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#2869472 - 09/29/09 05:57 AM ArmA2 Mods and Add-ons, master thread...
Magnum Offline
XBL: Magnum SimHQ
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Registered: 01/27/03
Posts: 14202
Loc: Naples, Florida
This is only for sharing the news or information... please no comments in this thread... Please provide links if able.

Armed Assault 2 mods and add-ons.

BTW... Any mods or add-ons listed in this thread are "use at your own risk", and none of these mods are required to play on the SimHQ server.

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#2869825 - 09/29/09 01:25 PM Re: ArmA2 Mods and Add-ons, master thread... [Re: Magnum]
Brennus Offline
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#2869885 - 09/29/09 02:57 PM Re: ArmA2 Mods and Add-ons, master thread... [Re: Brennus]
sharpe26 Offline
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Registered: 09/13/02
Posts: 475
Loc: Maastricht, Holland
here are a couple I really wanted to have installed and do

http://www.armaholic.com/page.php?id=7548

http://forums.bistudio.com/showthread.php?t=84253

http://www.armaholic.com/page.php?id=7423

I also use this little tool to activate and deactivate the mods. I can use the installed ARMA2 shortcut to keep my game vanilla.

http://forums.bistudio.com/showthread.php?t=81060
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#2869949 - 09/29/09 04:35 PM Re: ArmA2 Mods and Add-ons, master thread... [Re: sharpe26]
NoUseForAName Online   grunt
SimHQ Member

Registered: 11/02/04
Posts: 3437
Loc: Colorado
I'm using
GTDMods:
Binoculars- adds a heading readout when looking thru binos
Compass - makes the compass with higher contrast colors so it's easier to see
Plants/Clutter - stops the grass and bushes from "growing" as you get closer, also adds FPS

Fixed Range Nightvision: Makes the brightness of the HDR with NV goggles manually adjustable on-the-fly.

JTD Fire and Smoke: Changes the smoke and adds the ability for forests, houses, and bushes/plants to catch fire.

LandTex 1.0: Changes the texture of the terrain to look better at long distance/while flying

SakuraChan mods:
Night Lighting Effects - Better looking lights from vehicles and streetlamps. No more 'cones'
Weapon Smoke Replacement - No more lame "puffs" of smoke from rifles
Non-blinding lights - Makes the sun and vehicle lights less 'blinding'

AT_GUI pack - Changes FOV, chat box location, disables peripheral markers...basically TrueMods GUI for Arma2

HiFi A-10 Sounds - Changes A-10/Harrier weapon and engine sounds. Once you hear the GAU-8 fire overhead you'll never look back biggrin

Sound of War
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#2871363 - 10/01/09 05:17 PM Re: ArmA2 Mods and Add-ons, master thread... [Re: NoUseForAName]
December Online   content
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Registered: 08/11/07
Posts: 1457
I am using many of the above. A-10 also has a camo pack.

and this

Reduced voices

Cuts out all the radio chatter.

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#2872066 - 10/02/09 02:18 PM Re: ArmA2 Mods and Add-ons, master thread... [Re: December]
NoUseForAName Online   grunt
SimHQ Member

Registered: 11/02/04
Posts: 3437
Loc: Colorado
Deadfast's Chat position fix - Fixes the chat text to properly align to the bottom of the screen. I was using AT_GUI, but this one aligns it a little better
_________________________
Standard Films: Black Winter

MoBo: ASUS Commando
PSU: OCZ GamerXtreme 700w
CPU: Intel C2D E6400 2.13GHz OC'd ->3.2GHz
RAM: 3GB Kingston HyperX DDR2 low-latency PC8500
GPU: BFG GTX260 core 216 Extreme OC edition
Display: LG Flatron 19" @ 1280x1024
OS: Win7 32bit RC 7100; WinXP 32bit w/SP3
Audio: On-board AC'97 w/ Sony 5.1 surround

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#2878865 - 10/13/09 05:26 AM Re: ArmA2 Mods and Add-ons, master thread... [Re: NoUseForAName]
vilas Offline
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Registered: 05/12/09
Posts: 1

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#2890963 - 10/30/09 08:16 AM Re: ArmA2 Mods and Add-ons, master thread... [Re: vilas]
Spede Offline
SimHQ Junior Member

Registered: 03/01/09
Posts: 19
Loc: Earth
Performance boosters:

PROPER - Buildings Tweak Visuals - Low
http://www.armaholic.com/page.php?id=7279

PROPER - Vegetation Tweak Visuals - Low
http://www.armaholic.com/page.php?id=7252

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#2896167 - 11/06/09 05:19 PM Re: ArmA2 Mods and Add-ons, master thread... [Re: Spede]
jt_medina Offline
SimHQ Junior Member

Registered: 07/06/05
Posts: 67
Loc: España
Here there is a new one

Sahrani Evolution mod
This mod will let you play the original ARMA 1 maps. I find it very interesting.

http://forums.bistudio.com/showthread.php?t=82321

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#2898796 - 11/11/09 07:21 AM Re: ArmA2 Mods and Add-ons, master thread... [Re: Magnum]
jt_medina Offline
SimHQ Junior Member

Registered: 07/06/05
Posts: 67
Loc: España
Mando Missile ArmA for ArmA 2

http://forums.bistudio.com/showthread.php?t=89912

Quote:
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.




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