Forums » Land & Armor Combat » General - Armor Simulations » PANZER ELITE SE (Ver. 1.1 Mod Compatible?)


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#2902824 - 11/17/09 10:55 AM PANZER ELITE SE (Ver. 1.1 Mod Compatible?)
trek Offline
Member

Registered: 07/01/08
Posts: 204
I downloaded my copy of Panzer Elite SE from Gamersgate, it is Version 1.1.

Will this version run the Panzer Elite Three, Scenarios 2009 and Scenarios 2010 mods?

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#2903088 - 11/17/09 06:08 PM Re: PANZER ELITE SE (Ver. 1.1 Mod Compatible?) [Re: trek]
Brit44 'Aldo' Offline
Every Human is Unique
Member

Registered: 01/26/06
Posts: 586
It may and it may not wink
First, you MUST patch to version 1.2 and you must have DX9 December 2005 or later.

Now, why it may not. Bob decided to make this mod while refusing to work with me and our groups development of the game engine. He also refused to work at removing the bugs created by the differences of the 2 versions of the PE sorce code until recently.

His hobby time is his and mine is mine, so we have no choice but to coexist like Korea.

#1 He mixed and matched at whim builds of the code so I assured him I would sue him for copywrite infringement if he did not stop including my code work in his mod. He has respected that request.

#2 The PE engine is modular. The engine bugs in PE3 are fixed by using a version of the PEx engine that addresses those engine bugs.

#3 A snot load of gamyness was removed from the PE game engine. If the data files assume this gamyness, your simulation experiance will be ruined. Bob's latest release went from physics of an extream to deal with the original PE engine to the opposit extream to negate the limitations of the new engine. It's not perfect, but at least he made an effort.

#4 The PEx game engine will not run on video cards that do not support hardware vertex procesing (ie most laptops). This seems to be fixed in version 16.12.2, but that version is still in internal testing.

I don't hide in multiple forums, using multiple names, like some. I am happy to answer any question, but I am not a profesional developer so my answers are limited by my knowledge.

wink most here know I am a nerotic jerk.
_________________________
wink I am old school. I don't waste my coin on the Latest and Greatest. wink your 486 did you a lot of good wink

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#2903129 - 11/17/09 07:07 PM Re: PANZER ELITE SE (Ver. 1.1 Mod Compatible?) [Re: Brit44 'Aldo']
trek Offline
Member

Registered: 07/01/08
Posts: 204
Aldo,
Thanks for the reply and info. As far as your neurosis is concerned, I never trust anyone that claims they are completely sane (I'm a little neurotic myself at times!)

Now, for the BIG question: I've already tried downloading the 1.2 Patch from //pedg.yuku.com's provided link, but it seems to be broken (no download). Is there another site that has the patch?

It seems the 1.2 patch from my reading enables multiplayer functionality, which I'm not interested in. If I can't install the 1.2 patch is it at all feasible that it MIGHT work anyway? Or is your experience as you said in your reply that you MUST have the patch for the mods to work?

I'm not trying to be a pain, I'm just wondering since I've already downloaded and saved all the mods if its' worth giving the installs a go anyway and see what happens.

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#2903356 - 11/18/09 04:37 AM Re: PANZER ELITE SE (Ver. 1.1 Mod Compatible?) [Re: trek]
Brit44 'Aldo' Offline
Every Human is Unique
Member

Registered: 01/26/06
Posts: 586
The 1.2 patch is a must.

My server host seemed to think they could get more money from me by holding my site hostage. I have most of it back up at http://home.comcast.net/~ab707 and we are working on getting the backup domain name ( http://panzerelitemods.org )working. The server host regestered panzerelitemods.com in there name, so that name is now lost.



Edited by Brit44 'Aldo' (11/18/09 04:53 AM)
Edit Reason: fixed the hyper link to my site
_________________________
wink I am old school. I don't waste my coin on the Latest and Greatest. wink your 486 did you a lot of good wink

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#2903886 - 11/18/09 07:21 PM Re: PANZER ELITE SE (Ver. 1.1 Mod Compatible?) [Re: Brit44 'Aldo']
trek Offline
Member

Registered: 07/01/08
Posts: 204
Aldo,
Got the patch and all mods installed without a hitch. Absolutely amazing what a great job you've done with this game! A very heartfelt "Thank You!" for all your work and help! I hope everything works out with the website, and I'll keep an eye on this forum for any news from you. Thanks again!

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#2904054 - 11/19/09 05:20 AM Re: PANZER ELITE SE (Ver. 1.1 Mod Compatible?) [Re: trek]
FlyingToaster Offline
Member

Registered: 12/28/07
Posts: 336
Loc: Scotland
Reading through this, it occurs to me that PEx based mods may work on laptops if 3dAnalyze (a program that fakes various hardware graphics functions) is used. I'll have to try it and write back if it works.

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#2904548 - 11/19/09 06:16 PM Re: PANZER ELITE SE (Ver. 1.1 Mod Compatible?) [Re: FlyingToaster]
Brit44 'Aldo' Offline
Every Human is Unique
Member

Registered: 01/26/06
Posts: 586
It would be interesting to see what kind of FPS differences 3DAnalyze has compared to the next version.

I borrowed a Pentium II laptop with an S3 video card at the beginning of this month. When we converted to the DX9 SDK (2005), we neglected to consider video cards that could not do hardware vertex processing. I added the bits needed for software vertex processing and added an exit with error if DX still could not create a display device.

2 people have reported the new code is now playable on there laptop. But the FPS realy suffer from using DX software rendering.
Code:
	// --- Direct3D Device erzeugen ---
	if( FAILED( gl.D3D->CreateDevice(D3DADAPTER_DEFAULT,	//default monitor
				      D3DDEVTYPE_HAL,		//create a hardware device
 				      gl.hwndApp,
                                       D3DCREATE_HARDWARE_VERTEXPROCESSING,
                                       &gl.d3dpp,
                                       &gl.d3dDevice) ) )       //DX9 Conversion
	{
		_AddToLog(LGFATAL,"D3DCREATE_HARDWARE_VERTEXPROCESSING","FAILED");
		D3D_Usage = D3DUSAGE_SOFTWAREPROCESSING;
		if( FAILED( gl.D3D->CreateDevice(D3DADAPTER_DEFAULT,		//default monitor
						D3DDEVTYPE_HAL,			//create a hardware device
						gl.hwndApp,
						D3DCREATE_SOFTWARE_VERTEXPROCESSING, //  
						&gl.d3dpp,
						&gl.d3dDevice) ) )	//DX9 Conversion
		{
			_AddToLog(LGFATAL,"gl.D3D->CreateDevice","FAILED");
			PostQuitMessage( 7217 ); //return E_FAIL; LOL EAW!
		}
    }
I hope the EAW code group will not mind me borrowing the number 7217 smile

We are presently working on the AI spotting bugs of seeing through smoke, ignoring friendly units that move into the fireline, shooting at enemy units that move out of sight and seeing through the leafs of trees. All but the last will be in internal testing some time tomorrow. With some luck the leafs will also be in it.
_________________________
wink I am old school. I don't waste my coin on the Latest and Greatest. wink your 486 did you a lot of good wink

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