Forums » Air Combat & Civil Aviation » European Air War » South Pacific Air War (SPAW) released.


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#2895130 - 11/05/09 11:32 AM Re: South Pacific Air War (SPAW) released. [Re: miamieagle]
VonBeerhofen Offline
3DZ Master/Campaign Designer
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Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
It's kind of sad to see people react with words like troll or worse when someone is providing genuine feedback, I guess some people still think they're Neanderthal instead of rational grownups. It's quite appearent that one should go oooh and aaah even when an addon runs crappy. I can only say that I have about the most powerfull system of the Launchpad members and allthough they're free to give things a try it's not really recommended to em. Unlike me they don't have the money to buy a new high end system.

I mannaged to get things going and I found the culprit of the bad framerates. A bit of analysing, hexediting and messing about solved the problem.
More problems were noticed with left and right snapviews, they wouldn't stay fixed and moved about irrattically. I couldn't repadlock groundtargets after first padlock and switching views.
The pilotmap switched on and off with FPS which made reading it very tiresome.
Seeing the single tile PTII terrainset and original elevations didn't add much to immersiveness and made the terrain look boring (as it was in PTII), a few islands appeared to have waterproperties seeing watersplashes with bullet impacts. On top of that I think my D3D videocard was only capable of reading the lores tiles and textures but it was quickly fixed.
Having done a lot of research on the right order of the battle I wasn't really impressed with the historic accuracy of the frontlines. I did like the carrier take off (once fps was fixed) as well as the groundbattle effect.

I probably could have said lots more but to be honoust I lost interest and went back to the current version of PTIII without remorse. Good luck with fixing the problems and thx for the promised support.

VonBeerhofen
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#2895134 - 11/05/09 11:36 AM Re: South Pacific Air War (SPAW) released. [Re: VonBeerhofen]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2514
Loc: Cape Charles, Virginia, USA
Don't let the door hit you in the ass on the way out.
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#2895137 - 11/05/09 11:40 AM Re: South Pacific Air War (SPAW) released. [Re: Rotton50]
VonBeerhofen Offline
3DZ Master/Campaign Designer
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Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
Sorry to disappoint you Rotton but I'm not on my way out, not with so many people in Launchpad relying on me.

VonBeerhofen
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#2895139 - 11/05/09 11:45 AM Re: South Pacific Air War (SPAW) released. [Re: VonBeerhofen]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2514
Loc: Cape Charles, Virginia, USA
Then do everyone, including yourself, a favor just stay out of our posts.

Remember what happened the last time you tried to trash SPAW.
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#2895150 - 11/05/09 12:01 PM Re: South Pacific Air War (SPAW) released. [Re: MrJelly]
ezlead Offline
Junior Member

Registered: 06/07/06
Posts: 70
Loc: Sycamore,Illinois
To the ModSquad:
I downloaded SPAW and I have flown several single missions.

You people are unbelievable! No wonder it took so long for the release.
This is one of the best single projects that has ever been done for EAW.
It is a tremendous effort.
SALUTE!! You have renewed my interest in an old favorite.
I am looking forward to more of the new formatted projects from all of the community.

VERY WELL DONE--BRAVO ZULU to all involved.

ezlead

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#2895175 - 11/05/09 12:35 PM Re: South Pacific Air War (SPAW) released. [Re: ezlead]
VonBeerhofen Offline
3DZ Master/Campaign Designer
Hotshot

Registered: 10/16/02
Posts: 6758
Loc: Zandvoort, N-H, Netherlands
I didn't trash anything Rotton, I merely debated something which was perceived as a stab in the back. I also don't recall anything happening except the usual Neanderthal remarks from you and the others, just like the ones above.

I suppose it's OK for you guys to invade my threads and move attention to your own stuff, in which case it's OK for me to invade your threads and move attention to my stuff, like the FXEXE and PTIII.
As I said, I'm no longer interested or worried, more amused, smile





and that's just the old version. Feel free to do what I know you do best and what you accuse others of doing.

VonBeerhofen
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#2895176 - 11/05/09 12:36 PM Re: South Pacific Air War (SPAW) released. [Re: VonBeerhofen]
Rotton50 Offline
Senior Member

Registered: 02/06/06
Posts: 2514
Loc: Cape Charles, Virginia, USA
Don't go away mad, just go away.

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#2895199 - 11/05/09 01:13 PM Re: South Pacific Air War (SPAW) released. [Re: Rotton50]
Shreck Offline
Member

Registered: 06/01/06
Posts: 949
Loc: lost in Tulsa
congrats guys!! thumbsup
BTW,the P-40 FPS issue was solved years ago,do a search onit,one of the 3DZs is huge,and wrong,once replaced it rendered normally and the FPS issue went away...do a forum search around 2005,maybe 2006 beercheers
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#2895262 - 11/05/09 02:21 PM Re: South Pacific Air War (SPAW) released. [Re: Shreck]
iron mike Online   tunes
Senior Member

Registered: 02/09/07
Posts: 3358
Loc: Maryland, USA
There, he rises and beckons...

Sherckster, can you get us any closer to the post you are mentioning. Oh yeah, cheers to you.
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#2895267 - 11/05/09 02:28 PM Re: South Pacific Air War (SPAW) released. [Re: Shreck]
Colonel Kern Offline
Member

Registered: 04/16/03
Posts: 1057
So far so good with me. I do need to stress it a bit more.

Older rig: 2.6 P4 with 2G ram and 512M Geforce 6800GT. Current drivers.

Seems to run fine at 1024x768 in D3D in XP. No 7xxx errors.

Also seems to work fine on my Win98 partition with a 16M Voodoo3 and 512M Ram.

Very nice work.
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"They're not toys. They're collectables."

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