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#2931562 - 01/02/10 08:08 PM Re: EAW 1.28d 1024 exe released !! [Re: Kellyret]  
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RAF_Roy Offline
EAW Bodger
RAF_Roy  Offline
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So. California - U.S.A.
Ok, I stand corrected (sort of) so its a done deal.


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#2931625 - 01/02/10 10:06 PM Re: EAW 1.28d 1024 exe released !! [Re: RAF_Roy]  
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PeterMBooth Offline
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Pontypridd, South Wales,UK
Ok Guys,

Took the plunge and installed 1.28C and then D to a clean exe earlier today - not tried it much so far but looks OK - nice to have the briefing screens back. Just one problem, and it may be the way I am set up, but although the prop from cockpit view is set to off on the menu, I can still see it - is that intentional? If mentioned previously I missed it.

Later! Sorted the prop by altering the settings on the "ini", but can't figure out how to load Mikes multiskins. I read the read me (as you do) and there was some mention of "Planeset number" so I tried changing that to 4. Allowed me to load a Typhoon Squadron, but most of them are blank white shadows. Don't know if I should load the multiskin patch as it might overwrite 1.28D?

Cheers

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2931877 - 01/03/10 09:31 AM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
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Posts: 8,610
Knegel Offline
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Knegel  Offline
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Hello,

sounds like you use glide mode, in glide the 24 bit multiskins dont work, they appear just white!!

So you need to use the 8 bit version or switch to 3d mode.

Reagrding filemanagement, i only can suggest to use OAW1.28 and the advanced folder system.

With that you dont need to load files and anymore, you just point the exe to folders, though, file loading still work like usual.
Specialy with multi skin sets that a huge advantage, cause they are very big.
The planeset0 in my ETO_01 setup include all available 8-bit multiskins and have a size of 52MB!!
24-bit skins are even bigger.

Please read here about it OAW128 and ETO_01(its actually one a fast made setup to show the possibilitys of EAW1.28c/d):
http://simhq.com/forum/ubbthreads.php/topics/2928895/1/OAW_Easy.html

Greetings,

Knegel


If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#2931926 - 01/03/10 02:07 PM Re: EAW 1.28d 1024 exe released !! [Re: Knegel]  
Joined: Oct 2003
Posts: 3,133
Crashin' Jack Offline
Cockpit Connoisseur
Crashin' Jack  Offline
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Posts: 3,133
Illinois, USA
As Knegel says, a file manager for the 24 bit multiskins is a good idea as there are a LOT of files. But if you know the default file structure, or want to make a "standalone" version with a full set of Mike's skins, you can do so without overwriting anything from the 1.28c or 1.28d 1024 patches.


"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

#2932012 - 01/03/10 04:45 PM Re: EAW 1.28d 1024 exe released !! [Re: Crashin' Jack]  
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Posts: 1,248
PeterMBooth Offline
Member
PeterMBooth  Offline
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Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
Thanks AO, CJ and Knegel,

I will give that a try. Presume from what you are saying the the OAW route allows 24 bit skins? I already have quite a big OAW set up but on pre 1.28 exe - I guess I can copy most of the terrains etc over from that to save time, though I assume I cannot actually use the existing pre 1.28 OAW and just update the exe? And yes, I do use Glide but it was not a problem previously, unless I forgot to instal it when I created my previous EAW version and put in the 24 bit multiskins - my memory is failing!

Cheers

Pete


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2932066 - 01/03/10 06:22 PM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
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Posts: 4,267
Maryland, USA
Pete, you can use either the 8-bit glide ready version or the 24-bit. The 24-bit is more faithful to the prototype colors. The 8-bit is easier on system resources.

OAW128 allows you to use either version. If you use the 8-bit and want to run it under glide be sure that the EAW set up has Glide selected. Otherwise if 24bit skins are selected, you will see the white (lt grey) silhouettes in planes 1-15.

When you download the skin sets from Sandbaggers choose the version you want. Then just inzip it in the OAW128 skinfolder. The skin sets are already numbered for OAW use.

If you want create a folder E ETO_1 and copy the skin sets from their folders into it. Then select that folder in OAW and everything there will load. You can even have 2 E ETO_1_Glide and E ETO_1_24bit with the different set types.

It isn't which patch, it is which video version is used. Glide mode or D3D combined with the appropriate skin set that makes the difference.

#2932142 - 01/03/10 07:58 PM Re: EAW 1.28d 1024 exe released !! [Re: iron mike]  
Joined: Aug 2007
Posts: 1,261
AngleOff Offline
Member
AngleOff  Offline
Member

Joined: Aug 2007
Posts: 1,261
PA., USA

Yo Pete,
I use the 24-bit skins in D3D, and the 8-bit skins in Glide.
Just load whichever one you want. (Also place whichever skins you
like in the ETO_1 folder.)



AO

#2932781 - 01/04/10 09:33 PM Re: EAW 1.28d 1024 exe released !! [Re: AngleOff]  
Joined: Jul 2002
Posts: 1,248
PeterMBooth Offline
Member
PeterMBooth  Offline
Member

Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
Hi Guys,

Well that did not quite work. Loaded OAW1.28 as instructed into a new copy of EAW patched to 1.28C then 1.28D which I had run once or twice and was OK. As Knegel mentioned this was an empty copy of OAW so I added the files from my existing OAW unified but when I tried to run it got an error message"Incorrect size on runways.dat" - any thoughts. See Jelly has released another read me so I will have a look at that later. Guess this is down to fine tuning.

Cheers

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2932808 - 01/04/10 10:33 PM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
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Posts: 4,267
Maryland, USA
Which files?

You should only transfer the skin folder since OAW unified is a whole different subject.
OAW128 is designed as a manager. All of the basic files needed to run it are included with the zip file set.

Look at this http://simhq.com/forum/ubbthreads.php/topics/2928895/OAW_Easy.html#Post2928895

#2932829 - 01/04/10 11:09 PM Re: EAW 1.28d 1024 exe released !! [Re: iron mike]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
"Incorrect size on runways.dat" is not an OAW related problem.
A larger runways.dat file was added to the 1.28 series of exes so:
1. If you have the 1.28/A/B/C/D data.cdf but run a 1.2 based exe you will get it.
2. If you are running a 1.28 based exe, but have the old 1.2 data.cdf you will get it.

However, the most likely cause is that you have loaded an old campaign, which has put a runways.dat file in your EAW folder. In this case, delete the runways.dat file so that the exe uses the default one in the 1.28 data.cdf wink

You may not want to fly online, but if you install GameRanger we are often there with a room open, and we do a heck of a lot of work helping people to get the correct set-up for EAW and OAW.
It is far more efficient than through posts here smile

wink Jel


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#2932830 - 01/04/10 11:09 PM Re: EAW 1.28d 1024 exe released !! [Re: iron mike]  
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Posts: 1,248
PeterMBooth Offline
Member
PeterMBooth  Offline
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Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
Hi Mike,

You are home early - day off? As Knegel pointed out the OAW is empty and so I followed his suggestion to load Unified. Sounds like that was a mistake, but no terrains, sounds etc. Oh well, back to the drawing board.

Cheers

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2932855 - 01/04/10 11:55 PM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
Senior Member

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Posts: 4,267
Maryland, USA
Nope, I'm at work.

OAW128 is empty when you unzip it. You make a skin folder and unzip the squadrons into it. Or, make a folder labeled E ETO_1 placed inside OAW folder and copy the file sets from their individual folders into it. Then when you start OAW128 choose the E folder to load those skins.

OAW128 works in th same basic manner OAW unified did. It just doesn't come proloaded. Of course you can transfer your sky, terrain, sounds from one to another. Just don't copy the operating files.

#2932873 - 01/05/10 12:15 AM Re: EAW 1.28d 1024 exe released !! [Re: iron mike]  
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MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
OAW128 also uses a "CleanUp.ini" file which determines which file types are deleted when the user clicks on "Re-set All".
There is no problem in transferring any of the folders from a prevoius OAW folder into the OAW128 folder. They will then be available for selection.

wink


Fly EAW online at GameRanger: GameRanger Site

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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#2933396 - 01/05/10 10:12 PM Re: EAW 1.28d 1024 exe released !! [Re: MrJelly]  
Joined: Jul 2002
Posts: 1,248
PeterMBooth Offline
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PeterMBooth  Offline
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Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
OK Guys,

Getting there slowly - thanks for the help. I now have OAW 1.28 in a clean 1.28D version of EAW with Knegels ETO 01 and a few of my old skins and that works fine, including multiskins. I should really find the time to read the tutorials but I now need to do 2 things. Firstly load my old terrains, speech files etc - T, X, R, N and so on. Do I just drop them individually in the EAW folder, should they go into OAW instead, or should I package them in one T folder etc. Sorry, my last remaining little grey (gray) cell is not working too well so any suggestions will be appreciated.

Secondly, I seem to remember some campaigns such as DAW are packaged so that they can be just dropped into OAW but where do I find them? Tried to put SPAW in last night but my latest version of Norton took offence, said it sucked, and deleted it, which caused the air to turn blue.

Any suggestions will be gratefully received.

Cheers

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2933417 - 01/05/10 11:06 PM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
Each of your old T, X, R, N folders needs to be moved into the OAW128 folder as individual folders.
The reason for this is that the 90% or more of files in two different T folders have the same names. So it you packed them all into one folder the first set would be overwritten when you added the second set, and so on. This applies to other types of folder too.

wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#2933426 - 01/05/10 11:25 PM Re: EAW 1.28d 1024 exe released !! [Re: MrJelly]  
Joined: Jul 2002
Posts: 1,248
PeterMBooth Offline
Member
PeterMBooth  Offline
Member

Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
Thanks Jel,

I will do that. Any thoughts on the campaigns?

Cheers

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2933473 - 01/06/10 12:56 AM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
Campaigns... well it depends on whether or not you can run 1.28C.
I have made available BoB, SPAW, SAW, DAW, Malta and RAW to run with 1.28C as posted in an earlier thread.
They are all OAW128 ready coming in a 7-zip self installers which you run in your EAW directory, and by doing that install the appropriate folders, some in your EAW directory, and others in your OAW128 folder.
So if you can run the 1.28C exe then all you need is an "E" folder with he the 1.28C exe inside it so you can select it with OAW128, then load the campaign.
This is preferable in my opinion to the 1024 solution which I posted elsewhere, which loads the campaign first then CJ's default menus and screens, so you can still make the correct selections even though you do not get the correct screens.

Just for starters get this exe:

http://www.users.on.net/pam_biddell/EAW1.28c_MP.zip

When you unzip it it gives you a "E 1.28c_MP02" which you need to move into OAW128 folder for selection by OAW128.

Get this one too:

http://www.users.on.net/pam_biddell/CJ1024MP02B.exe

Its a big d/l but if you run it in your EAW folder this 7-zip self installer will re-install CJ's 1024 stuff in OAW128 format, so his exe will also be selectable by OAW128.

That way you will have the choice of both 1.28C and the 1024 version.

Let us know how you go and then we can look for the best solution re campaigns.

wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#2933956 - 01/06/10 09:00 PM Re: EAW 1.28d 1024 exe released !! [Re: MrJelly]  
Joined: Jul 2002
Posts: 1,248
PeterMBooth Offline
Member
PeterMBooth  Offline
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Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
Hi Jel,

Running 1.28C and D. Folders loaded so I will try the campaigns, but first I think I better disable Norton. Bet your weather is better than ours in South Wales - the "old" one that is. 4 inches of snow on top of a layer of ice with forecast temperatures tonight of -8C. What fun!

Thanks for your help - much appreciated.

Cheers

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2933960 - 01/06/10 09:11 PM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Jul 2002
Posts: 1,248
PeterMBooth Offline
Member
PeterMBooth  Offline
Member

Joined: Jul 2002
Posts: 1,248
Pontypridd, South Wales,UK
Hi Jel,

Downloaded 1.28c_MP but when I tried to open it in a temporary file got error message "d3d.dll not found. Should I put it into EAW or OAW first then open it?

Peter


With increasing age should come wisdom and tolerance, but as the saying goes, "there is no fool like an old fool" as I prove regularly!

#2933963 - 01/06/10 09:20 PM Re: EAW 1.28d 1024 exe released !! [Re: PeterMBooth]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Posts: 12,497
Montagnac, L'Herault, France
Quote:
When you unzip it it gives you a "E 1.28c_MP02" which you need to move into OAW128 folder for selection by OAW128.


The E folder is what needs to be moved into your OAW128 folder so it is selectable like this:



wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
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