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#2931251 - 01/01/10 09:10 PM
Aurora Anyone?
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Member
Registered: 07/20/04
Posts: 190
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Does anybody around here play Aurora? For those who don't know about it, its a 4x game written by Steve Walmsley and it has got to be the most thorough, meticulously detailed space strategy game I have ever played...and I've played them all. Its taking me weeks just to learn the basics of play and I'm still trying to figure it all out. But each success, and each new lesson learned is extremely rewarding. I'm quickly becoming obsessed with this game and the process of learning how to play it. Like you'd expect, the player controls just about everything in the empire...economy, populations, colonies, industry, diplomacy, research, ship design, research, management of Naval/Army/Science officers, training of crews, ship building, geological surveying/exploration, mining, combat (space and planetary), etc. etc. I think you can get an idea of how complex this game is by reading just some of the things that go on during an average phases of a game... ...here is a list of some of the things that happen during a construction cycle (jump to the next paragraph when you get bored :))
1) Population Growth takes place 2) Each population is checked to see if sufficient workers exist to man its factories, shipyards, etc, If there are too few then the planet's industry works at a lower capacity 3) Orbital Motion takes place 4) Lifepods are checked to see if they run out of air 5) Comets move 6) Transfers of Foreign Aid take place 7) Wealth is calculated and added to the wealth balance for each Empire 8 ) Each population calculates its trade goods production and supply and demand are set for civilian trade. 9) Ships are checked for system failures. If failures occur, the affected ships will resolve the problem automatically if they have sufficient maintenance supplies. 10) Maintenance is calculated for ground forces. 11) If some form of disaster scenario is in play, such as the Sun gradually heating up, then planetary environments in the affected system are updated. 12) Mining production for both player-owned and civilian-owned mines and asteroid mining ships. There are eleven different 'minerals' in Aurora and they are required as the raw materials for virtually everything you can build 13) Fuel production for harvesters in orbit of gas giants 14) Terraforming updated 15) Fuel is refined at populations with fuel refineries and sufficient Sorium. 16) Shipyard Activity takes place. This isn't shipbuilding but rather modification of shipyards. Increasing their size, adding new slipways or retooling to build a different ship 17) Ship Construction 18) Training of new Ground Forces 19) Construction of new installations, such as factories, shipyards, research facilities and about two dozen other facilities 20) Ordnance Production (building new missiles, sensor buoys, recon drones, mines, etc) 21) Fighter Production (small spacecraft < 500 tons are built in factories rather than in shipyards) 22) Research 23) Survey of planets by geosurvey satellites. Geosurvey by ships takes place during normal movement 24) Civilian Shipping Lines may build new ships if they have sufficient wealth. Rarely, new Shipping Lines may be formed 25) Civilian Mining Colonies may be setup. You can tax these or buy their minerals. 26) Crew Training takes place 27) Mass Drivers (usually on mining colonies) create new mineral packets and fling them toward their targets (usually populated worlds in the same system). Important safety tip! If you tell one population to send minerals by mass driver to another, make sure the receiving population has a mass driver too to catch it. Otherwise, the planet gets bombarded with unfortunate results for both industry and civilians. 28) Political Status of each planet in your Empire is checked. Those that have been conquered will move through several stages over time before they are eventually fully integrated into your Empire. This can take a number of years, depending on a number of factors including their species characteristics, the strength of the occupation forces and just how much damage you caused capturing the planet in the first place. It's hard to see your occupier in a good light when the planet is still in a nuclear winter and all the cows have two heads. 'Loyal' populations can suffer from unrest due to a number of factors, including radiation (due to alien bombardment), insufficient military protection, minority status (of their species within the Empire), etc. This can be quelled with sufficient ground forces. Garrison battalions are ideal as they are relatively cheap but effective in this role. 29) Ruin Recovery: Xenology teams try to decipher ancient alien languages and symbology from ruins. Engineer Regiments try to recover alien installations from ruins where the Xeno teams have completed their work. 30) Geology teams search planets for mineral deposits that may have been missed by an orbital survey 31) Espionage Teams try to gain intelligence data from rival Empires. 32) Radiation effects are reduced slightly 33) Ground units recover readiness and morale. Readiness is recovered far more quickly if Replacement Battalions are available. 34) Ground combat units loaded in combat drop modules potentially suffer loss of morale if they are held there too long. 35) Ground Combat (Boarding combat takes place during regular movement/combat phase) 36) Communication attempts with alien Empires. Diplomatic Rating are updated or those Empires with which comms have been established and the status of treaties is reviewed 37) Commanders are checked for health problems and training accidents 38) Commanders potentially gain experience 39) If automated assignments are being used, the program review existing assignments and assigns new officers as appropriate. 40) Warnings are generated for any ships that are low on fuel 41) The Danger Status of systems is gradually reduced over time. This is used by civilian shipping lines to decide whether it is safe to operate in a given system. 42) Industrial Reactivation is checked. Sectors of industry on a particular world (Ordnance Production, Shipyards, etc.) can be shut down in the case on a manpower shortage. Reactivation of a sector takes six months
Anyway, the graphics look a little like Harpoon...very utilitarian/basic and nothing fancy, but they definitely have a "war room" feel. Here are just a few screenshots. There are many more in the forums... http://aurora.pentarch.org/download/file.php?id=67&mode=view http://aurora.pentarch.org/download/file.php?id=63&mode=viewhttp://aurora.pentarch.org/download/file.php?id=69&mode=view http://aurora.pentarch.org/download/file.php?id=51&mode=viewhttp://aurora.pentarch.org/download/file.php?id=48&mode=view http://aurora.pentarch.org/download/file.php?id=56&mode=viewYou can get this game here... http://aurora.pentarch.org/You have to register in order to get access to the download/installation forum. The file for the full build (v4.75) is about 65mb, plus a small patch to the current version which is v4.77.
Edited by Grunt0331 (01/01/10 09:12 PM)
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de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
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#2932223 - 01/03/10 02:35 PM
Re: Aurora Anyone?
[Re: Grunt0331]
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Member
Registered: 07/20/04
Posts: 190
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Over 65 views and not a single person has any interest in this?
Its puzzling that the majority of posters in a forum dedicated to "simulations" would rather talk about Mass Effect 2, Star Trek On-line and Gratuitous Space Battles. Not to take anything away from those titles...just an observation.
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de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
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#2932248 - 01/03/10 03:24 PM
Re: Aurora Anyone?
[Re: Grunt0331]
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Member
Registered: 12/22/06
Posts: 198
Loc: Halifax, NS, Canada
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Grunt0331 (or should I say Jarhead0331?  ), Aurora is on my radar after reading your endorsement. I rather like the war room graphics. Does the DL come with a detailed manual? It sounds like a rather complex game compared to most 4X space offerings.
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AMD Phenom II X4 955BE @3.5 GHz Zotac GTX 560 Ti OC 1GB 4 GB DDR3 RAM @1600MHz XP Home SP3
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#2932256 - 01/03/10 03:33 PM
Re: Aurora Anyone?
[Re: Shelldrake]
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Mach 2 Infrared Orangutan
Senior Member
Registered: 10/09/00
Posts: 3196
Loc: New Berlin, WI United States
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i bookmarked your post and i'm dying to try this thing out.
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"Whenever we depart from voluntary cooperation and try to do good by using force, the bad moral value of force triumphs over good intentions." -Friedman "Reason is not automatic. Those who deny it cannot be conquered by it. Do not count on them. Leave them alone." -Rand
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#2932266 - 01/03/10 03:54 PM
Re: Aurora Anyone?
[Re: Shelldrake]
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Member
Registered: 07/20/04
Posts: 190
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Grunt0331 (or should I say Jarhead0331?  ), Aurora is on my radar after reading your endorsement. I rather like the war room graphics. Does the DL come with a detailed manual? It sounds like a rather complex game compared to most 4X space offerings. Hey Shelldrake...Grunt0331 actually pre-dates the creation of the infamous Jarhead0331! Anyway, unfortunately there is no official manual for Aurora...but, after whining to SteveW enough, he has begun to create superb updated tutorials that are very helpful. Check out this thread in the official forums... http://aurora.pentarch.org/viewtopic.php?f=19&t=1860
Edited by Grunt0331 (01/03/10 03:55 PM)
_________________________
de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
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#3072155 - 08/12/10 08:12 AM
Re: Aurora Anyone?
[Re: Grunt0331]
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Junior Member
Registered: 07/03/08
Posts: 79
Loc: Europe
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I play this a lot, its brilliant. Once you start appreciating the depth of the tactical combat and everthing else in it, it sadly become impossible to go back to 'mainstream' 4X games :-)
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#3072377 - 08/12/10 01:56 PM
Re: Aurora Anyone?
[Re: Valar]
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Senior Member
Registered: 09/26/00
Posts: 2675
Loc: Burleson,TX
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Registered, awaiting confirmation. Looking at the boards, there are some potential Win7 issues. Any advice?
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Truth does not need us to talk about it to be True. We simply need to open our eyes and see, open our ears and listen.
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#3072457 - 08/12/10 03:58 PM
Re: Aurora Anyone?
[Re: sinner6]
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Senior Member
Registered: 09/26/00
Posts: 2675
Loc: Burleson,TX
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ok, Win7 users:
-Install to a non-system partition to avoid issues with file permissions. -You man need to register a dll called msstdfmt.dll for the program to work. I needed it.Here is a safe copy in a related thread: http://aurora.pentarch.org/viewtopic.php?f=19&t=1091&p=11693&hilit=msstdfmt+dll#p11693
-this looks scary. I like strategy games and 4x in general, but this looks a little nuts. Like a DBA with ADD locked himself up for a few years and this was the result.
-How long should one expect to be confused before they "get it"?
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Truth does not need us to talk about it to be True. We simply need to open our eyes and see, open our ears and listen.
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#3073128 - 08/13/10 01:41 PM
Re: Aurora Anyone?
[Re: sinner6]
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Junior Member
Registered: 07/03/08
Posts: 79
Loc: Europe
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I'm running it on Win 7 with no issues and I never needed the dll you mention.
- I guess it took me three weeks to 'get it', learning the ins and outs of the different varieties of space combat, ship design etc. And after three weeks I had my first real alien encounter and got utterly hosed :-)
Lets just say, technologically speaking, I was a neanderthal compared to them, but ok, fair enough, you can't win them all.
Then yesterday I engaged a fleet in Tau Ceti, had a plan, proper reconnaissance, jumped into the system and won. Their beam ships couldn't close with my fleet before I'd vaporized them with anti-ship missiles (although they they had fearsome ECM) and their missiles couldn't penetrate my point defenses. Very satisfying. Now my salvage ships are going over the wreckage to see if we can reverse engineer some of that neat ECM technology.
Today my empire ran into a new enemy. Some kind of huge mothership, and I mean its four times bigger than anything I got, with some kind of fighters armed with a new weapon.. I'm considering my options.. my recon ships are lost as soon as they transit the jump point.
All I can say is, if you got the patience to learn, and it can be somewhat complex, its very rewarding. 'Search' is your friend on the aurora forums. It all actually makes sense once you get around it :-)
I really get a feeling that space combat 'could' be like this. The most important element in it is probably the way sensors work. I always felt it was ridiculous in other space sims with the little magic radar circle (like Elite introduced it in 1984) omnipresent in all sims (even BC3000 which had ambitions.. ) In Aurora you have thermal emissions, emissions from shields, several active systems, drones, mines, mirvs with onboard sensors, planetary deep space tracking systems...
And rumor has it Steve has an expansion coming soon.. orbital habitats, a new kind of sensor system... umm :-D
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#3073132 - 08/13/10 01:45 PM
Re: Aurora Anyone?
[Re: Valar]
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Junior Member
Registered: 07/03/08
Posts: 79
Loc: Europe
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Oh, and it's free.
Referring to the OP, Aurora is now on version 5.14.
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#3073540 - 08/14/10 08:55 AM
Re: Aurora Anyone?
[Re: Valar]
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Senior Member
Registered: 09/26/00
Posts: 2675
Loc: Burleson,TX
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The more I poke around with this the more astonished I become. Apparently, there is some connection between this game and the Starfire game involving David Weber before he started writing Honor Harrington books.
It's still intimidating, but this looks to be the 4x equivalent to Dwarf Fortress.
The systems in this game do make a logical sense. The underlying math seems plausible. The flexibility in things to design and build is CRAZY. Like Valar said, there is a believability to the whole proceedings, though I have not yet had combat myself. The interface is a sheer vertical cliff, but the Aurora forums are organized and the creator, Steve, is very accessible...
Harpoon in space is not a bad analogy, though this is a broader experience.
For some reason, this has captured my attention in a way that X3 never did. That felt like a whole lot of grind for no real reward. I play GalCiv2 and it's many expansions, and this is far more detailed, tactically speaking. I love the shipbuilding of Nexus and Sword of The Stars, and this seems to be alot deeper, even if you only ever see a yellow dot to represent your ship.
Not really sure what I'm saying here, but yeah, if you can get past the looks, there does indeed seem to be something very cool here.
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Truth does not need us to talk about it to be True. We simply need to open our eyes and see, open our ears and listen.
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#3073557 - 08/14/10 09:17 AM
Re: Aurora Anyone?
[Re: sinner6]
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ArmA2 Mission Designer
Senior Member
Registered: 07/04/07
Posts: 2924
Loc: Halifax, NS, Canada
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Sounds very interesting. I am a fan of the genre and enjoy GalCiv2 a lot. I love GalCiv2 for its diplomacy aspects, clean interface, and empire-building, but IMHO it falls so short in tactical combat - I don't care for the hands-off dice-rolling one bit. Looks like this takes it and runs in the other direction!
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"...for who are so free as the sons of the waves?"
Intel Core i5 Sandy Bridge 2400 - 2x2GB G.Skill DDR3 1333 Ripjaws X - Gigabyte GTX 460 768MB
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#3073613 - 08/14/10 11:02 AM
Re: Aurora Anyone?
[Re: fatty]
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Member
Registered: 12/28/07
Posts: 352
Loc: Scotland
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It looks very interesting, but the minimum screen resolution of 1280x1024 is a bit of a turn off, since my laptop is only a 1280x800 screen. I could probably use a floating desktop, but I think I've had enough of them.
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#3074115 - 08/15/10 02:05 PM
Re: Aurora Anyone?
[Re: FlyingToaster]
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Senior Member
Registered: 09/26/00
Posts: 2675
Loc: Burleson,TX
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Well, I've completed designing the components necessary to build, Gravitational Survey, Geographical Survey, and Cargo Ships. Having completed Grav and Geo survey, I've found some needed minerals on Europa and Io, using cargo ships, I've set up Automated Mines on both and am currently building Mass Drivers to facilitate the transfer of said minerals. The Grav Survery has discovered 4 viable points for wormhole generation, not counting LaGrange points.
In the meantime, one of my lead scientists was killed in an accident at the lab and progress on the Fusion Reactor has been halted. Her replacement seems like a good man, but his talents lie in other fields. So much for enhanced reactor tech, hello missiles!
Edited by sinner6 (08/15/10 02:14 PM)
_________________________
Truth does not need us to talk about it to be True. We simply need to open our eyes and see, open our ears and listen.
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#3074202 - 08/15/10 05:51 PM
Re: Aurora Anyone?
[Re: sinner6]
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Junior Member
Registered: 10/12/08
Posts: 69
Loc: Albuquerque, NM
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Thanks - I will take a look. I really enjoy Sins of a Solar Empire and as much as I have tried, I just can't get into X3.
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#3075488 - 08/17/10 07:17 PM
Re: Aurora Anyone?
[Re: Bodhammer]
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Senior Member
Registered: 09/26/00
Posts: 2675
Loc: Burleson,TX
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Version 5.2 came out today as it just so happens!
_________________________
Truth does not need us to talk about it to be True. We simply need to open our eyes and see, open our ears and listen.
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#3266589 - 04/11/11 12:36 AM
Re: Aurora Anyone?
[Re: Grunt0331]
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Junior Member
Registered: 07/03/08
Posts: 79
Loc: Europe
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Version 5.42 is out, making the worlds most advanced 4X game even better :-)
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#3266590 - 04/11/11 12:37 AM
Re: Aurora Anyone?
[Re: FlyingToaster]
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Junior Member
Registered: 07/03/08
Posts: 79
Loc: Europe
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Toaster, the new version addresses your resolution problem, btw.
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#3267094 - 04/11/11 12:34 PM
Re: Aurora Anyone?
[Re: Grunt0331]
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Member
Registered: 08/10/08
Posts: 1604
Loc: Littleton, Co
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I have it on all my pc's and have 2 games going. It is a neat little piece of software.
Bullet
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Specs home built I7 870 Lynnfield Chip at stock speed 2.93 with Evga P55FTW system board, A BFG GTX275 Vid card, 4Gigs Corsair Dominator Mem 2600+, 1.3 TB on 2 WD Hard drives, Corsair H50 water cooler.X-65F with peddals and Tir 4 track clip pro One badass machine...
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