Hi Col.J.D.Landers,
Welcome from my sunny penthouse balcony, overlooking the water at Nha Trang in Vietnam.(having a pleasant holiday and just looking in on the forum)
The effect you are interested in is all done in the video card rather than on the CPU.
The video cards had processing units that are called Pixel Shader units and Vertex shader units.
These units are simple computer cores in their own right, and run special code fragments called "Shader Code". This code works on the vertex values of the polygons and on the pixel colors of each pixel themselves.
In something like a medium powered video card like the ATI/AMD HD4850, one will find around 800 of these shader processing units inbuilt in the card.(think of it as a specialised 800 core CPU) Basically the video card has computational power inbuilt that is maybe 10 to 100 times more powerfull than probably the most powerfull commercial based CPU available today, but they can only handle limited set of instructions.
For a modern Video card, that sort of effect barely even raises its heartbeat, let alone being considered any sort of major load.
The problem is that EAW is written and compiled to run in compatibility mode of DX6, and there is no feature set in there to run shader code on the video card under DX6.
The whole 3D rendering side of the EAW code would have to be rewritten, and the chance of that happening in the near future is probably nill.
Great to see you on the forum again.
Regards Syddy
