As non-commercial software, European Air War (EAW), has quietly made dozens of changes in 2009.
Online flying:
--- Up to 16 players at once in the air competing.
--- One of the smoothest and fastest online engines, with little "lag".
--- New players can join a "mayhem" game in progress using GameRanger:
http://www.gameranger.com/Other EAW changes:
--- Uses more types of joysticks and controls.
--- Land at home base to re-arm and re-fuel, even under fire. (You don't have to be killed before you 'respawn' with a refueled and re-armed aircraft).
--- Aircraft carrier flights and at-sea attacks, thanks to "South Pacific Air War" (SPAW), a new game scenario released with a new 1.28C exe.
--- "Targets of Opportunity" attacks by passing close to enemy airfields. Enemy pilots will scramble to meet your challenge and can be caught on the ground. Or catch you.
--- Massive air formations and "furball" dogfight battles. Long an EAW trademark; now more intense.
--- Large-size sorties with your teammates possible. Up to 64 aircraft allowed in a squad at the moment.
--- Individual "skins" (paint) and I.D. numbers so historical air battles can be re-created.
--- Improvements in AI (Artificial Intelligence). Now escorts will defend bombers more succesfully (or enemy defenders will attack them and evade more intelligently)
--- An "auto fight" setting to use AI for your own aircraft and watch it function in air tactics.
--- Time speedup of 40X or more, ALT-N "jumps" to battle scenes for the easily bored.
--- Modders can add battle damage or moveable controls.
--- A "Big Fix" for old display card problems is in the works--expected early next year.
The new 1.28C "exe" is available at Tally-Ho in the European Air War Forum, or here:
http://www.users.on.net/pam_biddell/128CInstall.exeReadme file:
http://www.users.on.net/pam_biddell/EAW1.28C_Readme.htm