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#2904371 - 11/19/09 01:11 PM question regarding cities and towns
J2_NigelMcElwee Offline
Member

Registered: 06/04/09
Posts: 386
Loc: Kennesaw, GA
I am building missions but I find it very tedious to add each block and building to the terrain for each city. is there a way to import all the objects into the mission editor so I dont have to create the towns and cities by scratch??
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#2904374 - 11/19/09 01:25 PM Re: question regarding cities and towns [Re: J2_NigelMcElwee]
Vanderstok Offline
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Registered: 11/20/06
Posts: 534
Loc: Netherlands
Yes, you can get some templates with the GTP extractor. I'll upload these templates to my site for others to download....

EDIT: You can find them here, at the bottom of the page.

http://sites.google.com/site/hornetsquadron/downloads

Please note that you should use the import function. You can then delete stuff you don't need and save it as a new template, eg "Cambrai"... Oh, and the villages do not line up very well with the textures. If you enhance any parts of the scenery I'll be happy to host the templates on my site. I might do the same with some of the stuff I have been working on...


Edited by Vanderstok (11/19/09 01:39 PM)

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#2904390 - 11/19/09 01:59 PM Re: question regarding cities and towns [Re: Vanderstok]
Laser Offline
Member

Registered: 01/09/07
Posts: 781

I suppose the question was asked about objects in addition to those groups (Base-for-trunc.Group and Base-no-trunc.Group) which contain a lot of map objects, from:

http://riseofflight.com/en/community/usefulmaterials/lessons/1 ?

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#2904397 - 11/19/09 02:11 PM Re: question regarding cities and towns [Re: Laser]
J2_NigelMcElwee Offline
Member

Registered: 06/04/09
Posts: 386
Loc: Kennesaw, GA
cool thanks guys!!! this will help a lot
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Oberleutnant
Adjutant, Jasta 2
http://jasta2.com
------------------------------------------------------------
EVGA X58 Classified board
Intel Core i7 975 Extreme Edition @ 4.2 ghz
Megahalems Rev. B Intel CPU Cooler
PNY GTX 580 oc'ed to 797/1594 263.09 WHQL
6 GB Corsair DDR3 oc'ed with xmp 1.2 profile
Obsidian Series 800D ATX Gaming Case
Samsung 24.6" @1920x1080

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#2904672 - 11/20/09 12:27 AM Re: question regarding cities and towns [Re: Laser]
Vanderstok Offline
Member

Registered: 11/20/06
Posts: 534
Loc: Netherlands
Originally Posted By: Laser

I suppose the question was asked about objects in addition to those groups (Base-for-trunc.Group and Base-no-trunc.Group) which contain a lot of map objects, from:

http://riseofflight.com/en/community/usefulmaterials/lessons/1 ?


Ah, you're right, that is where I got them from! smile

Anyway, we could use some community built templates with much better looking scenery. Perhaps category them as "high" and "low" in terms of number of objects...

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