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#2903634 - 11/18/09 11:50 AM Re: Announcing Flaming Cliffs 2.0 [Re: Eugene]
Arthonon Offline
Air Combat & General Aviation Editor
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Registered: 09/28/04
Posts: 5480
Loc: California
Originally Posted By: Eugene
No mention of removing the old Star Force copy protection in Flaming Cliffs? Like other companies have done with update/patches?


From the SimHQ Q&A:

Quote:
Q: What copy protection will be used?

A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the user’s computer.
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#2903705 - 11/18/09 01:31 PM Re: Announcing Flaming Cliffs 2.0 [Re: Arthonon]
Spede Offline
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Registered: 03/01/09
Posts: 24
Loc: Earth
what a brilliant update for this simulator.
not only does it fix a few things, it also brings new features we've seen in Black Shark.

15 bucks ? no problem
prepare to standby


Edited by Spede (11/18/09 04:53 PM)

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#2903916 - 11/18/09 08:55 PM Re: Announcing Flaming Cliffs 2.0 [Re: Spede]
Eugene Offline
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Registered: 09/15/04
Posts: 4336
Loc: Oregon
Thanks Ken - nice to see you. For a non FC owner (primarily because of SF allergy), I'm not clear on just what this implies about the original FC. I assume a person has to first buy FC. If you then install FC in order to next apply the new upgrade, won't this also install the old SF for FC, but then require only an online check for the upgrade? Still means SF for Flaming Cliffs' original install?

Or is it as IvanK suggests above - no FC original install, just a disc verification?
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#2903933 - 11/18/09 09:32 PM Re: Announcing Flaming Cliffs 2.0 [Re: Eugene]
Arthonon Offline
Air Combat & General Aviation Editor
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Registered: 09/28/04
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Loc: California
Hey Eugene,

I guess I'm not sure either. As an update to FC, I assumed it would replace the current config, but that's just an assumption without any facts to back it up. It does sound like you need to install FC for this to work, in which case the SF drivers will be installed, even if they are later removed.

I read somewhere that they are going to have a version released later that adds on to a base Lock On install, without Flaming Cliffs, and they say that should be released in spring, if the info I read is accurate.
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#2904238 - 11/19/09 09:58 AM Re: Announcing Flaming Cliffs 2.0 [Re: Arthonon]
Eugene Offline
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Registered: 09/15/04
Posts: 4336
Loc: Oregon
Thanks Ken - I'll watch for more news on it. Ever since Beach's series of Training essays for FC, I've been interested - but put off by the SF issue. I've always been on the Falcon 4 side of the aisle no matter how many times I've installed and re-installed original LOMAC. But an upgraded FC w/o SF would appeal to my bipartisan nature. smile
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#2904281 - 11/19/09 11:01 AM Re: Announcing Flaming Cliffs 2.0 [Re: Eugene]
Ricob Online   content
Junior Member

Registered: 08/03/04
Posts: 56
Eugene... I jumped into this forum today to ask the very same question re: the original Flaming Cliff's copy protection. I like the fact that the FAQ says the copy protection for Flaming Cliffs 2 will be same as BlackShark (StarForce on-line activation only) but as I have Lock-on Gold I think that means that I will have to install the Flaming Cliffs version first and hence install the Starforce drivers on my PC.

I'm good with any combination of events that gets Flaming Cliffs 2 on my PC without having to install the original drivers.

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#2904432 - 11/19/09 03:04 PM Re: Announcing Flaming Cliffs 2.0 [Re: Ricob]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4336
Loc: Oregon
Ricob, I guess we will have to wait for more info from users and development. One possibilty - if the version of SF on FC is the kind that only installs its drivers when you launch the sim, AND the upgrade removes the code that forces that install from the existing FC files on your never launched version on your hard drive, then we would be good to go. Those are two big ifs. But if true, you could install your original and be careful to never start it until after applying the upgrade.
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Eugene

CoreDuo E6850
MSI P6N 680i Diamond
BFG N460 GTX Cyclone 1GD5 OC
Forceware 301.42
X-Fi Xtreme Gamer
WinXP Pro
2 gig RAM
Saitek X52 PRO.

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#2904801 - 11/20/09 06:41 AM Re: Announcing Flaming Cliffs 2.0 [Re: Eugene]
Outlaw24 Offline
Junior Member

Registered: 08/15/00
Posts: 93
Loc: North Carolina
LO getting a second wind is great news, fast movers and helicopters in the same sim things just keep getting better!

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#2904866 - 11/20/09 08:08 AM Re: Announcing Flaming Cliffs 2.0 [Re: GrayGhost]
Treadhead Offline
Junior Member

Registered: 09/10/07
Posts: 18
Loc: East Coast US
Waiting to see how this patch works in relation to SF. I've been wanting to get FC, but refuse to have those SF drivers installed on my new rig. If the patch can work around that, I'll buy it in a heartbeat.

Please keep us FC fence sitters updated on how the SF problem is handled.

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#2904868 - 11/20/09 08:13 AM Re: Announcing Flaming Cliffs 2.0 [Re: Treadhead]
GrayGhost Offline
Senior Member

Registered: 12/17/03
Posts: 3420
FC 2.0 does not install SF drivers. Please check the FAQ - online activation only is used.
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