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#2906118 - 11/22/09 02:35 PM Re: Announcing Flaming Cliffs 2.0 [Re: .Wombat.]
TooCool_12f Offline
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Registered: 03/08/01
Posts: 3823
Loc: moving around europe...
this is good news, best way to get rid of SF drivers with win7... cool smile
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#2906876 - 11/23/09 05:46 PM Re: Announcing Flaming Cliffs 2.0 [Re: TooCool_12f]
flyboy77 Offline
Member

Registered: 04/09/07
Posts: 256
Loc: Fort Worth,Texas
This is what I have researched and come up with,about copy protection. I will use me and my game for an ex sample.

I install LOFC (CD version ). Then I buy LOFC 2.0 and install it. Now this is activated over INTERNET. I read where the activation are the same as BS (limited). Now I change hardware ect....Reinstall OS ect... and have just a few points left on my last activation. Then the last activation is used. What happens then ? Do I go back to LOFC with SF disk check. Do I reinstall the whole game,and try to get more activations or am I I of my money.

I understand copy protection. But this is just another way to get your money over and over.Once I buy the product it's mine. This is nothing more than a lease of a software game. Nothing more.
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#2907149 - 11/24/09 06:42 AM Re: Announcing Flaming Cliffs 2.0 [Re: flyboy77]
EagleEye[GER] Offline
Member

Registered: 09/27/06
Posts: 943
Loc: Germany
Originally Posted By: flyboy77
Then the last activation is used. What happens then ? Do I go back to LOFC with SF disk check. Do I reinstall the whole game,and try to get more activations or am I I of my money.
I understand copy protection. But this is just another way to get your money over and over.Once I buy the product it's mine. This is nothing more than a lease of a software game. Nothing more.

If that happens, you can ask ED for new activations/new serial (http://forums.eagle.ru/showpost.php?p=593519&postcount=49).
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#2907225 - 11/24/09 08:11 AM Re: Announcing Flaming Cliffs 2.0 [Re: EagleEye[GER]]
letterboy1 Offline
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Registered: 12/30/00
Posts: 19281
Loc: Columbus, GA USA
I'm looking forward to flying support ops in my Ka-50!!!
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#2907499 - 11/24/09 04:40 PM Re: Announcing Flaming Cliffs 2.0 [Re: letterboy1]
Brennus Online   tunes
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Registered: 01/13/05
Posts: 5066
Loc: Detroit, Mich.
The more I think about it the more I look forward to it! I can't wait to see it!
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#2908947 - 11/27/09 04:15 AM Re: Announcing Flaming Cliffs 2.0 [Re: Brennus]
Mr Jim Offline
Member

Registered: 11/23/01
Posts: 200
Why no multi-core support, a cpu-intensive game like this really needs it.

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#2908982 - 11/27/09 05:54 AM Re: Announcing Flaming Cliffs 2.0 [Re: Mr Jim]
Nate Offline
Member

Registered: 05/24/01
Posts: 915
Loc: Dublin, Ireland
You aren't the first to ask that, but apparently it would require rebuilding the entire simulation engine from scratch. It has been said that 64bit support will be first, before multi-threading.

Nate

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#2909050 - 11/27/09 07:53 AM Re: Announcing Flaming Cliffs 2.0 [Re: Nate]
Mr Jim Offline
Member

Registered: 11/23/01
Posts: 200
Ah. Well most new computers nowadays sells with Windows 7 64-bits but i dont think it will help fps much, hopefully we will see multicore support in the future. The FPS could be so much better.

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#2910931 - 11/30/09 09:37 PM Re: Announcing Flaming Cliffs 2.0 [Re: GrayGhost]
Flogger23m Offline
Member

Registered: 12/06/02
Posts: 2483
Loc: California
Looks like more trash.

FC is unstable and runs like crap. Sorry, I can't play a game like this without AA/AF and 15 frame rates.

Instead, maybe they should focus on getting the damn thing to run. Take advantage of quad core, modern video cards ect.

It is a sad joke that FC kills my AMD 9950 and GTX 260 with 4GB of RAM so badly that it is unplayable.

I paid for multiple copies of LOMAC and a copy of FC, but I have had enough with PC game developers releasing nonfunctional crapware.

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#2911062 - 12/01/09 05:44 AM Re: Announcing Flaming Cliffs 2.0 [Re: Flogger23m]
KeyCat Offline
Member

Registered: 06/28/02
Posts: 401
Loc: Sweden
Originally Posted By: Flogger23m

It is a sad joke that FC kills my AMD 9950 and GTX 260 with 4GB of RAM so badly that it is unplayable.


Must be something with your rig mate! LO:FC 1.12b runs fine for me maxed with 50+ FPS (still FPS hit down low over cities and self shadows are broken but thats known issues) and I have similar setup as you, C2D E6850 @ 3 GHz, 2 GB RAM and a GTX 260 191.07 WHQL on XP Pro, running LO:FC @ 1280x960 with AF x16 and AA x8.

Worked pretty OK on my old AMD 2600+ with a GF6600 as well even if I had to tone things down a bit.

BTW, I'm really looking forward to FC 2.0 and to see some mixed op's with rotary and fixed wings aircrafts. I think it will be a blast to have fast movers joining the DCS world quicker than we expected and I'm confident it will breath new life in LO:FC MP due to it's built in MP lobby and seemless join-in progress. If done right I actually think TFC/ED have a real winner here, FC 2.0 for those who not got the time (or interest) to learn a study sim and DCS:X for those who like switches and prefer going all-in!

Actually this recent news made me reconsider my previous stance on DCS: Black Shark so now I'm learning to handle the Ka-50 wink

PS: Nice to see you still around Mr. Jim and you need to update your sig. pointer to NoSIG, new URL....

/KC



Edited by KeyCat (12/01/09 10:43 AM)
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