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#2860794 - 09/15/09 01:11 AM Re: Sound query v112 [Re: Colonel_Kurtz]
arneh Online   content
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Registered: 06/18/06
Posts: 2213
Loc: Oslo, Norway
The sound named something with turbine (one external and internal sound). For the Apache it's the ones called aprotorit and aprotoret (it = internal turbine, et = external turbine), and for the Mi-28 harotorit and harotoret.

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#2860799 - 09/15/09 01:41 AM Re: Sound query v112 [Re: arneh]
Colonel_Kurtz Offline
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Registered: 01/29/07
Posts: 1142
Loc: Australia
Originally Posted By: arneh
The sound named something with turbine (one external and internal sound). For the Apache it's the ones called aprotorit and aprotoret (it = internal turbine, et = external turbine), and for the Mi-28 harotorit and harotoret.


Judging by the file names, and quick listen with adobe they are the rotor sounds for each aircraft.

1. So is it the rotor sound volume that is varied when you input collective?

eg: increase collective internal rotor volume increases, and decrease collective internal rotor volume decreases. Is that correct? or is there more to it?

2. If i edit the volume of these sounds from within my audio folder, do i also need to repack the sound.dat, or is it as simple as editing the selected pcm itself?

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#2860808 - 09/15/09 02:29 AM Re: Sound query v112 [Re: Colonel_Kurtz]
arneh Online   content
Member

Registered: 06/18/06
Posts: 2213
Loc: Oslo, Norway
Originally Posted By: Colonel_Kurtz
Judging by the file names, and quick listen with adobe they are the rotor sounds for each aircraft.

1. So is it the rotor sound volume that is varied when you input collective?



No, it's another sound. But can't remember now which one, I will have to dig a little when I get home to figure out which.

But if all you want to do is change the sound level then it's better to just let firebird adjust the volums from inside the game then changing the sound effects.

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#2860813 - 09/15/09 02:43 AM Re: Sound query v112 [Re: arneh]
Colonel_Kurtz Offline
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Registered: 01/29/07
Posts: 1142
Loc: Australia
OK no worries, thanks for the quick response smile

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#2895286 - 11/05/09 02:51 PM Re: Sound query v112 [Re: FireBird_[WINE]]
Holton181 Offline
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Registered: 11/05/09
Posts: 9
Loc: Göteborg, Sweden
Originally Posted By: FireBird_[WINE
]I have recompiled the exe, maybe it will help.

http://rapidshare.de/files/48325364/COHOKUM_12SEP09_SND.rar.html


Can you pleas re-up this?
When trying to download it says:
"This file has been deleted.
Reason: No download for a longer period. Inactivity-timeout exceeded."

Thanks for your efforts!
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#2895568 - 11/06/09 02:12 AM Re: Sound query v112 [Re: Holton181]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
Originally Posted By: Holton181
Can you pleas re-up this?


Link- http://rapidshare.com/files/303119344/COHOKUM_12SEP09_SND.rar.html

Remember this is only a test exe by FireBird. I think we will have to wait for the next update for a more complete fix. Definatly an improvement with external sounds for my hardware though.

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#2895716 - 11/06/09 07:19 AM Re: Sound query v112 [Re: Colonel_Kurtz]
Holton181 Offline
Junior Member

Registered: 11/05/09
Posts: 9
Loc: Göteborg, Sweden
Thank you Colonel_Kurtz for the quick response, and thank you FireBird for the test exe!!
It is thanks to people like you one can still believe in the good of humankind wink
And the sounds are indeed back (except the ARNEH-sounds)!!
Locking forward to the real update, hope it will be here soon.


PS och du ARNEH, även om det inte hör just hit så ser jag verkligen fram emot kommande uppdateringen av Apache:n som jag läst om. Blir spännande att testa dom nya MFD-funktionerna, ser GRYMT bra ut!
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Due to the recession, to save on energy costs, the light at the end of the tunnel will be turned off.
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#2896798 - 11/08/09 12:02 AM Re: Sound query v112 [Re: Holton181]
Colonel_Kurtz Offline
Member

Registered: 01/29/07
Posts: 1142
Loc: Australia
Originally Posted By: Holton181
And the sounds are indeed back (except the ARNEH-sounds)!!


Yes thats right. If you like to cold start your heli, then all the ramp start sounds are barely audible. After take off the sound that goes with collective input is also barely audible.

This parameter seems to be invalid from what ive experienced -

external_sounds_volume=1.0 # volume for external sounds when in cockpit (n = Volume, 1.0 = full, 0.0 = silent) (default = 1.0) (good realistic value = 0.4)

I hope its fixed in the next update, as the ambience is of a lesser quality than some previous builds.


Edited by Colonel_Kurtz (11/08/09 12:03 AM)

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