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#2930828 - 01/01/10 07:31 AM Enabling Swastikas
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
I've tried the method recommended on the YuPlay forums for enabling swastikas in the game by editing the ini file, but it doesn't work for me. Any suggestions?

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#2930847 - 01/01/10 08:05 AM Re: Enabling Swastikas [Re: SkyHigh]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 237
Loc: USA
I don't think it works --- a bug --- I have tried the recommended solution as well to no effect

It seems that the BLK file is not really where configuration information is stored. I have looked at it and it does not reflect my true configuration settings which are being saved elsewhere.

SB

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#2930850 - 01/01/10 08:13 AM Re: Enabling Swastikas [Re: SkullBiscuit]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
Thanks SB, that would explain it. Hopefully they will correct this, takes from the historic realism of the game, doesn't it?

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#2931075 - 01/01/10 03:31 PM Re: Enabling Swastikas [Re: SkyHigh]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 237
Loc: USA
Well it supposedly was working in the beta so a fix should not be a problem for them.

When they add skins, a QMB, and mission editor I doubt I'll have a reason to fly good ole IL2. On max settings this simulation has unbelievable atmospherics. Really shows you how long in the tooth IL2 is.

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#2931100 - 01/01/10 04:26 PM Re: Enabling Swastikas [Re: SkullBiscuit]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
What strikes me is how well it runs on my P4-settings at high,looks wonderful and perfectly smoothly.

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#2931138 - 01/01/10 05:52 PM Re: Enabling Swastikas [Re: SkyHigh]
SkullBiscuit Offline
Member

Registered: 06/02/02
Posts: 237
Loc: USA
Here's the fix! from the Yuplay forum

NO ini i game root!

Change INI in C:/DOCUMENTS/MY GAMES/WINGS OF PREY/config.blk

put the required line in that config.blk file NOT the one located in the game's root directory

Should work!

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#2931186 - 01/01/10 07:10 PM Re: Enabling Swastikas [Re: SkullBiscuit]
Protos Offline
Member

Registered: 12/22/09
Posts: 112
S~!

I tried putting

debug { swastika:b=true;}

into the blk file of the proper directory.

Not working for me.

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#2931350 - 01/02/10 04:21 AM Re: Enabling Swastikas [Re: Protos]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
debug{
noVignette:b=no
swastika:b=yes
}

The entry should be put in the ini file as above and not seperately. Works for me now. Thanks to 1SMV BJ over on the YuPlay forums for this valuable tip.

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#2931411 - 01/02/10 07:40 AM Re: Enabling Swastikas [Re: SkyHigh]
Craterman Offline
Member

Registered: 02/22/07
Posts: 682
Originally Posted By: SkyHigh
debug{
noVignette:b=no
swastika:b=yes
}

The entry should be put in the ini file as above and not seperately. Works for me now. Thanks to 1SMV BJ over on the YuPlay forums for this valuable tip.


Ah! Yes, that's it! It works now, thank Sky, those silly little x's wasn't cutting it. Planes look much more menacing now.

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#2931414 - 01/02/10 07:48 AM Re: Enabling Swastikas [Re: Craterman]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
Craterman, we're not little boys, eh?, we can take this full realism and no danger we'll turn into nazis as a result. Unfortunate that people think a nazi characteristic(mind-control) is apt in order to 'prevent its return'.

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