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#2898478 - 11/10/09 04:01 PM Re: ROF Campaign Released ***** [Re: DoolittleRaider]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
If you can manage it I would like to work with you. If you can send me your mission file I can try several things to isolate the cause of the performance issue. I do not experience this so I cannot test at home. What I want to do is modify the mission into several different configurations to find out what works.

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#2898529 - 11/10/09 07:25 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Besides the issues noted - any feedback?

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#2898556 - 11/10/09 08:15 PM Re: ROF Campaign Released [Re: Dobby]
RedVonHammer Offline
Member

Registered: 01/05/07
Posts: 428
Loc: Norway
Would be cool if I could attack enemy aerodromes and have them all scramble at me, maybe some of them are trying to land? Well too bad for them wink guaranteed method to get into some serious action and definitely something that will keep me busy, wreaking havoc among the enemy and giving a damn about my orders biggrin Nobody expects the German Strike Jasta! Join RvH`s strike Jasta today!

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#2898700 - 11/11/09 03:53 AM Re: ROF Campaign Released [Re: RedVonHammer]
Seiseki Offline
Junior Member

Registered: 11/06/09
Posts: 13
I'd love to see some instant action option available..
With a mission description describing a certain situation like "at 2000 feet you encounter/are ambushed by, a flight of Camels/SE5s/Spads, 500 feet above/below you"

Or just the option to start in flight, because the patrols I've been flying have been very long.

Also, when you start out, the other people in your squadron always start with 0 sorties 0 victories, would be cool if you could just randomize some numbers for the ones that aren't rookies.

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#2898736 - 11/11/09 05:27 AM Re: ROF Campaign Released [Re: Seiseki]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
The scramble thingie is one of the top priorities. At random aerodromes there will be aircraft waiting to go if the player flys over and triggers them. A caveate is that the performance can't be hurt too badly by the scrambled flights.

Randomising new squadron mates is also on the to-do list. I do not, however, want to bring in aces with any regularity. There is a fair bit of logic that can go into replacements and transfers but I do intend to get there.

As for quick action I will leave that to laser's QMB. He already does it pretty well and this code is not built for it.

As for mission length, I am of the opinion that time compression in RoF is not what it should be. I fly at x8 compression and it still takes me 10 minutes to go 50 KM. A little math tells me it should take about 3.

One thing that I could do is push the scout squadrons even closer to the front. I already made an effort to get all scout squadrons within 50KM of the front, but as noted above, that still makes for a long mission. Right now much of the flying time is consumed by getting there.

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#2898793 - 11/11/09 07:16 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Seiseki Offline
Junior Member

Registered: 11/06/09
Posts: 13
Yeah, there's really something wrong with the time compression..
I flew a regular career mission today and noticed the difference instantly..

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#2898944 - 11/11/09 11:02 AM Re: ROF Campaign Released [Re: PatrickAWilson]
DoolittleRaider Offline
Member

Registered: 12/05/04
Posts: 577
Originally Posted By: PatrickAWilson
....As for mission length, I am of the opinion that time compression in RoF is not what it should be. I fly at x8 compression and it still takes me 10 minutes to go 50 KM. A little math tells me it should take about 3.


YES!!! That is exactly what I have encountered...acft proceeding at a snail's pace in spite of IAS/TAS...when running supposedly at 8X TC. I thought it was something wrong with my Rig since I have not seen much discussion of this TC 'flaw' on the Forums.

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#2899061 - 11/11/09 01:55 PM Re: ROF Campaign Released [Re: DoolittleRaider]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Doolittle: Is time slow compression your performance issue or is it general flight. I got the impression that these missions cause a slide show on your computer. I experience very poor time compression but once I am in normal time the missions fly fine. If your problems go beyond TC then get in touch via PM. I want to figure out what is happening.

P.S. I am working to make the campaign more configurable.

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#2899337 - 11/12/09 03:27 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Feathered_IV Offline
Member

Registered: 09/28/05
Posts: 507
Loc: Australia
I have the same time compression issues too. It may be across the whole game though, rather than just your campaign.

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#2899857 - 11/12/09 06:04 PM Re: ROF Campaign Released [Re: Feathered_IV]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
I am pretty sure that what seems to be incorrect compression happens across all missions. It is more noticeable in RoFCampaign because of the more realistic distances involved. RoFCampaign missions flown without compression would be about 1 - 2 hours long, or about what they really were. In game campaign missions are much shorter.

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