I haven't updated this thread for quite some time now, so I guess it's about time

Not that nothing has happened, but it's mostly things which doesn't show up as much in screenshots. Like working on the radar modelling. But some things do show in screenshots.
I've been working on updating the HUD a little. First of all I've increased the resolution of the HUD texture, and I've made sure it remains the same size (relative to the screen) no matter what resolution you use. Though the higher HUD resolution does look a little squished when you run at 640x480... Do anyone still use that low resolution?
Also the radar is now able to show target markers on the HUD (if you enable the C-scope button on the radar MFD page), which looks like this:

Also for the Terrain Profile Mode (which is mostly for navigation in bad visibilty) the radar will draw profile lines on the HUD (also only if the C-scope button is enabled)

It will also show obstacles and hazzards the radar detects, like buildings, antennas and power pylons:

I've also worked a bit on the MFD pages, but mostly smaller changes. One which has had a bigger overhaul is the weapons page, this is for the gun. It now allows you to select burst size and put the gun in fixed mode (where it only fires straight ahead).
