What do I need to do to transition tiles to prevent the water effect from covering the entire tile? Is there a layer or something that needs to be inserted? Is there something I need to be doing in the Terrain Editor, a setting I'm missing?
The new DX10 shaders have prevented my transition tiles from funcitoning correctly. Used to, with the older games, I could copy the dry land portion of the transition tile from a .BMP file, copy it, paste it on to the .TGA file, save all layers as a .PSD file, then re-save that .PSD file as a 32-bit .TGA and the water effect would stay where it needed to.
That fix no longer works with the Gen 2 games and the new shaders. What do I need to do, how do the transition tiles need to be prepared and saved in order to get this to work?
pfunk
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