Forums » Air Combat & Civil Aviation » Falcon 4.0 » Trackir and AF in 2d and 3d pits


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#2893229 - 11/02/09 06:16 PM Trackir and AF in 2d and 3d pits
sobe Offline
Member

Registered: 02/19/01
Posts: 249
Loc: hollywood , fl usa
Is there still a problem using trackir in a 2d and/or 3d pit? In the 2d pit, my views go crazy and I cannot keep the monitor on the cockpit. In 3d, I cannot seem to center or pause and the movement is very slow. I have had no issues with trackir in other games. I am running version 37 of trackir which supports AF. I am also running the game in windows mode and with xp.

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#2893238 - 11/02/09 06:35 PM Re: Trackir and AF in 2d and 3d pits [Re: sobe]
sobe Offline
Member

Registered: 02/19/01
Posts: 249
Loc: hollywood , fl usa
It helps to check the right boxes. I forgot to check the pro clip box so trackir was all screwed up. My fault.

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#2895358 - 11/05/09 05:10 PM Re: Trackir and AF in 2d and 3d pits [Re: sobe]
Que Offline
Member

Registered: 09/29/03
Posts: 175
Loc: ATLANTA, GA., USA
Do you like track IR and would reccommend it ? Does it add anything to your enjoyment?

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#2895596 - 11/06/09 03:26 AM Re: Trackir and AF in 2d and 3d pits [Re: Que]
Torquatus Offline
Member

Registered: 05/07/04
Posts: 1334
Loc: Brisbane, Australia
Hi Que,

Yes and Yes. Let me qualify the second point ...

* You're fighting against multiple bandits, or even one bandit - you can look at the bandit, then check your wingie's six, then look back at the bandit. No remembering keypresses and wondering which bandit you're padlocking, just turn your head.

* You're cruising along over the FLOT, and have a couple of CBUs/GBUs left. You lean forward and out to see under the 'plane without having to bank. (note, this is only possible in OpenFalcon and FreeFalcon).

* You're landing, and instead of being vectored for a straight-in approach, you have to orbit for spacing then join on the base leg of the circuit (pattern?). You can look to see your orientation to and distance from the runway, then look back at where you're going. You can even look out for traffic that isn't directly ahead of you.

This is why I find 6DOF (where available) far more immersive.
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#2896118 - 11/06/09 03:29 PM Re: Trackir and AF in 2d and 3d pits [Re: Que]
bofman Offline
Member

Registered: 08/19/09
Posts: 115
Loc: Perth, Western Australia
Originally Posted By: Que
Do you like track IR and would reccommend it ? Does it add anything to your enjoyment?


Que, trackIR is probably the best investment a simmer can make, along with good quality controllers. Using the trackIR becomes second nature and is really quite natural. You realize how good it is when you inadvertently boot up your sim without it and have to revert to manual methods of looking around! I cant imagine using any sim again without one. They really are well made and the value for money is right on.
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TrackIR IV v5
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#2896274 - 11/06/09 10:32 PM Re: Trackir and AF in 2d and 3d pits [Re: bofman]
Que Offline
Member

Registered: 09/29/03
Posts: 175
Loc: ATLANTA, GA., USA
Good stuff. I have been thinking about one for a while. I would like to try it.

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#2896361 - 11/07/09 05:34 AM Re: Trackir and AF in 2d and 3d pits [Re: Que]
DaMan Offline
Junior Member

Registered: 11/07/09
Posts: 1
I have trackir 4 with clip and am using it with Falcon 4AF. Have had it for more then a year now so am fairly familiar with the basics. It performs very well with excellent fluidity in the virtual cockpit. (Not a 3d Pit.) However, in the 2D pit that I prefer performance is so stickp and clicky as to be useless. Is that a problem with a remediable problem with setup or is it a hardware/driver/software problem. Does the 2D or does a 3D cockpit (not available in AF) work any better.

In general and in relation to TIR issues I am thinking about trying Falcon OF and have two additional questions; specifically (1) does TIR or without 6DOF work any better there (2)does my rig, a P5 running at 3.01 Gig and 6Gig of mem and an NVIDIA 9800 have enough muscle to run the allegedly quirky Falcon OF efficiently.

One additional question please if you know or can point me to an answer. How much better, worse or the same will any of the falcon or TIR configurations perform on WINDOWS 7? Any info regarding the various issues will be most appreciated. Thanks.

DaMan

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#2898441 - 11/10/09 02:30 PM Re: Trackir and AF in 2d and 3d pits [Re: DaMan]
Chrisreb Offline
Junior Member

Registered: 12/04/05
Posts: 24
Loc: Southampton UK
Have used Track IR 4 Pro for a couple of years on F4AF and would echo the positive comments above. Only use it in the 3d cockpit.

Tested it in Windows 7 using the new Track IR 5 software with the Track IR4 pro and it all works fine at 1680 x 1050 on a GTX 275 Core 2 4x2.4GHz and 4GB Ram

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#2982404 - 03/24/10 02:19 PM Re: Trackir and AF in 2d and 3d pits [Re: Chrisreb]
Vegas Offline
Member

Registered: 06/01/06
Posts: 231
Loc: USA
So... is there any way to 'smooth out' the TrackIR response in 2d mode? I'm talking in F4AF and wouldn't even need the virtual pit IF I could get the same response in the 2d pit.

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#2982462 - 03/24/10 04:40 PM Re: Trackir and AF in 2d and 3d pits [Re: Vegas]
burner188 Offline
Junior Member

Registered: 06/30/09
Posts: 25
Loc: Layton, UT
Be interesting to know if there was a way. I played around with mine quite a bit to make the 2d experience "smoother". No dice. I got annoyed and simply unchecked the box for Trackir in 2d. I've since adapted and have become pretty efficient at maneuvering through the 2d pit with my hat switch.


Edited by burner188 (03/24/10 04:42 PM)

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