I think detection is fine, but the issue with it is in the game types. Limited respawns improve things, but infiltration isn't properly set up IMO. I'd like to have a more conventional attack/defend siege game with multiple possible objectives that rotate from round to round.
Come to think of it, back when MP details came out they described Infiltration like this:
"The Xbox 360 version will be limited to eight players, either in two competing squads of four players each, or two squads of four players each playing cooperatively against six AI squads of PLA soldiers."
As far as I've seen, you can't have all humans on one side fighting 6 squads of PLA. Has anyone else found a way to do that? When I've played this with friends, the game forced you onto opposing teams. Maybe only the pc version allows this? I haven't picked that up yet I'm still on 360.
To be honest, I LOVE the AI factor on the 360. It turns the game into an RTS almmost. It would be nice to have that as an option though, with more players possible.
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Xbox 360 & a PC currently undergoing mitosis
•AMD Athlon 64 X2 DC 6000, 3GHz •3GB PC2 5300 DDR2 •Sapphire Radeon HD 6950 2 GB
•Creative SB X-Fi Fatal1ty Pro / Logitech Z-5500 •Logitech G27, Nixim mod