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#2833691 - 08/03/09 07:19 AM Current build of EECH
RyanM Offline
SimHQ Junior Member

Registered: 06/01/06
Posts: 59
Loc: Tulsa, OK, USA
I love EECH, one of my favorite flight sims out there. And after not playing for a couple years its amazing to see how far the game has come. But im still facing a few problems (some that I have had since the last time I played like 2 years ago.)

1: RAH-66 cockpit texture bug. When looking into the cockpit from the external view the cockpit floor textures show up as red and white lines. I thought I remember a fix for it back before I stopped playing but I can't really remember. Anybody else have this problem? Anybody know a fix?

2: The AI and/or autopilot will crash sometimes when they are landing. Kind of like they hit something. They just blow up. Not really a good thing when you are losing helicopters because they can't land. Anybody else experiencing this?

3: I also have a problem of the missions not ending when I land. So when I end the mission through the map I go back and look at the helo I was flying and it's just sitting there, engines on, rotors spinning, like the mission never ended. Use to be when you hit your last waypoint and landed the camera would go to a external view of the helicopter, circling around it and the mission would have been ended. Doesn't seem to be working now.

4: UH-60's on strike missions. When they get to the target area they take cover and start to bob-up and get ready to engage like usual, but they don't engage. They act as if they no longer have AGM-114's (even though its still shown on the helicopter) or like they are not able to fire them (like they have no radar, which if I remember the helicopter doesn't have radar anymore with the latest build but that may be what is causing this AI problem). So they just sit there..bobbing up and down from behind cover...saying "seeking firing position" over and over and over again. This keeps going until either they get shot down, or the you the player destroys there objective for them. (maybe we can prevent the UH-60's from going on strike missions at all, or figure out a way to let only the AI use radar so that way at least this won't happen, or just figure out a way to get rid of the UH-60's AGMs all together.)

5: Also I think helicopters on recon missions need to become a little more concerned about avoiding the enemy. It would be cool if there was a way to make the computer program the waypoints based on a route that avoids undue enemy contact, or waypoints that allow the AI to fly map-of-the-earth, staying behind mountains and trees lines as to avoid direct contact with enemy SAMs. I see way to many OH-58's (a helicopter that I would think would do anything it can to avoid enemy contact) start to engage SAMs and get blown the hell out of the sky.


These are the biggest problems I have noticed other then the ones that have been in the game since it was released (like how strange the fixed wing fighters operate in this game) Even after all these years EECH is still a amazing flight sim, and it keeps getting better. I really don't know if any of these things can be fixed/done/added/corrected (whatever the word) but who knows, I still remember a day when people were saying we would never have a new cockpit for the AH-64 and look at it now, a beautiful cockpit for both the AH-64 and the Hind. We can only hope for the best.

(By the way. I am using the latest build 1.12.2)


Edited by RyanM (08/03/09 07:23 AM)
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#2833711 - 08/03/09 07:36 AM Re: Current build of EECH [Re: RyanM]
arneh Offline
SimHQ Member

Registered: 06/18/06
Posts: 1896
Loc: Oslo, Norway
Originally Posted By: RyanM
1: RAH-66 cockpit texture bug. When looking into the cockpit from the external view the cockpit floor textures show up as red and white lines. I thought I remember a fix for it back before I stopped playing but I can't really remember. Anybody else have this problem? Anybody know a fix?



Yeah I've seen a solution mentioned. I think it was something about a missing fire extinguisher texture or something like that. Possibly just for desert camo. Try searching, I don't remember the details.

Quote:
3: I also have a problem of the missions not ending when I land. So when I end the mission through the map I go back and look at the helo I was flying and it's just sitting there, engines on, rotors spinning, like the mission never ended.



It's not supposed to end automaticly. Press Ctrl+Q to end the mission.


Quote:
4: UH-60's on strike missions. When they get to the target area they take cover and start to bob-up and get ready to engage like usual, but they don't engage. They act as if they no longer have AGM-114's (even though its still shown on the helicopter) or like they are not able to fire them (like they have no radar, which if I remember the helicopter doesn't have radar anymore with the latest build but that may be what is causing this AI problem).


They don't have AGM-114s anymore (even if they're still in the 3D model), just rockets. And they don't have radar, though i doubt that is the problem for AI.

Quote:
So they just sit there..bobbing up and down from behind cover...saying "seeking firing position" over and over and over again.



That's obviously not supposed to happen. Will have to debug it when I get back home, as I can't say what is the problem until I see it.


Quote:
5: Also I think helicopters on recon missions need to become a little more concerned about avoiding the enemy. It would be cool if there was a way to make the computer program the waypoints based on a route that avoids undue enemy contact, or waypoints that allow the AI to fly map-of-the-earth, staying behind mountains and trees lines as to avoid direct contact with enemy SAMs. I see way to many OH-58's (a helicopter that I would think would do anything it can to avoid enemy contact) start to engage SAMs and get blown the hell out of the sky.


I agree that better AI would be nice. But chosing a good route to follow is a non trivial problem, and the current algorithm isn't that bad all things considered.

I think maybe a bigger problem is that the AI has no sense of self preservation, they will keep fighting until they die instead of realising when they're in an impossible sitution and retreat.

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#2833761 - 08/03/09 08:29 AM Re: Current build of EECH [Re: arneh]
RyanM Offline
SimHQ Junior Member

Registered: 06/01/06
Posts: 59
Loc: Tulsa, OK, USA
The UH-60 problem is really a pain. They just act as if they can't engage. It seems like the AI is still trying to use the AGM-114's even though they are not there anymore.

Ok Ctrl-Q. Thats good. I thought it was a bug cause I was remembering back when all you had to do was hit you last wayppoint and land and the mission would automatically end.

And yea I agree that the AI is a bit to aggressive at times.
_________________________
My PC: "Intel Core 2 Due 6700, at 2.85GHz....EVGA NForce 680i SLI motherboard....2GB of DDR2 RAM....NVIDIA GeForce 7950 GX2 w/t 1GB....Creative SoundBlaster X-Fi"

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#2835948 - 08/06/09 10:29 AM Re: Current build of EECH [Re: RyanM]
RyanM Offline
SimHQ Junior Member

Registered: 06/01/06
Posts: 59
Loc: Tulsa, OK, USA
So arneh. Where you able to recreate the UH-60 bug? Find out what was causing it? Or is it just a problem on my side?
_________________________
My PC: "Intel Core 2 Due 6700, at 2.85GHz....EVGA NForce 680i SLI motherboard....2GB of DDR2 RAM....NVIDIA GeForce 7950 GX2 w/t 1GB....Creative SoundBlaster X-Fi"

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#2835950 - 08/06/09 10:32 AM Re: Current build of EECH [Re: RyanM]
arneh Offline
SimHQ Member

Registered: 06/18/06
Posts: 1896
Loc: Oslo, Norway
I won't be home for another month.

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#2837531 - 08/09/09 04:49 AM Re: Current build of EECH [Re: RyanM]
dfang Offline
SimHQ Member

Registered: 09/04/03
Posts: 1776
Loc: Micco,Fl
To solve problem number 1 use the texture called 66_FIRE_EXTINGUISHER-D.bmp found: Here under Miscellaneous.. :),,slip it in your Camo folder..

Originally Posted By: RyanM
I love EECH, one of my favorite flight sims out there. And after not playing for a couple years its amazing to see how far the game has come. But im still facing a few problems (some that I have had since the last time I played like 2 years ago.)

1: RAH-66 cockpit texture bug. When looking into the cockpit from the external view the cockpit floor textures show up as red and white lines. I thought I remember a fix for it back before I stopped playing but I can't really remember. Anybody else have this problem? Anybody know a fix?

2: The AI and/or autopilot will crash sometimes when they are landing. Kind of like they hit something. They just blow up. Not really a good thing when you are losing helicopters because they can't land. Anybody else experiencing this?

3: I also have a problem of the missions not ending when I land. So when I end the mission through the map I go back and look at the helo I was flying and it's just sitting there, engines on, rotors spinning, like the mission never ended. Use to be when you hit your last waypoint and landed the camera would go to a external view of the helicopter, circling around it and the mission would have been ended. Doesn't seem to be working now.

4: UH-60's on strike missions. When they get to the target area they take cover and start to bob-up and get ready to engage like usual, but they don't engage. They act as if they no longer have AGM-114's (even though its still shown on the helicopter) or like they are not able to fire them (like they have no radar, which if I remember the helicopter doesn't have radar anymore with the latest build but that may be what is causing this AI problem). So they just sit there..bobbing up and down from behind cover...saying "seeking firing position" over and over and over again. This keeps going until either they get shot down, or the you the player destroys there objective for them. (maybe we can prevent the UH-60's from going on strike missions at all, or figure out a way to let only the AI use radar so that way at least this won't happen, or just figure out a way to get rid of the UH-60's AGMs all together.)

5: Also I think helicopters on recon missions need to become a little more concerned about avoiding the enemy. It would be cool if there was a way to make the computer program the waypoints based on a route that avoids undue enemy contact, or waypoints that allow the AI to fly map-of-the-earth, staying behind mountains and trees lines as to avoid direct contact with enemy SAMs. I see way to many OH-58's (a helicopter that I would think would do anything it can to avoid enemy contact) start to engage SAMs and get blown the hell out of the sky.


These are the biggest problems I have noticed other then the ones that have been in the game since it was released (like how strange the fixed wing fighters operate in this game) Even after all these years EECH is still a amazing flight sim, and it keeps getting better. I really don't know if any of these things can be fixed/done/added/corrected (whatever the word) but who knows, I still remember a day when people were saying we would never have a new cockpit for the AH-64 and look at it now, a beautiful cockpit for both the AH-64 and the Hind. We can only hope for the best.

(By the way. I am using the latest build 1.12.2)

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#2895145 - 11/05/09 11:54 AM Re: Current build of EECH [Re: dfang]
Nasty Offline
={TTU}=Nasty
SimHQ Junior Member

Registered: 09/02/08
Posts: 56
Loc: Phoenix, AZ
Dfang, thanks for fixing the red & white cockpit floor. Seeing candy striped cockpits was ruining my immersion.

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