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#2895440 - 11/05/09 07:39 PM
Re: Vista 64 kicking my arse...
[Re: BammerVB]
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TAW 2.0 Beta Tester
SimHQ Member
Registered: 01/26/02
Posts: 2370
Loc: 3rd Stone from the Sun !!
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did you try running in WinXP Compatibility??
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Intel PIV 3.8Ghz HT / Asus Striker II Formula / OCZ 4GB Memory / 2 BFG GeForce 7950GT's OC SLI / Audigy 2 ZS / Sharp DLP XR-10XL / 45" Screen / X52 HOTAS /
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#2895608 - 11/06/09 04:04 AM
Re: Vista 64 kicking my arse...
[Re: BammerVB]
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SimHQ Junior Member
Registered: 06/21/08
Posts: 13
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I've been running it on Windows 7 x64 (not the same I know) Core i7 920 GTX260 (191.07 driver) I run it only for debug, so I can't vouch for actual flight/controller performance. I've seen some strange freeze issues with the front-end UI - but the game itself in campaign mode has been rock solid (including following flights in 3D, not just the mapping). I also did the eech.ini delete thing (a few times - I like to play around!) and then adjusted a few things - my graphics section is below: Not sure what machine you have, but I get ~180fps in a non-debug build (equivalent to 1.12.2) with a Taiwan campaign, with the settings below - of which the only odd one is "notnl=1" I think. You might need a smaller cbar, depending on your machine. Oh and this is running in windowed mode at 1024 x 768 IIRC. If you're feeling lucky there's also a Beta driver (195.39) from the end of last month - they claim it has 200 bugfixes, so you never know nVidia Drivers
[Graphics and Textures]
cbar=40000.0 # distance that city blocks resolve (n = meters) (def = 500)
fs=0 # full screen mode (0 = window mode, 1 = full screen mode) (def = 1)
mfr=120 # maximum visual frame rate (n = frame rate) (def = 30)
32bit=1 # 32-bit rendering (0 = off, 1 = on) (def = 1)
nrt=0 # rendering to texture (0 = enabled, 1 = disabled) (def = 0) (disable in case of visual problems with MFDs or TADS)
notnl=1 # GeForce "TnL" support (0 = enabled, 1 = disabled) (def = 0)
nodx9zbufferfix=0 # Disable the dx9 zbuffer fix introduced in 1.11.1. In case it causes graphical problems
3dreset=0 # reset screen resolution to 640x480 (0 = off, 1 = on) (def = 0)
dxtm=1 # DirectX texture management (should fix "unable to allocate hardware slot" error) (0 = off, 1 = on) (def = 0)
cg=0 # (clean graphics) re-installs graphics files (0 = off, 1 = on) (def = 0)
palette=0 # use textures.pal (if videocard supports it) (0 = off, 1 = on) (def = 1) (recommended = 0)
eofullrange=0 # eo ranges near to max fog distance (and objects are drawn up to it) 1=yes 0=no
render-tree-shadows=1 # 1=yes 0=no
high_lod_hack=1 # [EXPERIMENTAL!] Enables highest level-of-detail models at far distances. Nice for higher FOVs, bad for FPS (esp. near cities)
dwash=1 # rotor downwash (dust) (0 = off, 1 = on) (def = 1)
restricted_nvg_fov=1 # night vision restriction (0 = off, 1 = on) (def = 1)
russian_nvg_no_ir=0 # russian night vision has no FLIR (0 = off, 1 = on) (def = 0)
colourmfd=1 # MFDs will use colour when available (0 = off, 1 = on) (def = 1)
highreshud=1 # high resolution HUD (0 = off, 1 = on) (def = 1)
tsdrender=1 # TSD render options (0 - 4) (def = 0 (contours only))
tsdpalette=3 # TSD palette options (0 - 2) (def = 0)
tsdenemy=0 # TSD showing red force blue force colours (0 = off, 1 = on) (def = 1)
tsddetail=0 # TSD in high detail (0 = off, 1 = on) (def = 0)
texture_colour=2 # Use texture colours and noisemaps directly. [WARNING!] Use only with correct texture packs. (0 = off, 1 = on, 2 = also use noisemap for higher resolution) (def = 0)
texture_filtering=1 # [EXPERIMENTAL!] texture blending (reacts to anisotropic filter setting) (0 = off, 1 = on) (def = 0)
mipmapping=1 # mipmapped textures (dds files). [WARNING!] Use only with correct texture packs. (0 = off, 1 = on) (def = 0)
dynamic_water=1 # dynamic water textures (0 = off, 1 = on) (def = 0)
night_light=0.7 # night light darkness level (0.0 - 1.0) (0.0 = fully dark, 1.0 = less dark) (def = 1.0)
persistent_smoke=1 # Burning targets emitting smoke for a long time. [Warning!] CPU intensive. (0 = off, 1 = on) (def = 1)
themes=2 # comma-separated list of directories for alternate psd files
Edited by Executioner (11/06/09 04:08 AM)
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#2897058 - 11/08/09 12:59 PM
Re: Vista 64 kicking my arse...
[Re: BammerVB]
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SimHQ Junior Member
Registered: 02/23/07
Posts: 72
Loc: Detroit, MI, USA
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BammerVB, I'm running it in Vista 64 bit with no issues, but I have ATI graphics. Game is installed in C:/Games/Razorworks and backed up on a second D: drive. I can launch the game separately from either drive. Works with UAC on or off. With the ATI drivers, Catalyst AI is turned off (mouse pointer isn't visible with it on). So, it is possible.
Since your vid card is different than the one I use, wasn't too sure if my confirmation would help much. If you haven't tried so yet, I would suggest you turn the exotic features off (both for your card and EECH.ini) until you figure out what's causing the problem. When deleting the eech.ini and game.cfg files, they may regenerate with settings you still need to go in and edit (default may not be compatible). Also, you can try toggling the nodx9zbufferfix=0, 3dreset=0, dxtm=0, and cg=0 settings. I'm sure what I'm suggesting is obvious, but its worth a try because your problem is not Vista. It sure sounds like it's related to the driver settings or performance of the driver.
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