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#2909589 - 11/28/09 09:56 AM Re: ROF Campaign Released ***** [Re: PatrickAWilson]
DoolittleRaider Online   content
Member

Registered: 12/05/04
Posts: 577
Originally Posted By: PatrickAWilson
Fly for Jasta 5. They are about 10KM from the front.


Ahhh! Good idea! Is there a list somewhere of the various Jastas' locations...a map would be even better, or coordinate locations for the RoF Map.

Meanwhile, I've transferred to Jasta 5 (required to fly the Alb DV which is not my favorite, but that's War for you...you do what the HQ people tell you to do, until you become a Richtofen-type with influence). I will report back with my results.

Thanks for all the work and responses to questions/feedback.

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#2909595 - 11/28/09 10:05 AM Re: ROF Campaign Released [Re: PatrickAWilson]
DerMo Offline
Junior Member

Registered: 11/24/09
Posts: 21
Great tool so far.Thank u very much!
Not sure if it can be done but..One little problem:My flightleader ALWAYS spots the enemy from impossible distance(enemies not even appear on map).He simply runs into any enemy that is in the area but is still way too far to be spotted,so in every mission we have at least two or three big doghfights resulting in complete destruction of my flight in every mission.If the flightleader would spot the enemy at a distance from where i´m beginning to the able to see small spots in the sky than we would have a more realistic outcome.
Greetings Der Mo

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#2909609 - 11/28/09 10:44 AM Re: ROF Campaign Released [Re: DerMo]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Jeez, first there is no action and now too much ... smile

Just kidding, of course. In truth I am not sure how to control this. I use "Attack" and not "AttackArea" to create engagements. I looked for a zone parameter and did not see one.

Any ideas?

One way to reduce the number of encounters is to lower the opposing flight odds (RofCampaign.config file). I jacked it up to create more action, but it could be too high. Try reducing this to create fewer engagements.

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#2909667 - 11/28/09 01:08 PM Re: ROF Campaign Released [Re: DerMo]
Laser Offline
Member

Registered: 01/09/07
Posts: 791
Originally Posted By: DerMo
Great tool so far.Thank u very much!
Not sure if it can be done but..One little problem:My flightleader ALWAYS spots the enemy from impossible distance(enemies not even appear on map).He simply runs into any enemy that is in the area but is still way too far to be spotted,so in every mission we have at least two or three big doghfights resulting in complete destruction of my flight in every mission.If the flightleader would spot the enemy at a distance from where i´m beginning to the able to see small spots in the sky than we would have a more realistic outcome.
Greetings Der Mo


AFAIK in the editor manual it is stated that AI visibility distance is influenced by AI level (5 miles, 3 miles ... something like this). So setting a lower AI level for most of flight planes should do it i think.

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#2909742 - 11/28/09 04:03 PM Re: ROF Campaign Released [Re: Laser]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
No pilots at this point start at ace level. I am reserving that for actual aces. Squad mates can get to ace level but they have to rack up a bunch of kills to get there.

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#2914206 - 12/05/09 12:53 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
V2.1 has been shipped. It should be ready for download soon.

New Features:
- In game mission description is now working.
- Scrambles
- Enemy balloon emplacements
- Options: More ways to configure RoFCampaign to tailor it to your machine,
- 1.009 compatibility
- New Options: temperature varies with season, winter tiles used in winter
- Default load out for British planes changed: no more bombs.
- Performance: Many tunable parameters added. Defaults are now per Neoqb suggestions. I spent a lot of time on this to improve performance and let players tailor the mission generation to their machines. Please let me know. I strongly recommend that you use the config file to adjust mission generation. I also request that you provide feedback when you find combinations that work well for you.

Please wait for an announcement from WoH_Gremlin that V2.1 has been posted before downloading, otherwise you will get V2.0.

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#2914295 - 12/05/09 03:49 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Gremlin_WoH Offline
Wings Of Honor
Member

Registered: 05/10/07
Posts: 174
Loc: Germany
Here is the announcement biggrin

RofCampaign 2.1 available at http://www.wingsofhonour.com/riseoffligh...ameplay.en.html


Cheers
_________________________
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Wings Of Honor - Where Combat Simulation Begins!
Your W.W.I Flight Sim Resource: News, Forums, Links, Downloads ...

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#2914537 - 12/06/09 04:37 AM Re: ROF Campaign Released [Re: Gremlin_WoH]
ziher Offline
Junior Member

Registered: 11/25/09
Posts: 4
Great! Dlding now

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#2914542 - 12/06/09 04:48 AM Re: ROF Campaign Released [Re: ziher]
Simbo 123 SQDN Online   content
Member

Registered: 10/04/03
Posts: 1148
Loc: Tonyrefail South Wales
Mr Wilson, the new version installs and lets me save with out any problems !
Thanks very much,I don`t know what you did but it works !.
Many thanks,

Simbo
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Gwlad beirdd a chantorion, enwogion o fri;
Ei gwrol ryfelwyr, gwladgarwyr tra mâd,
Dros ryddid collasant eu gwaed.
Gwlad, gwlad, pleidiol wyf i'm gwlad.
Tra môr yn fur i'r bur hoff bau,
O bydded i'r hen iaith barhau.

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#2914603 - 12/06/09 07:08 AM Re: ROF Campaign Released [Re: Simbo 123 SQDN]
EAF_92 Whiskey Online   content
Member

Registered: 08/31/03
Posts: 1141
Loc: Suffolk, UK
Great update and many thanks for your continued hard work on this excellent utility.

I have a question regarding the wind conditions though. My latest mission generated a wind speed of 9 with a direction of 83 degrees. When the mission loaded my squad was ready for takeoff on a heading of 180 degrees.

The game gives wind in m/s (it would be great if they changed it to a historically accurate value - although I'm not sure if the RFC/RNAS/RAF used knots or mph at this stage but I digress a little) and I use a very rough conversion of x2 for a knots value.

Therefore, in the mission concerned I was trying to takeoff with an 18 knot crosswind. Suffice to say, my AI squadmates made it OK but I cartwheeled down the grass stip almost as soon as the tail lifted.

Would it be possible to ensure that the generated mission puts the a/c pointed into wind?

Thanks again for a great utility.

Regards,

WB.
_________________________
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