Forums » Air Combat & Civil Aviation » IL-2 Sturmovik: FB, AEP, PF » Patch 4.10 - Development Updates by Daidalos Team


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#3162437 - 12/21/10 12:14 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
EJGr.Ost_Caspar Offline
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Registered: 09/26/06
Posts: 397
Loc: Germany
Thanks alot, guod! :-)
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#3162549 - 12/21/10 02:17 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
TROOPER117 Offline
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Registered: 06/17/05
Posts: 3278
Loc: UK
Bloody hell.. great stuff!

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#3162633 - 12/21/10 04:10 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
HitchHikingFlatlander Offline
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Registered: 09/21/06
Posts: 2810
Loc: California
Thats an impressive read me can't wait to try it.
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#3162701 - 12/21/10 05:33 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
wheelsup_cavu Offline
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Registered: 12/03/08
Posts: 17654
Loc: Corona, California
Very cool stuff. Thanks Guod. smile

To make the v4.10 patches and guides easier to find you might consider adding the v4.10 stuff to Chivas's v4.09 thread and renaming it Guod.
SimHQ Mirror for the 409 Patch / Updates!: http://simhq.com/forum/ubbthreads.php/topics/2871942/SimHQ_Mirror_for_the_409_Patch.html#Post2871942


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#3162840 - 12/21/10 09:04 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Mastiff Offline
"just do it"
Member

Registered: 07/10/07
Posts: 370
Loc: EL Centro, Cailfornia
does this mean "I can now have my MFDs and other usb devices connected and IL2 will see all?"

also this will be interesting

disabled flaps on a slider for planes with up/down flaps only (slider still works, but only
as "two stage")ah no more combate fake flaps for the Spitties, or hurricanes.

modified N1K combat flaps

was there new sounds added for this effect?

"So if you abuse the limits you damage the aircraft. Once damaged then its structural integrity
is reduced so the ultimate load reduces as well. In other words keep bending the airframe and
you will eventually weaken it to the point that very little extra G is required to induce
structural failure. A bent airframe won’t perform as well either."

G Indications
When the speedbar is enabled an indication of proximity to the Service limit is provided. When
you get within 25% of the current Service limit a "G" will be displayed on the top of the
speedbar. As you get to within 10% of the current Service limit the "G" will begin to flash. The
process being reversed as you reduce the G. No G cueing is provided if Speed bar is
deselected.
If players use No Cockpit View than direct readout of G is provided. Number is white while G's
are above 0, when you get within 25% of the current Service limit number turns to red. Below
0G,number is black.

this is awesome thank you very much!

Statistics Page
On the second QMB page you will notice a new button called "Stats". It leads to the QMB
statistics page. There are all sorts of statistical categories for you to enjoy. Statistics are now
kept for your last flown QMB mission, last played session (series of missions you play before
you exit the game) and, of course, statistics of your whole career. There is also a "Reset Stats"
button at the bottom.


Edited by Mastiff (12/21/10 09:15 PM)
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#3162903 - 12/21/10 10:58 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: TROOPER117]
commorange Offline
Member

Registered: 06/06/04
Posts: 781
Loc: Troy, OH
Originally Posted By: TROOPER117
Really..?
I've been held in suspense by SoW for the last six years. I can guarantee you if it takes that long again I'll still be waiting.
As for TD, well.. if a thing is worth waiting for, then if you are a fan and you are committed, then you will wait. As already stated, I'm another that will be constantly switching back to IL2 while I wait for Oleg and crew to catch up with new theatres and aircraft.


I kind of agree with you trooper. so that makes you and me and I guess a handfull of others. Will it be enough?
But you know I truly think IL2FB is a classic of this genre and no matter how super real or immersive any new combat simulations are that
ever come out, IL2FB will always have a place on my computer...as long as whatever future system i have can run it.
It just seems to me to have endless potential to be developed and added to.
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#3166633 - 12/27/10 12:03 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
joey45 Offline
Member

Registered: 07/24/06
Posts: 854
Loc: London UK
Without going through 17 odd pages and being milddly stupid... is this combatible with the steam version?
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#3166786 - 12/27/10 04:29 PM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Antiloop Offline
Junior Member

Registered: 10/04/09
Posts: 47
I don't have the Steam version myself, but it should be compatible since the patch doesn't seem to change any ".exe" or other system files, it only adds or replaces a few data files (with the ".sfs" extension), some paintschemes and missions.
Doing a backup of the entire IL2 folder before applying the patch might be a good precaution if something should go wrong.

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#3166989 - 12/28/10 03:16 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
komemiute Offline
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Member

Registered: 05/03/09
Posts: 1360
I'm doing a total reinstall of IL.1946

Does this 4.10 patch can be applied directly over the vanilla 1946?
Thnx.
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#3167036 - 12/28/10 05:53 AM Re: Patch 4.10 - Development Updates by Daidalos Team [Re: DaidalosTeam]
Murph Offline
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Registered: 12/15/01
Posts: 1588
Loc: Denver,CO,USA
No. You must first patch to 4.08, then to 4.09m. Then you can apply this patch.
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