[quote=fuzzychickens]In online - what about server host being able to use setting so that players must to return to base and LAND to get credit for kills? Then, players need to take off from airfield to fight after landing.
That doesn't make sense.
We have special mode - capture airfields, which requires to land (and then take-off).
And in simple dogfight that was not the case even in real war - pilot got credit if someone has seen his kills. Of course, loosing his own plane wasn't good, but here mathematics of war (and scores in game) cames in - if you kill three planes and lost once, it is still great.
1946 you can have a server setting vary from (airstart, no stalls, laser gunnery, no cockpit, ect) <---- to ----> (takeoffs and landings, cockpit only, stalls, no icons, no external views, realistic gunnery, ect) and everything in between. You can restrict planesets to teams or allow anything for both teams. It works great.
There also about the same number of options in WoP. Takeoffs and landings option is replaced with special Mode.
That is exactly my point. Takeoffs and landings are part of special mode in WOP. The server host can't make them as seperate setting without being attached to "special" game mode.
When I flew with my online squad, we would fly servers that had user created scenarios setups. We could choose to go on a bombing run to take down ground targets or use team tactics and do some dogfighting. The server was setup so that a team could win by either taking out planes (on ground and in air) or by destroying a certain number of ground targets. You still got points for your individual kills, but you earned only 10% of those points if you died during the sortie, 50% if you bailed out, and 100% if you returned to base. Dying or losing the plane would cost a pilot or plane off your teams stock. Some people flew defense to protect against bomber attacks, some just went out looking for dogfights, and some went on bombing missions. Pilots took extra care of teammates and used good team tactics. Teammates did everything thing could to ensure a good sortie AND that as many as planes as possible returned to base.
My point is that the immersion factor is great when server hosts can design or run scenarios and use settings of their choosing to control the gameplay experience.
To say you have takeoffs and landings too is somewhat deceptive because it is attached to a specific game mode - capture the airfield - which by the way is not great for immersion. Nobody captures territory with airpower alone - at least not in WWII.
Again, I'm just saying the approach used in 1946 gave PC simmers the tools to design the scenarios THEY want to fly with the SETTINGS they want.
Rigid gameplay types and limited settings are features found in consoles. It's sad to see the in recent PC versions of games that shallow game depth of consoles is finding its way into PCs. Look at Modern Warfare 2 on PC- NO dedicated servers, lean function removed (from previous games), and no user created content of any kind possible. When the developers were asked why they made it like the console version they respond with, "Hey, it's vastly different, we let you use a mouse on the PC version!" Glad I cancelled my MW2 preorder.
Sounds to me like developers that release games on PC want this rigid gametype because it allows them to control content and gameplay experience, then developer can add a few gameplay types (that user community would have created themselves because it was lacking in the first place) and sell a sequel the next year or so for 50 bucks. There is already talk of a sequel for WOP, so this is the vibe I'm getting and it doesn't sound good.
Yea, PC games don't make much money, but slimming them down in depth so as to setup to sell sequels won't attract a huge fanbase. Even if you have to sell download content, you are better off than trying to sell a flight simmer essentially the same game with added features.
The flight sim community in 1946 added more features/options to IL2 1946 than BOP in its entirety contains (minus graphics of course) and I'm saying that without considering the MODS.