Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#2901655 - 11/16/09 08:05 AM GFX Anomalies  
Joined: Feb 2002
Posts: 629
Zuki Offline
Member
Zuki  Offline
Member

Joined: Feb 2002
Posts: 629
Tucson Arizona . USA
I upgraded my vid card to a MSI 4850. Fantastic performance increase over my 8800 at a third the price. Something I noticed last week in my FVR league race I saw a car that was missing things..like tires. We all use custom skins in this league so I wasn't too concerned.
This week I had some other encounters with gfx anomalies, where cars were missing things... and then I saw this..





Since I was just using the drivers that came with the card when I bought it, I decided I should update. I got the latest off the ati site and installed them... but am still seeing anomalies, like this.




And even totally missing... Any IDEAS>? duh



Inline advert (2nd and 3rd post)

#2901680 - 11/16/09 10:11 AM Re: GFX Anomalies [Re: Zuki]  
Joined: Jan 2001
Posts: 25,138
RSColonel_131st Online biggrin
Lifer
RSColonel_131st  Online Biggrin
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
Try different settings in Catalyst. For example I noticed that in BoBII I get transparent aircraft and cockpit with Adaptive Antialiasing enabled. Best to run with a totally "clean" profile and not trying to force anything in drivers, then work from there.

#2901744 - 11/16/09 01:15 PM Re: GFX Anomalies [Re: RSColonel_131st]  
Joined: Oct 1999
Posts: 8,854
Allen Offline
Hotshot
Allen  Offline
Hotshot

Joined: Oct 1999
Posts: 8,854
Ohio USA
I run all my games using only the latest ATI driver and in-game settings. I have not had an issue for 3 or 4 years. Thing is, I do not play all the games -- so, that does not mean there are no problems to be had.

I've read articles that indicate most developers put all the "safe" video options in their in-game options page. If they leave something out of their own settings, its for a reason. AA is often left out. So, since I like how the games look using the in-game settings, I never feel like I have to use the Catalyst Control Center to over-ride in-game settings.

Still, some people like to do that a lot. I think because most games are developed on Nvidia hardware via TWIMTBP, Nvidia users have fewer issues overall when using a "control panel" to override the in-game settings. I think, in general, neither Nvidia nor ATI promise one can override every setting of every game and have it work. Also, it may work and be broken when a new driver arrives.

Anyhow, as RSC indicates, eliminate CCC overrides. That may help. To be sure they are eliminated, one could uninstall the CCC including any settings files -- while leaving the driver in place. If that worked, reinstall CCC.


Sapphire Pulse RX7900XTX, 3 monitors = 23P (1080p) + SAMSUNG 32" Odyssey Neo G7 1000R curve (4K/2160p) + 23P (1080p), AMD R9-7950X (ARCTIC Liquid Freezer II 420), 64GB RAM@6.0GHz, Gigabyte X670E AORUS MASTER MB, (4x M.2 SSD + 2xSSD + 2xHD) = ~52TB storage, EVGA 1600W PSU, Phanteks Enthoo Pro Full Tower, ASUS RT-AX89X 6000Mbps WiFi router, VKB Gladiator WW2 Stick, Pedals, G.Skill RGB KB, AORUS Thunder M7 Mouse, W11 Pro
#2901749 - 11/16/09 01:21 PM Re: GFX Anomalies [Re: Allen]  
Joined: Jan 2001
Posts: 25,138
RSColonel_131st Online biggrin
Lifer
RSColonel_131st  Online Biggrin
Lifer

Joined: Jan 2001
Posts: 25,138
Vienna, 2nd rock left.
Allen, while your approach is safe, it's unsatisfactory. For example FS2004 only has a "use Antialiasing" checkbox, no mention of 2x, 4x, 8x whatever. Unless your games are really nicely coded you leave a lot of GFX potential unused by defaulting the card settings.

I'm not familiar with that particular racing sim, but I see nothing "advanced" in the rendering.

The interesting thing to me is that it only happens to some cars, not others. That could mean the error is dependent either on certain MIPMAP settings (distance to camera) or on certain texture files.

#2901830 - 11/16/09 03:37 PM Re: GFX Anomalies [Re: RSColonel_131st]  
Joined: Apr 2002
Posts: 17,733
Joe Offline
Veteran
Joe  Offline
Veteran

Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
rFactor has an "Auto Detail FPS" option and a "visible cars" option. The former will remove graphics from the game in an attempt to meet your target FPS (which I set a 40, because below this framerate you start to lose the cues you need to drive the car). Auto Detail FPS can easily cause the missing body elements shown in your second image, although the first one looks weird.

The Visible Cars option will make cars appear and disappear as necessary to maintain the appropriate visible number. In your third image it doesn't look there are more than 3 cars in view, however, so I'm surprised that you're seeing this. I see this in busy races, occasionally at the start, where the cars in front of you disappear sometimes (not a good feeling).

I don't think this a hardware issues - it just requires some interpretation and explanation about how rFactor deals with graphics settings. You need to find the right balance between performance and visible details.


Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
They wokefied tomb raider !!
by Blade_RJ. 04/10/24 03:09 PM
Good F-35 Podcast
by RossUK. 04/08/24 09:02 AM
Gleda Estes
by Tarnsman. 04/06/24 06:22 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0