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#2903359 - 11/18/09 04:44 AM need new cards for Direct X 11?
Magnum Offline
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Lifer

Registered: 01/27/03
Posts: 22217
Loc: Naples, Florida
Was wondering... I have a Direct X 10 card... do you have to have a Direct X 11 video card, or is it just a driver update or something like that... not sure how that works.

I ask because DiRT2 for the PC is coming soon, Steam is taking pre-orders now, and it's a Direct X game.

Thx.
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#2903403 - 11/18/09 06:26 AM Re: need new cards for Direct X 11? [Re: Magnum]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20209
Loc: Vienna, 2nd rock left.
For the DX11 effects you need a DX11 card. Otherwise you only get DX10 and DX9 GFX options.

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#2903424 - 11/18/09 07:09 AM Re: need new cards for Direct X 11? [Re: RSColonel_131st]
Magnum Offline
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Lifer

Registered: 01/27/03
Posts: 22217
Loc: Naples, Florida
so that sucks... I bought a 400 dollar card for Direct X 10 games, (which was only about 3 of them, lol)... I hope this don't become a habit.

Thx for the info.

(I'll probably stick with 10... till more games support and need 11)
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#2903429 - 11/18/09 07:16 AM Re: need new cards for Direct X 11? [Re: Magnum]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 20209
Loc: Vienna, 2nd rock left.
DX10 was simple a death-born idea.

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#2903690 - 11/18/09 01:03 PM Re: need new cards for Direct X 11? [Re: RSColonel_131st]
MaceUK33 Offline
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Surely DIRT 2 isn't DX11 only???!!! Hope not...
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#2903728 - 11/18/09 02:09 PM Re: need new cards for Direct X 11? [Re: MaceUK33]
guod Online   smile
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Originally Posted By: MaceUK33
Surely DIRT 2 isn't DX11 only???!!! Hope not...


http://community.codemasters.com/forum/showthread.php?t=396229
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#2903967 - 11/18/09 11:26 PM Re: need new cards for Direct X 11? [Re: guod]
Osram Offline
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Registered: 06/14/01
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Loc: Weißenthurm, Germany
As said, some of the changes in DirectX11 need a new gfx card, however others (specifically the "driver using more than one core" one) do not. Actually when you read Microsoft's paper on it it does sound like DX11 would be a big step forward, even on DX10 cards.

I recently attended an IGDA event in Frankfurt, where the Battleforge guys (EA Phenomic) are located and they held a talk and I spoke to the guy (lead engine dev) afterwards specifically about this subject. Battleforge - BTW very addictive game - runs on DX11 already, AFAIK it was the first game to do so, so this guy speaks from experience. He basically said the overhead of synching is so big that it makes no sense to run a DX11 game on a DX10 gfx card or even write a game in DX11 and think "Oh well, guys with either DX10 or DX11 gfx card can use it".

The good news was that porting a DX10 engine to DX11 is a very easy and very small job. Of course this is just the port; You will then want to add DX11 specific features like the tesselation.

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