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#2927596 - 12/27/09 07:53 AM EAW 1.28d 1024 exe released !!
Crashin' Jack Offline
Senior Member

Registered: 10/02/03
Posts: 2914
Loc: Illinois
Finally, after months of work the new EAW 1.28 1024 exe is released. You can find it here:

http://www.4shared.com/file/182455005/93217714/EAW_128d_1024.html

This release is designed to be installed after EAW 1.28c. You will have problems if you do not install that patch first. You can find EAW 1.28c here:

http://www.users.on.net/pam_biddell/128CInstall.exe

This exe should finally put to rest any issues involving the 7217 error and the infamous ATI Briefing Screen problems. It works by increasing all of the menus to 1024x768 screen resolution. Also included are the changes made by Knegel and Mr. Jelly in their MP series of exe files, as of this date.

I'd like to thank the members of the SEAWC Code Group and the Mod Squad that tested this for me, especially MadProf for letting me kick around ideas and the occaisional rant, and Knegel and Mr. Jelly for allowing me to add their efforts to this project.

Cheers!

Crashin' Jack

Here is the readme:



European Air War - Readme!

(c) 1998 MicroProse Software, Inc. All Rights Reserved. 1942: The Pacific Air War and MICROPROSE are U.S. registered trademarks and European Air War is a trademark of MicroProse, Inc. or its
affiliated companies. All other trademarks are the property of their respective holders. Uses Smacker Video Technology, Copyright (c) 1994-1996 by RAD Game Tools, Inc. 3D models in Intro, AutoPlay
screen and Hangars by REM Infografica TM.


EAW 1.28d 1024

Installation:

1. Install the game from the CD, either by the copy-paste method (see the 1.28c readme for details) or copy an existing installation to a new directory.

2. Apply the 1.28c patch.

3. Install this patch, allowing it to overwrite all files.

4. If you use OAW, you can install to an "E" file and use OAW to install / uninstall.


General Notes:

This modification increases the resolution of the menu screens from 640 x 480 to 1024 x 768. This has several effects. For computers suffering the 7217 error (which was
fixed in 1.28b) but still suffer screen tearing, and also for those that do not display the briefing screens properly, these problems should be fixed. There are still a couple
of video cards that exhibit problems, but this should help the vast majority.

None of the changes in this modification affect game play. It should be noted, however, that any campaign game that uses unique menus will need the images changed to
the new size. This is a fairly easy task using available tools. Only screens that have moved text and/or hotspots will then be affected, with the exception of the Career screen.
This screen should still be usable, but the placement of the three campaigns may not be centered. Modded campaign files will be available in due time.

Changes to the program include:

1. All screens and menus changed to 1024 x 768 resolution.

2. New Career screen and sprites.

3. The hanger screens have had the sprites removed.

4. The multiplayer selection screen has a new layout.

5. The debriefing screen has a new look, and you first appear before your CO.

6. The "fuel gauge" before entering the flying portion of the game now appears if your ini setting is 1024 x 768.

7. Each nationality now has it's own arming screen. These are CHALK3D.MPC (US or Default), CHALK4D.MPC (German), and CHALK5D.MPC (British). If
chalk4d.mpc and chalk5d.mpc are not present, the game will default to chalk3d.mpc.

8. The fonts may appear small in many cases, and in some, too small. The game uses font sprites in most cases, not Windows fonts, and changing the sizes of existing
fonts is a matter left to future mods.

9. The WSPRITES.CDF has all the hanger sprites removed, and some custom ones added.

10. The PIC.CDF file has all the "extra" graphics removed that are not used in the game. This was done to decrease the download by 9 megabytes.


Also included are the changes made by Knegel and Mr. Jelly in their MP series, many of which are for online play. These include:

1. Multiple controllers. You can now add rudder peadls or a seperate throttle to your set up. An example Mr. Jelly used to get rudder pedals working with his joystick:

[CONTROLS]
Force Feedback=0
Force Feedback Gain=0
Flight Sensitivity=0.560000
Camera Sensitivity=5.000000
Swap Mouse X=0
Swap Mouse Y=0
Windows Joystick=1
JoystickDeadZone=4
============================
Device Port1=2
Device Port2=1
Rudder Device=1
Throttle Device=2
Stick Device=2

Device Port1 and Device Port2 define which devices get used. There might be 3 or more. Note: Only the Stick keys of "Device Port1" get used in EAW. If you want to also use
the stick keys of "Device Port2", this controller needs to use stick control software, which will allow you to assign Keyboard keys to this controller. These assigned keys can then
be used in EAW.

An example from Knegel:

"I have a very cheap stick, without software, set up in the EAW.ini to use it as "Device Port1", so the buttons work. Additionally, I have a Logitec WingmanExtreme3dPro.
With help of the Wingmand Profiler software I am able to assign keyboard buttons to the Stick buttons. Now i can(could) use the buttons of both sticks in EAW."

2. The Mousewheel can be used as a throttle by setting Set Throttle Device=0 in the eaw.ini file. This is very handy for those that use mouselook to look around. Now you don't have
to take your hand off the mouse to adjust the throttle.

3. Rearming feature for online play. Just land and move close to a hanger and wait a bit to rearm.
While waiting for the guns to be rearmed, you can select a loadout (if available for your plane-type) by pressing one of the following keys:

F1 = "Bomb(s) loaded"
F2 = "Rockets loaded"
F3 = "Gunpods loaded"
F4 = "Extra fuel loaded" (only offline)
F5 = "Torpedo(s) loaded" (only offline)
BackSpace = "Unloaded"

If you choose a loadout that is not available for your plane, then "Unloaded" is displayed.

4. The "Kill Shooter" feature. This keeps people from sniping at you when you spawn in online play. As long as you fly low with your gear down, anyone shooting at you is
killed instead. This gives you a chance to get into the air before someone can shoot you down.

5. Another online feature is that when you drop a bomb, it will no longer appear to stay on the hardpoint. This was a bug in the default game.

6. When in Online Multiplayer mode, when a player is using the "Chat" feature, his guns won't shoot.

7. You can now join a game already in progress. If it is an air started mission, you can join up to the mission setup screen. At this point you can join in the chat for the game
and let them know you are there. This makes it easier for a new player to join a game, instead of waiting for a game to end and someone to show up in the chat room. If it
is a ground started mayhem, you can actually jump right into the game! This works very well for Team Mayhems, as up to 4 Home Bases can be selected. Up to four different
plane types can be selected, but by the Host only. An advantage to this is that when a person joins a game, it is a bit random as to your plane type, and adds variety to the
game instead of everyone picking the same aircraft. Now , if you arrive a bit late to the game, you can still join in! In addition, if you need to leave the game to make some
adjustment to your stick, resolution, graphic quality, or take out the trash, you can rejoin the game when you are ready and not have to wait for another session.

8. New "End Mission," "Quit Game," and "Pause" routines for Multiplayer. In the default game, accidentally pushing "Esc" or "Alt Q" would pasue the game for all. This situation
is much worse when many people are playing (currnetly up to 16!). So, the "Pause" feature is not available in Multiplayer. To end a mission, you must press and HOLD the
"Esc" key for a period of time (time differs depending on the speed of your computer). To quit the game, press and HOLD "Alt Q" for a period of time (again, time differs
depending on the speed of your computer). In both cases, a "Yes/No" question will appear.

9. An adjusted "Warp" correction. This should prevent the "Stall" bug, where the planes rolled to one direction, then flicked back to the normal flight position.

10. The Preflight chat now can be activated and stay "hot." By default we had to activate it every time we sent a message, usually by pressing any key. This was annoying,
because the you had to press the first key of your message twice - once to activate, then to enter the letter into the chat. Now the chat will stay activated, until you make a
"right mouse click." Then it stay deactivated, until you press another key.

11. There is now a "War Emergency Power," or "WEP" key. This only work for planes that are modeled with WEP!! The WEP toggle key is the "Throttle 100%" key. To set this
key, from the main menu go to Configure game --> Control --> Advanced --> Flight and click on the line that says"Throttle 100%." Then click on the key you want to use.
When you start a game, WEP is available by default. By pushing "Throttle 100%", you will deactivate it, then the Max Throttle will be reduced to a value where the engine wont
overheat in normal flight (if you park on the runway with max throttle, the engine still might overheat). Pushing "Throttle 100%" again will re-enable the maximum possible Throttle.
This should help you to fly with the best plane performance, without cocking your engine. If you take a look at the rpm, you will see that only a little reduction in throttle is needed to
prevent overheating.

12. The "computed Gunsight" has been fixed. Before the EAW.28c release some code for this was lost, and it has been re-introduced. The default setting for this is 300 which
sets the defelction range to 300 metres. You can try variations.


For any errors or other issues, please post an inquiry at :

http://simhq.com/forum/ubbthreads.php/forums/85/1/European_Air_War.html

I would like to thank the SEAWC Code Group and the Mod Squad for testing, and Mr Jelly and Knegel for their advice and allowing me to add their code.

Cheers!

Crashin' Jack
December 2009
_________________________
"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

EAW 1.28d 1024 EXE file available here:
http://www.sandbagger.uk.com/EAWNewFront3.html

My other EAW mods available here:
http://www.sandbagger.uk.com/crashinjack.html

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#2927628 - 12/27/09 08:54 AM Re: EAW 1.28d 1024 exe released !! [Re: Crashin' Jack]
Knegel Offline
Hotshot

Registered: 08/14/01
Posts: 8403
Hi CJ,

thanks for all the effort you did put into this!!

Just wanted to add, this seems to be also a cure for the ATI pregame map screen problems!

First time since i use ATI i can see the map again. smile

Another nice feature is to see the "fuel display" as load-up screen again, when we start the game(this work only if the ingame resolution is set to 1024x768).


Greetings,

Knegel
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights.
The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!

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#2927694 - 12/27/09 10:36 AM Re: EAW 1.28d 1024 exe released !! [Re: Knegel]
Ecv56SERA Offline
Member

Registered: 10/19/04
Posts: 559
Loc: Argentina
Hello! congratulations for the great work!!!

I install everything correctly, but when I launch the game appears me a window with the following reading:

Pic Wrong Resolution

That I can make to solve it?
_________________________
FOREVER EAW.!

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#2927821 - 12/27/09 02:25 PM Re: EAW 1.28d 1024 exe released !! [Re: Ecv56SERA]
AngleOff Offline
Member

Registered: 08/14/07
Posts: 829
Loc: PA., USA
Working good here! thumbsup
Sera, make sure your eaw.ini says
[GRAPHICS]
Width=1024
Height=768
AO


Edited by AngleOff (12/27/09 02:26 PM)

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#2927832 - 12/27/09 03:00 PM Re: EAW 1.28d 1024 exe released !! [Re: AngleOff]
Ecv56SERA Offline
Member

Registered: 10/19/04
Posts: 559
Loc: Argentina
My eaw.ini this configured this way, but does the problem continue...???
_________________________
FOREVER EAW.!

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#2927837 - 12/27/09 03:12 PM Re: EAW 1.28d 1024 exe released !! [Re: Ecv56SERA]
Col. Gibbon Online   hick
3DZ Model Builder
Veteran

Registered: 06/04/01
Posts: 11116
Loc: Fleet, Hampshire, England.
Hi CJ.

Great work mate! thumbsup

Looks like I could be a customer for your new exe, cool as my new rig has a Nvidia 6800 PCI Express card. Not one of the EAW friendly cards, but I know that some have got this card working, so fingers crossed.

Now, if only I could get my hands on a really cheap SATA drive. wink
_________________________
Ah that's much better!

Wings Over Bytom

At home, with my great kids, Thomas, Jessica & little Nicola. smile

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#2927862 - 12/27/09 03:30 PM Re: EAW 1.28d 1024 exe released !! [Re: Col. Gibbon]
Ecv56SERA Offline
Member

Registered: 10/19/04
Posts: 559
Loc: Argentina
I have discovered the problem, when I charge the ETO_01 the error takes place, without the ETO_01 the error doesn't take place.
_________________________
FOREVER EAW.!

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#2927891 - 12/27/09 04:12 PM Re: EAW 1.28d 1024 exe released !! [Re: Ecv56SERA]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
I've installed the mod, but I am getting the 'Pic Wrong Resolution' error. I do not understand how to fix this. Any ideas? (I do not use OAW).


Edited by SkyHigh (12/27/09 04:19 PM)

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#2927963 - 12/27/09 05:54 PM Re: EAW 1.28d 1024 exe released !! [Re: SkyHigh]
SkyHigh Offline
Member

Registered: 09/09/04
Posts: 151
Loc: Ireland
Did a new install of EAW to 1.2, followed by 1.28c, then added 1.28d. Alas although the game started, I still get garbled screens. Partially, not as bad as bafore, but still unusable. I use a Geforce 9800gt. Thank goodness for the JIM program!

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#2927989 - 12/27/09 07:05 PM Re: EAW 1.28d 1024 exe released !! [Re: Ecv56SERA]
Crashin' Jack Offline
Senior Member

Registered: 10/02/03
Posts: 2914
Loc: Illinois
Originally Posted By: Ecv56SERA
I have discovered the problem, when I charge the ETO_01 the error takes place, without the ETO_01 the error doesn't take place.


Sera, what do you mean? I don't understand what "ETO_01" is referencing.
_________________________
"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult

EAW 1.28d 1024 EXE file available here:
http://www.sandbagger.uk.com/EAWNewFront3.html

My other EAW mods available here:
http://www.sandbagger.uk.com/crashinjack.html

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