied Medium Bomber such as, say.... the B-26 Marauder (hint, hint wink ) in a future DT release?


Yes, Team Daidalos is under the very same restricions, that Oleg have been.
So no official content, that has Grumman any rights on. Sad but fact.



Edited by EJGr.Ost_Caspar (04/30/10 01:55 AM)
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#3003711 - 04/30/10 05:10 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: EJGr.Ost_Caspar]
goshikisen Offline
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So Lockheed Martin could be a different story?
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#3005858 - 05/03/10 02:54 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: goshikisen]
EJGr.Ost_Caspar Offline
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For now the problem is only with Grumman. I don't have a clue about, what they own and what not.
But, as I often told, rights on american battleships are theirs, unfortunately. Don't know about Lockheed.
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#3006021 - 05/03/10 08:43 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: EJGr.Ost_Caspar]
goshikisen Offline
Type 5 Fighter!
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Registered: 11/03/04
Posts: 256
Loc: Hamilton, Canada
Originally Posted By: EJGr.Ost_Caspar
But, as I often told, rights on american battleships are theirs, unfortunately. Don't know about Lockheed.


I think Northrop/Grumman would have a hard time trying to claim American Battleships. USS South Dakota, for example, was built by New York Shipbuilding from a Navy Design. NYS went bankrupt in the 60's... and I'd love to see N/G try to claim any of the ships built in their yards.
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#3006072 - 05/03/10 11:44 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: goshikisen]
csThor Offline
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We were told that a lot of US ship types are indeed touched by the agreement between NG and Ubi and we don't have any reason to doubt what Maddox Games told us. And regardless what a more thorough scrutiny of the issue would bring to light: Given the state of affairs with Il-2 and SoW neither Maddox Games nor Ubisoft are willing to spend money on it nor do they wish to rouse sleeping dogs. This is why we stay away from anything that stinks of NG.
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#3006134 - 05/04/10 05:20 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
goshikisen Offline
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Originally Posted By: csThor
We were told that a lot of US ship types are indeed touched by the agreement between NG and Ubi and we don't have any reason to doubt what Maddox Games told us.


I can see what you're saying CSThor... but if that's the case it's highly unfortunate. It'd be like saying no one should model a piano because Steinway doesn't like it. It's unfortunate that an oversight by Ubi is perpetuating a practice that is fundamentally wrong.
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#3007709 - 05/06/10 04:41 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Avimimus Offline
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What someone needs to do (not TD obviously) is to rouse the Veteran's organisations to make a fuss. Unfortunately, I live in the wrong country to easily get involved.

The machines were bought with public money and citizen's fought and died in them. The idea that the names given to the machines and their depiction remain the intellectual property of a company, many decades and mergers down the line is worthy of ridicule. I'm sure NG would back off if the Vets were giving them enough bad press.

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#3008925 - 05/08/10 05:17 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Avimimus]
IV/JG7trumps Offline
Member

Registered: 05/18/04
Posts: 783
Loc: Perth australia
hiya all,
been quietly lurking here for a year or 4 LOL! played the living crap out of il-2 from way back in the demo days through to its latest incarnation though lately not getting much airtime due to life, and my other little passion building and flying R/C, oh and also the frustration of a 5yr old pc that
while top notch back then is somewhat lacking these days. will put a new one together when SOW is released and we have some specs for what it requires.
anyway, enough for my jabbering, i would just like to congratulate the team on their success, and hard work, Oleg created a monster with il-2, it was a ground breaking sim and shows the whole genre in the best possible light, why anyone/corperation would not want to be identified with it, and its representation of history beats me. as previous posters have mentioned the aircraft/ships/vehicles were owned by the government/people who paid for them through taxes/bonds, and i would think that many of the designs themself were commisioned by the respective war departments. in such a case would they not therefor be owned by the government? the whole concept of a corperation sueing for representing their suposed machine from a war 70 years ago that is obviously of no commercial interest to them now smacks of a money grab. how about putting the shoe on the other foot, i am sure that many a brave man/woman died while operating these machines due to poor design, ilconcieved concept, and or just being a substandard product rushed into production built by undertrained semi-skilled workers, i sure bet if the families sued the corperations for loss of family members and such the buck would quickly get passed to the government and the war, and the corperations would wipe their hands of responsibility saying that the machines were not theirs but owned by the government/people.
Sorry about the rant....i just detest corperations, oh and lawyers wink

Cheers
Craig

ps sorry about the spelling!
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#3010535 - 05/12/10 03:00 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: IV/JG7trumps]
schurem Offline
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Registered: 05/01/00
Posts: 1314
Loc: Nijmegen, NL, Europe
What are the chances of patching in object self shadowing (having the tail put shadows on the fuselage etc) into the il2 engine?
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#3011410 - 05/13/10 01:14 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: schurem]
EJGr.Ost_Caspar Offline
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Posts: 397
Loc: Germany
0%... we even discussed it, but its technical impossible.
The engine isn't prepared for this.
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#3011496 - 05/13/10 06:17 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: EJGr.Ost_Caspar]
Herr Kessler Offline
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Registered: 11/14/01
Posts: 971
Loc: Cincinnati, Ohio, USA
I've got three reasonable requests I'd like to see:

1. Do-17Z (even if it's only AI)
2. Hs-126 (again, even if it's only AI)
3. The ability to surprise enemy AI aircraft. Especially this one - it'd be nice if just once I could work my way up on someone's 6 o'clock low without them breaking as soon as I reach 0.4km...

Any chance I might get my wishes granted?

Thanks,
Matt
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#3011670 - 05/14/10 05:30 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
II/JG77Hawk_5 Offline
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Junior Member

Registered: 01/09/06
Posts: 33
Loc: Central Coast, NSW, Australia
Hi Team,

any more update news on the patch?

Cheers
Hawk 5

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#3011896 - 05/14/10 12:27 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: EJGr.Ost_Caspar]
Tolwyn Online   sicko
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Registered: 02/06/00
Posts: 3725
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Good. It's not a graphics simulator, or a video-card shader simulator.
it's a flight simulator.

No sense wasting FPS on stuff like that.

Originally Posted By: EJGr.Ost_Caspar
0%... we even discussed it, but its technical impossible.
The engine isn't prepared for this.
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#3011897 - 05/14/10 12:27 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
Tolwyn Online   sicko
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Dear Grumman.

Stop being a bunch of dicks.

Love, Tolwyn.
Feel free to contact me anytime.
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#3011934 - 05/14/10 01:28 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Herr Kessler]
Lagarto Offline
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Originally Posted By: Herr Kessler

3. The ability to surprise enemy AI aircraft. Especially this one - it'd be nice if just once I could work my way up on someone's 6 o'clock low without them breaking as soon as I reach 0.4km...


Yes, please! smile BTW, is there a chance that new maps, especially the forthcoming Slot, get included in the DGen?

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#3011972 - 05/14/10 02:54 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
komemiute Offline
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"Dear Grumman.

Stop being a bunch of dicks.

Love, Tolwyn.
Feel free to contact me anytime."

This totally cracks me up!

^_^

You're great Tolwyn.
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#3012214 - 05/15/10 04:08 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Tolwyn]
TROOPER117 Offline
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Originally Posted By: Tolwyn
Dear Grumman.

Stop being a bunch of dicks.

Love, Tolwyn.
Feel free to contact me anytime.


lol!

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#3012302 - 05/15/10 09:01 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: TROOPER117]
csThor Offline
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@ Lagarto

No since only Starshoy has the DGen source code and he hasn't been seen for years now. Nobody, and I mean nobody, has an idea how to contact him so any work on DGen is simply impossible.
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#3014716 - 05/19/10 02:04 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
Sitting Duck Offline
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4 weeks now... ANY update would be GREAT!!! (please) :-)

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#3015055 - 05/20/10 04:24 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Sitting Duck]
DaidalosTeam Offline
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Development update video posted + current work status explained.

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#3015072 - 05/20/10 05:02 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Aeronautico Offline
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That sounds very good to me. Basically, all work is in your already-proven-good hands now.
Of course, independent modders and teams won't feel the way I do. If only there was a way to work together...
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#3015093 - 05/20/10 05:31 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Stratos Offline
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Wondering If the guided bombs will be available also from the A20 and the PBJ (B25), that will be a great addition.
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#3015111 - 05/20/10 05:51 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Stratos]
II/JG77Hawk_5 Offline
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Thanks for the update.
Looking forward to it!!!

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#3015196 - 05/20/10 07:40 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: II/JG77Hawk_5]
MudPuppy Online   content
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The CW-21 cockpit looks great! I may be getting a little impatient for the 4.10 patch...but I am certainly grateful for all the work your team is putting into this....I guess I can wait a little longer. smile Thanks DT!
Derek

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#3015204 - 05/20/10 07:48 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: MudPuppy]
-Avatar- Offline
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Great stuff! Thanks for the update and I hope we actually get to play with it this month. biggrin S!
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#3016071 - 05/21/10 12:30 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: -Avatar-]
Antiloop Offline
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Looking good!
The I-15bis wins the "most cluttered gun sight award" hands down. biggrin

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#3016344 - 05/21/10 08:34 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Antiloop]
wheelsup_cavu Offline
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Originally Posted By: Antiloop
Looking good!
The I-15bis wins the "most cluttered gun sight award" hands down. biggrin


yep Yes it does.

Cool update.


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#3016404 - 05/22/10 12:32 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
juri_js Offline
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Registered: 12/05/08
Posts: 154
Originally Posted By: csThor
@ Lagarto

No since only Starshoy has the DGen source code and he hasn't been seen for years now. Nobody, and I mean nobody, has an idea how to contact him so any work on DGen is simply impossible.


The lack of support for Dgen is very regrettable, but that's not Daidalos Teams fault.

Starshoys e-mail adress can be found here at SimHQ. Has anyone from DT tried if it still works?

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#3016446 - 05/22/10 05:32 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: juri_js]
csThor Offline
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I - personally - did have three mail addresses of him over the years. All been as dead as a doornail for long time. Give it up folks ... unless Starshoy magically reappears there's no chance to do anything.
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#3016726 - 05/22/10 04:03 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
wheelsup_cavu Offline
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Originally Posted By: csThor
I - personally - did have three mail addresses of him over the years. All been as dead as a doornail for long time. Give it up folks ... unless Starshoy magically reappears there's no chance to do anything.

A lot can happen in 3 to 5 years. Hopefully it's just that he's moved on to other things and not something else.


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#3026992 - 06/07/10 02:46 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
-Avatar- Offline
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Loc: CT, USA
bump
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#3027004 - 06/07/10 03:16 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: -Avatar-]
JAMF Offline
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Originally Posted By: -Avatar-
bump
Oh, don't disturb them now!? They're testing the 4.10 version freeze. (AFAIK wink )


Edited by JAMF (06/07/10 03:17 PM)

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#3027259 - 06/08/10 05:37 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Stratos Offline
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The what? Hope they release the patch soon, I'm looking forward to the guided bombs and the new planes!
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#3027364 - 06/08/10 08:42 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Stratos]
JAMF Offline
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Originally Posted By: Stratos
The what?
It's like testing the final RC of a game, before it goes gold. Does that clear it up? smile

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#3027529 - 06/08/10 12:28 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: JAMF]
Stratos Offline
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Yes! Thanks for the explanation.
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#3027808 - 06/08/10 10:01 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: JAMF]
wheelsup_cavu Offline
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Originally Posted By: JAMF
Originally Posted By: Stratos
The what?
It's like testing the final RC of a game, before it goes gold. Does that clear it up? smile

I am still new enough that I don't have a clue what you just said ??
Google didn't help either.
Care to elaborate a bit, Please. Thanks. smile


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#3027840 - 06/08/10 11:53 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
SC/JG_Oesau Online   content
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Release Candidate is a version of the application being tested that the developer would like to release to the public.

It's the final stage in testing before releasing, the testers will find bugs, they will be reviewed on severity and impact, decided if they are to be fixed or not, then release another RC for further testing until a point is reached that it is in a good enough state to release to the public.

Going Gold = final version of the application is sent to the printers for DVD burning. However, if it is a patch, it's not often burnt to disk, but is used to signify that that it's ready to be shipped to the public.
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#3027860 - 06/09/10 02:58 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: SC/JG_Oesau]
JAMF Offline
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smile

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#3031460 - 06/14/10 05:47 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: JAMF]
wheelsup_cavu Offline
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Thanks for the explanation. thumbsup


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#3035068 - 06/19/10 02:09 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Sitting Duck Offline
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Registered: 03/16/01
Posts: 583
Loc: Bergen, Norway
Two weeks? neaner biggrin

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#3036643 - 06/21/10 02:24 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Sitting Duck]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 47
Oh, watch it! Invoking the "Two Weeks" incantation might bring forth trolls. TROLLS!!!

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#3036895 - 06/21/10 10:44 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Antiloop]
jeanba Offline
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Registered: 12/15/03
Posts: 515
Two more trolls ?

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#3036977 - 06/22/10 04:45 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: SC/JG_Oesau]
NineLives Online   content
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Registered: 06/18/07
Posts: 2089
Loc: Shropshire UK
Originally Posted By: SC/JG_Oesau
Going Gold = final version of the application is sent to the printers for DVD burning.


Otherwise known as RTM - Release To Manufacturing biggrin

So you could have various Alphas, various Betas, various RC's and finally RTM during development.
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#3042060 - 06/29/10 12:54 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: NineLives]
EJGr.Ost_Caspar Offline
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Or you could have Betas released as RTM.
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#3046762 - 07/06/10 12:05 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Antiloop]
MonsterZero_jr Offline
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Registered: 05/13/05
Posts: 255
Loc: Chicago area, USA
Originally Posted By: Antiloop
Oh, watch it! Invoking the "Two Weeks" incantation might bring forth trolls. TROLLS!!!


"TWO WEEKS"


Edited by MonsterZero_jr (07/06/10 12:14 PM)
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#3046824 - 07/06/10 01:52 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: MonsterZero_jr]
wheelsup_cavu Offline
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Excellent movie Monster. I had forgotten about the scene.


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#3055548 - 07/19/10 10:23 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
koivis Offline
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Registered: 11/05/06
Posts: 5
Loc: Finland
Actually, I think it might be released pretty soon, maybe in two weeks? This made me think so:
http://forum.1cpublishing.eu/showpost.php?p=170598&postcount=1254
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#3055979 - 07/19/10 11:57 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: koivis]
wheelsup_cavu Offline
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Originally Posted By: koivis
Actually, I think it might be released pretty soon, maybe in two weeks? This made me think so:
http://forum.1cpublishing.eu/showpost.php?p=170598&postcount=1254

That would be nice but I don't see it happening that quickly.


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#3056132 - 07/20/10 07:42 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
KRT_Bong Offline
It's KRT not Kurt
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Registered: 11/05/07
Posts: 1677
Loc: Gulf Coast of Florida
I think TD fell into the Oleg trap by posting a release schedule, We will see it when it's done and I hope that they stay mum on further developments till they can be more sure of the outcome. I like what they are planning to do but they kinda set themselves up for a shot in the foot by telling us their plans.
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#3061053 - 07/27/10 09:34 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: csThor]
fafnir_6 Offline
Member

Registered: 03/07/04
Posts: 185
Loc: Edmonton, AB
Originally Posted By: csThor
I - personally - did have three mail addresses of him over the years. All been as dead as a doornail for long time. Give it up folks ... unless Starshoy magically reappears there's no chance to do anything.


Hello,

I contacted Lowengrin, maker of the wonderful DCG campaign generator with a proposal to approach DT with the aim of replacing DGen (which is unsupported, as you say) with DCG which is regularly updated. Lowengrin was very receptive to the idea and I think most IL-2 users would be as well if they tried using DCG (I'm not sure if I'm allowed to link his website on the forum here). I'm not sure if he has talked with DT about this yet(he was in contact with them earlier about other stuff). I imagine DT is very busy with the 4.10 beta test right now so I wouldn't expect anything in the way of a yes or no on this until after 4.10 is released. We'll see where it goes.

Cheers,

Fafnir_6


Edited by fafnir_6 (07/27/10 09:35 AM)

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#3061573 - 07/27/10 08:58 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: fafnir_6]
wheelsup_cavu Offline
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Linking to Lowengrin's site isn't a problem.

Home - http://www.lowengrin.com/news.php
Support Forum - http://forums.oesau.jg1.org/index.php?c=4

He's posted in this forum occasionly.
http://simhq.com/forum/ubbthreads.php/ubb/userposts/id/803.html


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#3063105 - 07/29/10 02:29 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Sitting Duck Offline
Member

Registered: 03/16/01
Posts: 583
Loc: Bergen, Norway
Which is good, and all that....

But an update would be even better!

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#3064141 - 07/31/10 03:15 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Sitting Duck]
RedToo Offline
Member

Registered: 11/01/05
Posts: 507
Loc: Bolton UK
Originally Posted By: Sitting Duck
But an update would be even better!


See here:

http://forum.1cpublishing.eu/showthread.php?t=12568&page=137

(Scroll down.)

RedToo.

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#3064613 - 07/31/10 10:32 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: RedToo]
wheelsup_cavu Offline
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Thanks Red Too. smile


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#3072300 - 08/12/10 12:39 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Sitting Duck Offline
Member

Registered: 03/16/01
Posts: 583
Loc: Bergen, Norway
sleepy

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#3084601 - 09/01/10 05:50 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Ian Boys Online   content
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From the 1C forum - I read that they have one major issue left to solve and a lot of localisation, mainly translating the new navigation manuals into the different languages, which is a lot of work. It's getting there but it will be a good while yet.

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#3084879 - 09/01/10 01:54 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Ian Boys]
wheelsup_cavu Offline
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Originally Posted By: Ian Boys
From the 1C forum - I read that they have one major issue left to solve and a lot of localisation, mainly translating the new navigation manuals into the different languages, which is a lot of work. It's getting there but it will be a good while yet.

It might have been easier for them if they had made a few smaller patches instead of trying to make one large one.
Not a complaint, I'll be happy when it's done because of the amount of content they are adding.


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#3085196 - 09/02/10 12:58 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Ian Boys Online   content
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Registered: 10/24/00
Posts: 7317
Loc: Broadbottom UK
Yes I think they've said a few times that they've learnt from this. There's a LOT in this patch:

- new planes
- new weapons (incl. a droppable gun on the 129)
- new guided bombs
- new map
- DM changes
- input changes (for multi-engines)
- whole new class of torpedo
- changes to QMB / FMB
- visibility changes for clouds etc (hate to think how complicated that gets in multi-crew planes)
- Moving DF server
- New radio commands
- New nav beacons
- Morse signals from carriers
- ILS for the B-25

and I'm sure there' more I can't remember atm. Plus they have to learn the new SFS tools. Basically it's a huge amount for a part-time team. I can't imagine how complicated it is just to bring in the new Nav system. You know how many Russian planes need to have the cockpit changed?

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#3085199 - 09/02/10 12:59 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Ian Boys Online   content
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oh yeah - multi-crew in DF and structural G limits too.

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#3085591 - 09/02/10 11:49 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
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With all that content it looks like this patch could be bigger than v4.09m. eek2


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#3085605 - 09/02/10 12:02 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 47
Exciting times ahead. bananadance

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#3085978 - 09/02/10 07:40 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Antiloop]
wheelsup_cavu Offline
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Originally Posted By: Antiloop
Exciting times ahead. bananadance

Yes indeed. smile


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#3121676 - 10/22/10 05:55 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 47
Hi again. Are the members of Team Daidalos ok? Just wondering since there was... oh... one and half months since we last heard anything from them on this board*. Not requesting a massive update or some sorts like that, just a little conformation that they are alright and haven't worked themselves to the brink of death or had an horrendous fatal porcupine related accident while ballooning or something like that. Just popping in and saying "hi" would suffice to drive the information starved masses into frenzy of unsubstantiated speculation. Just like we're used to. Damn it.




*There are of course the possibility that everyone including the dog and his mother know that for TD related news you have to go to another board or...like facebook or some sort of such shenanigans. I won't have any such modern contraptions - There are forums, mail and smoke signals. That should be enough for everybody!


Edited by Antiloop (10/22/10 05:55 PM)

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#3121815 - 10/22/10 09:41 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
csThor Offline
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You wouldn't believe the tripwires one finds if he takes a closer look at this or that thing. This is the reality of bugfixing. You smash one and find five new ones. sigh
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#3121839 - 10/22/10 11:02 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Murph Offline
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Once class files start getting edited, all kind of bizarre things can happen, or so I'm told.
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#3121937 - 10/23/10 05:46 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
rollnloop. Offline
Member

Registered: 06/24/04
Posts: 1817
Loc: France
There are thousands of small or bigger bugs, you won't fix em all in a lifetime. I guess the last found are big ones ?

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#3132100 - 11/06/10 01:00 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Sokol1 Offline
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#3132180 - 11/06/10 03:48 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Sokol1]
wheelsup_cavu Offline
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Cool Sokol1. Thanks for posting the video by DT. thumbsup


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#3132234 - 11/06/10 05:39 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Tbag Offline
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Registered: 12/08/06
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Great stuff, thanks Sokol and DT!
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#3133451 - 11/08/10 08:12 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
LukeFF Offline
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Registered: 06/11/01
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FYI, more comments have been added to the video by DT.

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#3133778 - 11/09/10 10:11 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Cold_Gambler Offline
Member

Registered: 05/25/07
Posts: 552
I haven't really been paying much attention to the new patches... until I read this thread today!

DT are doing an AMAZING job!
It's really quite fantastic to see how they're not only incorporating new aircraft but also changing fundamental underlying components such as the G-stress limits and radio nav aids to cite just two examples. I suspect that once the excitment over BoB wears off I'll be back to good old IL2 and enjoying all the upgrading DT are doing out of love for the game and community.

C_G
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#3139555 - 11/17/10 05:24 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
_falco Offline
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Registered: 05/02/06
Posts: 78
Loc: italy
..If it will be released, may be 50 YES AND 50%NO


Edited by _falco (11/17/10 05:25 PM)
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#3140319 - 11/18/10 09:06 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: _falco]
Hairog Offline
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Registered: 09/26/06
Posts: 260
Loc: Wisconsin
What makes you think such a terrible thing? eek2
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#3154962 - 12/11/10 05:41 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Hairog]
Vierzinger Offline
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Registered: 03/06/06
Posts: 100
Loc: Denmark
Originally Posted By: Hairog
What makes you think such a terrible thing? eek2


Becourse Daidalos own release data was at Easter this year.

Sad to say but you can only hold people in suspence for a limit amount of time.
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#3154976 - 12/11/10 06:21 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
TROOPER117 Offline
Senior Member

Registered: 06/17/05
Posts: 3278
Loc: UK
Really..?
I've been held in suspense by SoW for the last six years. I can guarantee you if it takes that long again I'll still be waiting.
As for TD, well.. if a thing is worth waiting for, then if you are a fan and you are committed, then you will wait. As already stated, I'm another that will be constantly switching back to IL2 while I wait for Oleg and crew to catch up with new theatres and aircraft.

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#3156593 - 12/13/10 09:38 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Avimimus Offline
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Registered: 11/19/01
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It was originally set for before Easter - march I think.

I'm currently hedged on whether or not SoW:BoB will come out first...

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#3156889 - 12/14/10 08:41 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Avimimus]
JAMF Offline
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Senior Member

Registered: 05/29/10
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Originally Posted By: Avimimus
It was originally set for before Easter - march I think.


yep


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#3162076 - 12/21/10 06:30 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
EJGr.Ost_Caspar Offline
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#3162313 - 12/21/10 10:18 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
HarryM Offline
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Awesome stuff in there... smile

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#3162412 - 12/21/10 11:41 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
guod Offline
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The readme PDF is mirrored on SimHQ also:
http://www.simhq.com/_air/PDF/IL-2_guide_v410.pdf
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#3162437 - 12/21/10 12:14 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
EJGr.Ost_Caspar Offline
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Thanks alot, guod! :-)
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#3162549 - 12/21/10 02:17 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
TROOPER117 Offline
Senior Member

Registered: 06/17/05
Posts: 3278
Loc: UK
Bloody hell.. great stuff!

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#3162633 - 12/21/10 04:10 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
HitchHikingFlatlander Offline
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Registered: 09/21/06
Posts: 2810
Loc: California
Thats an impressive read me can't wait to try it.
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#3162701 - 12/21/10 05:33 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Very cool stuff. Thanks Guod. smile

To make the v4.10 patches and guides easier to find you might consider adding the v4.10 stuff to Chivas's v4.09 thread and renaming it Guod.
SimHQ Mirror for the 409 Patch / Updates!: http://simhq.com/forum/ubbthreads.php/topics/2871942/SimHQ_Mirror_for_the_409_Patch.html#Post2871942


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#3162840 - 12/21/10 09:04 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Mastiff Offline
"just do it"
Member

Registered: 07/10/07
Posts: 370
Loc: EL Centro, Cailfornia
does this mean "I can now have my MFDs and other usb devices connected and IL2 will see all?"

also this will be interesting

disabled flaps on a slider for planes with up/down flaps only (slider still works, but only
as "two stage")ah no more combate fake flaps for the Spitties, or hurricanes.

modified N1K combat flaps

was there new sounds added for this effect?

"So if you abuse the limits you damage the aircraft. Once damaged then its structural integrity
is reduced so the ultimate load reduces as well. In other words keep bending the airframe and
you will eventually weaken it to the point that very little extra G is required to induce
structural failure. A bent airframe won’t perform as well either."

G Indications
When the speedbar is enabled an indication of proximity to the Service limit is provided. When
you get within 25% of the current Service limit a "G" will be displayed on the top of the
speedbar. As you get to within 10% of the current Service limit the "G" will begin to flash. The
process being reversed as you reduce the G. No G cueing is provided if Speed bar is
deselected.
If players use No Cockpit View than direct readout of G is provided. Number is white while G's
are above 0, when you get within 25% of the current Service limit number turns to red. Below
0G,number is black.

this is awesome thank you very much!

Statistics Page
On the second QMB page you will notice a new button called "Stats". It leads to the QMB
statistics page. There are all sorts of statistical categories for you to enjoy. Statistics are now
kept for your last flown QMB mission, last played session (series of missions you play before
you exit the game) and, of course, statistics of your whole career. There is also a "Reset Stats"
button at the bottom.


Edited by Mastiff (12/21/10 09:15 PM)
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#3162903 - 12/21/10 10:58 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: TROOPER117]
commorange Offline
Member

Registered: 06/06/04
Posts: 781
Loc: Troy, OH
Originally Posted By: TROOPER117
Really..?
I've been held in suspense by SoW for the last six years. I can guarantee you if it takes that long again I'll still be waiting.
As for TD, well.. if a thing is worth waiting for, then if you are a fan and you are committed, then you will wait. As already stated, I'm another that will be constantly switching back to IL2 while I wait for Oleg and crew to catch up with new theatres and aircraft.


I kind of agree with you trooper. so that makes you and me and I guess a handfull of others. Will it be enough?
But you know I truly think IL2FB is a classic of this genre and no matter how super real or immersive any new combat simulations are that
ever come out, IL2FB will always have a place on my computer...as long as whatever future system i have can run it.
It just seems to me to have endless potential to be developed and added to.
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#3166633 - 12/27/10 12:03 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
joey45 Offline
Member

Registered: 07/24/06
Posts: 854
Loc: London UK
Without going through 17 odd pages and being milddly stupid... is this combatible with the steam version?
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#3166786 - 12/27/10 04:29 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 47
I don't have the Steam version myself, but it should be compatible since the patch doesn't seem to change any ".exe" or other system files, it only adds or replaces a few data files (with the ".sfs" extension), some paintschemes and missions.
Doing a backup of the entire IL2 folder before applying the patch might be a good precaution if something should go wrong.

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#3166989 - 12/28/10 03:16 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
komemiute Offline
Hell Drummer
Member

Registered: 05/03/09
Posts: 1360
I'm doing a total reinstall of IL.1946

Does this 4.10 patch can be applied directly over the vanilla 1946?
Thnx.
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#3167036 - 12/28/10 05:53 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Murph Offline
Member

Registered: 12/15/01
Posts: 1588
Loc: Denver,CO,USA
No. You must first patch to 4.08, then to 4.09m. Then you can apply this patch.
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#3167538 - 12/28/10 11:22 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
IL-2 Sturmovik 1946: Patching Order:
Download and patch in the following order.

CD/DVD Rom: v4.07m
Patch 1: 4.08m Official Patch - (If your version is 4.08m continue to the next patch.)
Patch 2: 4.09m Official Patch - (If your version is 4.09m continue to the next patch.)
Patch 3: 4.09m Skins Pack Official Release - (Optional Skins Patch If you want the new skin pack make sure to install before continuing to the next patch.)
Patch 4: 4.10m Official Patch
Once the patches above have been installed your installation is current.
If you don't install the skins patch before you install the v4.10 patch it will mess up the install when you try to do it later.

All the patches are available in the new IL-2 Series Downloads forum.
(You need to be logged in to access it.)


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#3174796 - 01/08/11 12:51 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Pawgy Offline
Member

Registered: 09/17/06
Posts: 326
Loc: Kent, Ohio USA
unable to access download ftp://64.50.169.150/Il2_410.exe. I get internet explorer unable to display this page. no download start.

nonoe of the downloads on dl page will start.

Sorry. I got the answer from an earlier post with the same problem. Getting D\L from mission4today.

Pawgy


Edited by Pawgy (01/08/11 01:08 PM)

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#3174879 - 01/08/11 02:16 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 2776
Loc: The Netherlands

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#3175152 - 01/08/11 09:29 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Pawgy]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Originally Posted By: Pawgy
unable to access download ftp://64.50.169.150/Il2_410.exe. I get internet explorer unable to display this page. no download start.

nonoe of the downloads on dl page will start.

Sorry. I got the answer from an earlier post with the same problem. Getting D\L from mission4today.

Pawgy

Not sure what the problem is because all the v4.10m patches are being hosted by Mediafire at M4T. screwy
I'll check them out again.

All the official patches for Il-2 1946 are hosted on SimHQ now. They are in the new sub forum for IL-2.
IL-2 Series Downloads You have to be logged in to access the sub-forum.

This patching guide at M4T will give you the patching order for IL-2 1946.
IL-2 1946 Installation and Patching Guide


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#3175219 - 01/09/11 12:59 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Nimits Online   content
Senior Member

Registered: 04/23/02
Posts: 3945
Loc: Texas, United States of Americ...
The only think that sucks about this patch ...


No DGEN/DCG campaigns with new Solomons map . . .

I wish I had time to try and build one . . .

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#3175254 - 01/09/11 04:11 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
JAMF Offline
Frugalite & P-38 fan
Senior Member

Registered: 05/29/10
Posts: 2776
Loc: The Netherlands
Originally Posted By: wheelsup_cavu
All the official patches for Il-2 1946 are hosted on SimHQ now. They are in the new sub forum for IL-2.
IL-2 Series Downloads You have to be logged in to access the sub-forum.
I think everyone gets a time-out when trying the 4.10m download from SimHQ.

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#3175458 - 01/09/11 10:24 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
You won't be able to make DGen campaigns with this update. The maps are hard coded into DGen and there is no way to add new ones.

There will probably be a DCG update with the Solomons maps though. yep


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#3175494 - 01/09/11 11:17 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Nimits Online   content
Senior Member

Registered: 04/23/02
Posts: 3945
Loc: Texas, United States of Americ...
Originally Posted By: wheelsup_cavu
You won't be able to make DGen campaigns with this update. The maps are hard coded into DGen and there is no way to add new ones.


Oh, I know that all too well. Honestly, DGen was one of the most painful programs to work with. DCG is much better. The problem is, it takes a bit of effort to design good campaigns for it.

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#3176656 - 01/10/11 10:17 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: JAMF]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Originally Posted By: JAMF
Originally Posted By: wheelsup_cavu
All the official patches for Il-2 1946 are hosted on SimHQ now. They are in the new sub forum for IL-2.
IL-2 Series Downloads You have to be logged in to access the sub-forum.

I think everyone gets a time-out when trying the 4.10m download from SimHQ.

I see what you mean JAMF I had the same problem. I mentioned it to Guod so it should be fixed in the next day or two. smile


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#3176675 - 01/10/11 11:07 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
guod Offline
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Veteran

Registered: 09/29/00
Posts: 19761
Loc: 11th floor, corner office
Sorry guys. The web hosting links for SimHQ are now working.

Thanks wheelsup for the alert. wink
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#3188301 - 01/24/11 09:23 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
callmorewar Offline
Junior Member

Registered: 01/23/11
Posts: 1
every time I download 4.10 from here or mission4today my mcAfee antivirus plus alerts me saying the download is full of viruses and spyware, so I have to block it. Help!


Edited by callmorewar (01/24/11 09:24 PM)

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#3483996 - 12/29/11 10:31 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Cooter7 Offline
Junior Member

Registered: 04/03/05
Posts: 71
Loc: USA
Is there a reason why the 4.09 Skins pack is not available at the SimHQ download section?
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#3484001 - 12/29/11 10:37 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: Cooter7]
wheelsup_cavu Offline
Veteran

Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Originally Posted By: Cooter7
Is there a reason why the 4.09 Skins pack is not available at the simhq download section?

Look again, it is the third link in the Patch v4.09 from Daidalos Team section. smile

Update Files
4.09m Update 567MB

4.09m Server 396MB

4.09m Skins 260MB <---------------- This is the patch that you want.


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#3484657 - 12/30/11 11:47 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: wheelsup_cavu]
Cooter7 Offline
Junior Member

Registered: 04/03/05
Posts: 71
Loc: USA
how'd I miss that? duh

by the way thanks!
_________________________
Cooter

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