Hi,
yesterday it got clear that a ground started mayhem(multiplayer mission with endless respawn) might result in a vulch-party, where people shoot others down, while they still take off and cant defend themself. Or when people landed damaged or to rearm.
While this might be ok in a coop mayhem, this is just Bullsh... when people take off from the same airbase. To vulch someone realy dont need a human oponent, so this can be done offline.
So same like in Aces High we now will get a "Kill Shooter" for Mayhem games, to prevent vulch-partys.
It work like this:
Right after game start evach players plane will display a little "Kill Shooter on" on the bottom of the screen.
As long as this message get displayed, everybody who shoot to you will take the damages, instead of you.
This message will dissapear(Kill Shooter off), when you retake the undercarriage, or when you reach around 2000 feet altitude(this should be enough to start a combat).
So if there is someone around, who looks for a easy kill, just dont retake the undercarriage. Climb to around 2000 feet, then retake the undercarriage and use the altitude to gain a good manouverspeed.
If you want to land your plane(out of amo or damaged), you need to disengage in time, cause you dont get proteced by the kill shooter while landing!!
Once you are down and on slow speed(with or without undercarriage), the "Kill Shooter" get enabled again.
The "kill shooter" dont protect you against rockets or bombs!!
If two planes have the "kill shooter" enabled, they cant harm each other.
When the "kill shooter" is enabled and your plane once roll, you cant shoot your guns, so you cant kill someone else.
This will be a part of EAW1.28c_MP02!!
Greetings,
Knegel