Hi my fellow rotorheads!
I do not know if this subject is to be considered a question, complaint, observation, education, #%&*$# (I get censored?! It says "bull poop" by the way) or what. So please read it, contemplate about it and if you feel to comment on it, by all means do so.
Here we go:
I have played Longbow2 for some time now, but never felt like a great fan of the rockets. Anyhow, now I am trying to take the leap over to EECH and all the great mods the community has to offer. Even if I still have some… let say mental issues about using the rockets, I strive to overcome them. After reading
this article I jumped in to the cockpit to start blow things up!
With the US choppers the procedure are rather similar to the one in LB2, and it is explained exemplary in the article with god pictures and color-codes. For the Russian gunships it looked even better, with a nice step-by-step example of how to blow up a giant chimney in manual targeting mode.
But there was something wrong,
HORRIBLY wrong!
*PAM-PAM-PAAAAA!*(N.B. I just felt a little bit theatrical when writing this, sorry)The US procedure works like a charm, but when trying the one for Mi-28N and Ka-52 I could not hit anything. Not with an automatic targeting system on, nor in manual mode. I started to despair, “has the oh-so-annoying malfunction of the rocket targeting in LB2 been inherited by the Russian dittos in EECH?!” I thought.
In my strive to figure it out I saddle up in a Ka-52, loaded the bird with 80 S-8:s and turned a coast city in Cuba into a #%&*$# (again!) between Pearl Harbor -41 and Berlin -45. Now I will try to share my observations with you. If I got something wrong, please let me (and the others) know.
By the way, I am currently playing version 1.12.2.
Just for clarification:
aircraft datum (
AD) = the semicircle with wings at the center of the HUD for displaying bank (roll)
target marker (
TM) = the circle with range marks, fixated around a locked target
rocket sight (
RS) = the circle with a dot at the center that is supposed to mark were the rocket will hit
When the author of the mentioned article described different aiming principals, (s)he differentiate between using automatic targeting methods (i.e. radar or AI co-pilot) and manual targeting. But in my opinion there is actually better to differentiate between aiming for
LOCKED targets and
NOT LOCKED targets, because you can lock a target while in manual mode by hitting numpad [Enter] while pointing current “aimer” (EOS or HMS) at the target and after that the rest of the procedure (including lasing) is the same as for using automatic targeting methods.
Now, for
NOT LOCKED targets in manual mode the procedure in the article is quite correct, except in one detail: direction of the range calibrating laser. If the laser always pointed at the same spot as the RS, as it might do in real life, the procedure would lead to success. Unfortunately I discovered that the laser in EECH, with no automatic targeting methods chosen, always pointing straight forward. So to succeed you need to point the center of the
AD (
not the RS!) at your target, lase it ones,
KEEP THE AD AT THE TARGET, lase it a second time, now correct the pitch so that the
RS points at the same spot as the
AD when lasing, and
FIRE!The reason for you to lase the target twice is well described in the article.
The reason why the author succeed to blast the giant chimney away even though (s)he believe that the laser follows the RS is because at both lasings in that particular example, the AD and the RS are both pointing at the chimney resulting in a fairly correct range calibration and a hit.
When using an automatic targeting method to lock the target or when locking it in manual mode, the laser points at the same spot as the TM (i.e. at the locked target) and continually corrects the range calibration. Now I really want to believe that the procedure to hit a locked target with rockets is indeed supposed to be the one described in the article, as that would mean a consistent use of the RS, but I am sad to say that this is not the case in EECH. To get a hit on a locked target the
AD (
not the RS!) has to be aligned with the
TM, then
FIRE!Why the procedures in the article and the ones I have experienced differs so I do not know. Maybe due to unknown bugs or changes in later generations of the EXE?
With this little (?!) “essay” I do not want to declare the article I referring to as a complete failure, quite the contrary. The author has actually put together a very exemplar tutorial in all aspects except for the small flaws I have been whining about. But I felt to write about it so that other rotorheads with the same problems as me finally can succeed killing foes by rocket fire and hopefully the article gets an update, or I myself get a correction on what I have been doing wrong. So feel free to comment if you believe you have something to add the subject.
Thank You for the time You spent upon reading this, the oh-so-valuable time that You could have spent on close friends and family, or maybe to carry out the garbage an clean the dishes. But You chose to spent it on this. I truly appreciate that.
Yours sincerely
/Holton181