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#2901356 - 11/15/09 11:24 AM Re: You guys have the ball :) [Re: guod]
EnvyODB Offline
SimHQ Fun Series
Member

Registered: 04/04/08
Posts: 317
Loc: Michigan
Sign me up, Ill try to do the full 2.4 hour race.

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#2901623 - 11/15/09 10:06 PM Re: You guys have the ball :) [Re: Ian S]
Joe Offline
Veteran

Registered: 04/05/02
Posts: 17731
Loc: Bridgewater, NJ
My best lap so far is a 1:25.3x.

I hope some more of you will show interest in this event...

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#2902038 - 11/16/09 01:15 PM Re: You guys have the ball :) [Re: Joe]
DJCarney Offline
Member

Registered: 09/05/07
Posts: 1126
Loc: Victoria BC Canada
I won't be racing I tried it out, I don't like the track, mod or length of race.
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#2902470 - 11/17/09 01:47 AM Re: You guys have the ball :) [Re: DJCarney]
goon Offline
Apex avoidance specialist
Member

Registered: 03/30/00
Posts: 1060
Loc: Stone, UK
The mod doesn't suit me, but I like the track and the personal challenge of the 2.4 hours solo.
I'll try my level best to be available for whatever date the event might be.
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Gareth

UNDERSTEER - is when you hit the wall with the front wing.
OVERSTEER - is when you hit the wall with the back wing.
HORSEPOWER - is how fast you hit the wall.
TORQUE - is how far you can take the wall with you.

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#2902845 - 11/17/09 11:46 AM Re: You guys have the ball :) [Re: goon]
Ian S Offline
Member

Registered: 09/23/08
Posts: 199
Loc: Warrington, UK
I'm not a great fan of the mod so far, but I'm enjoying it more with each drive. The cars are quite gentle to drive consistently so I think they are a good choice for a 2.4hr race. The track takes some learning. Luckily I found a mod that gives an overhead track map on the HUD so that helped me learn it far quicker.

Come on guys. You know we want a 2.4hr race. This is quite a short track so it should be a lot busier than 2.4hrs at LeMans with the same number of drivers (3.7km track so 10 cars = 1 car per 370m, compared to over 1.3km per car at LeMans).

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#2902921 - 11/17/09 01:28 PM Re: You guys have the ball :) [Re: Ian S]
TailFlamer Offline
Member

Registered: 03/13/02
Posts: 2042
Loc: Hickory, NC. USA
I looked today, but didn't see the server.
Next time I have my wheel hooked up, I will check again.
But you can count me in, if this takes place.
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#2903016 - 11/17/09 03:43 PM Re: You guys have the ball :) [Re: TailFlamer]
guod Online   smile
Custodian
Veteran

Registered: 09/29/00
Posts: 19758
Loc: 11th floor, corner office
I've seen more than a couple of you comment on not being real excited about the mod.

So if we switched to P1 and P2 cars in this mod, would that change your interest?

I know some of you love the 1970 mod and hopefully you'd still run if we were to switch?


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#2903092 - 11/17/09 06:13 PM Re: You guys have the ball :) [Re: guod]
Coutie Offline
Member

Registered: 07/14/06
Posts: 785
Loc: Toronto, Ontario, Canada
I would be more interested in the newer cars for sure.

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#2903112 - 11/17/09 06:39 PM Re: You guys have the ball :) [Re: Coutie]
Joe Offline
Veteran

Registered: 04/05/02
Posts: 17731
Loc: Bridgewater, NJ
Me too. The mod is great for historical simulation, Doug, but these cars are understeery be-otches that really don't want to go around the tight infield corners at Orchard Lake. I have on occasion plowed off the road at T3 going 30 mph.


TailFlamer,
There are a lot of rFactor servers out there; sometimes you need to refresh the list multiple times to see SimHQ show up.

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#2903123 - 11/17/09 06:56 PM Re: You guys have the ball :) [Re: Joe]
Chunx Offline
Contributing Editor
Senior Member

Registered: 10/11/00
Posts: 3714
Concur with Joe. I like the nostalgia and sounds of the 1970 mod. But the cars are very hard to drive at this circuit. The tires have very little grip, requiring very delicate and conservative driving. Orchard Lake isn't a super-speedway like Daytona, so you have to lift on the banking in Turn 4 with these cars. And as stated, they do not like the infield corners at all. My best is a 1:23.5 on the stock setup, but I never made it through a stint without wrecking. When the night closes in, the weak tire perfornamce could make for a race in which no one finishes.

While I like this mod a lot, I think the tire model is a bit too conservative - just a bit. It makes the driving so technical that most would find it boring - until they crashed out.

The ILMS mod, however, has its own quirks. The biggest is a tendency to snap into a spin under braking and downshift. It might have something to do with the aero model or the rear axel modeling, I don't know. But this tendancy can be mitigated with mroe rear wing. I like this mod as well, despite its flaws.
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