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#2900008 - 11/13/09 03:35 AM Re: ROF Campaign Released ***** [Re: PatrickAWilson]
Seiseki Offline
Junior Member

Registered: 11/06/09
Posts: 13
I've noticed it sometimes, but not all the time..
When it happens the sound stops playing like it usually does when you use timecompression, but the plane is still in regular speed.. controls are still as sensitive as before and the plane basically flies like before..

It doesn't happen in career mode as often though..

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#2900285 - 11/13/09 11:19 AM Re: ROF Campaign Released [Re: Seiseki]
602RAF_Puff Online   content
Member

Registered: 03/30/02
Posts: 621
Loc: Ayrshire , Scotland
Download isn't working, can anyone post another link to try this please??

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#2900306 - 11/13/09 11:57 AM Re: ROF Campaign Released [Re: 602RAF_Puff]
Seiseki Offline
Junior Member

Registered: 11/06/09
Posts: 13
Originally Posted By: 602RAF_Puff
Download isn't working, can anyone post another link to try this please??


It's working fine for me.

http://www.wingsofhonour.com/riseoffligh...RoFCampaign.zip

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#2901703 - 11/16/09 03:54 AM Re: ROF Campaign Released [Re: Seiseki]
Squid_Von_Torgar Offline
Member

Registered: 07/06/09
Posts: 704
This is amazing patrick, thanks for you ongoing hard work. Im going to give it a try today and cant wait! Thanks again

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#2902057 - 11/16/09 01:48 PM Re: ROF Campaign Released [Re: PatrickAWilson]
DoolittleRaider Offline
Member

Registered: 12/05/04
Posts: 577
Originally Posted By: PatrickAWilson
If you can manage it I would like to work with you. If you can send me your mission file I can try several things to isolate the cause of the performance issue. I do not experience this so I cannot test at home. What I want to do is modify the mission into several different configurations to find out what works.


Thanks for the offer of assistance. I've sentyou a PM with the Mission file(s).

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#2902509 - 11/17/09 03:59 AM Re: ROF Campaign Released [Re: DoolittleRaider]
Squid_Von_Torgar Offline
Member

Registered: 07/06/09
Posts: 704
Had my first go on this last night and Im impressed! So much better than stock ROF. Now the air is actually populated by both freindly and enemy aircraft, and you just dont know what you will run into.

Couple of questions though.

Are you always the flight leader on the generated mission? I tryed lowering my rank but each time all my fellow flight members would do is follow me. I actually find it cool to try and keep formation with the AI. Is this an option?

I only played 2 missions, but i noticed that both times the wind was 0 knots. Which for february seemed a bit odd. Are winds disabeled?

I noticed that there wasnt much going on, on the ground, are ground units also generated or is it purely aircraft?

Anyway keep up the great work, ill be following this with interest.

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#2903034 - 11/17/09 04:26 PM Re: ROF Campaign Released [Re: Squid_Von_Torgar]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
There is weather, although it is toned down at ground level. People were saying that the AI couldn't take off in 11 MPH winds. However, I have randomized the weather to be mostly clear but with varying degrees of clouds, precipitation, and turbulence.

Nothing on the ground in your version. Next version has MGs along the front.

The player will no longer necessarily be the flight leader in the next version.

Handling of rank is much more sophisticated in the next version. In the current version the player does not get promoted. In the next he will. Squad transfer handling is much more sophisticated.

The last item that I am working on is medals. Once that is in the next version will be done.

I expect to release the next version this weekend or ... more likely ... next.


...

Future plans include scrambles when you overfly an enemy airfield, balloons, ground targets.

After that in no particular order, historically accurate squad placement, squadron skins, aces, and others.

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#2903137 - 11/17/09 07:19 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Seiseki Offline
Junior Member

Registered: 11/06/09
Posts: 13
Really looking forward to squadron skins, it's something I've been thinking about as well, and one of those things that will bring historical immersion to a new level smile
Because there are a lot of custom skins for various jastas out there right now..

Also, would it be possible along with historically accurate squad placement, to have a map where you can see where you will be stationed?

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#2903293 - 11/18/09 01:50 AM Re: ROF Campaign Released [Re: Seiseki]
Squid_Von_Torgar Offline
Member

Registered: 07/06/09
Posts: 704
Thanks for the update patrick. Im so excited about having manned front lines. Its something I feel has been missing from ROF since day 1.

I did another couple of missions last night. Brilliant! I was minding my business when my flight got bounced by 5 SE5a's. You really have to keep a look out as you just dont know when you can run into trouble.

I cant recommend this enough, and it looks like its going to grow into something even better.

Thanks again, eagerly looking forward to the next version smile

S!

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#2903533 - 11/18/09 09:06 AM Re: ROF Campaign Released [Re: Squid_Von_Torgar]
von Kinderei Online   screwy
Member

Registered: 10/16/04
Posts: 1468
Loc: Christiansburg,Virginia

Quick question ...

Do you place the ROF CAMPAIGN folder in the main ROF folder or in the data/campaign folder ?



Thanks


vK ~

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