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#2894794 - 11/05/09 02:34 AM Re: South Pacific Air War (SPAW) released. [Re: stelto]
Rotton50 Online   smile
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Registered: 02/06/06
Posts: 1993
Loc: Cape Charles, Virginia, USA
I wondered how long it would take the troll to come out from under the bridge.

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#2894801 - 11/05/09 03:28 AM Re: South Pacific Air War (SPAW) released. [Re: MadProf]
vonOben Offline
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Registered: 01/07/01
Posts: 2352
Loc: Skane, Sweden
Congratulations guys.

band

I know you have put a lot of work in SPAW and it certainly looks impressive from the screen shots I’ve seen! yeah

Cheers
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Finnish Air War

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#2894806 - 11/05/09 03:44 AM Re: South Pacific Air War (SPAW) released. [Re: Rotton50]
Knegel Offline
SimHQ Senior Member

Registered: 08/14/01
Posts: 7080
Hi,

regarding the "Music":

This simply got forgotten to be included into the new "Folder System".
I just created a exe for myself, where the SPAW "Music" folder is placed inside the SPAW folder and it get used when i have the SPAW "dir.set" loaded.

With other words:
With this exe the "Music" is automatically related to the current scenario that is loaded. smile

Since this is not a critical changing regarding the gameplay, we could offer a EAW1.28c+ with this feature, without to get into any other trouble.
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights.
The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!

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#2894845 - 11/05/09 05:05 AM Re: South Pacific Air War (SPAW) released. [Re: stelto]
Crashin' Jack Offline
SimHQ Member

Registered: 10/02/03
Posts: 2724
Loc: Illinois
Just for fun I loaded SPAW on my son's computer, which is a 1.2Mhz, with 256 MB of memeory using a STB 128 memory card with 4 MB of onboard memory. Did a mission of 16 F4Us escorting a group of SBDs to attack the Zuikaku. Encountered two groups of Zeros, A6M2s and A6M3s. Had a nice furball as the SBDs made their attack run. Lots of flak coming up as well.

Ran very smooth, mostly around 15 to 18 fps, dropped to 14 at one point. Very nearly the same fps I get with my computer.
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"Blasts from clustered R4M quartets in my snout
And see these English planes go burn...." Blue Oyster Cult


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#2894863 - 11/05/09 05:38 AM Re: South Pacific Air War (SPAW) released. [Re: Knegel]
AngleOff Offline
SimHQ Member

Registered: 08/14/07
Posts: 311
Loc: PA., USA
Originally Posted By: Knegel
Hi,

regarding the "Music":

This simply got forgotten to be included into the new "Folder System".
I just created a exe for myself, where the SPAW "Music" folder is placed inside the SPAW folder and it get used when i have the SPAW "dir.set" loaded.

With other words:
With this exe the "Music" is automatically related to the current scenario that is loaded. smile

Since this is not a critical changing regarding the gameplay, we could offer a EAW1.28c+ with this feature, without to get into any other trouble.


Hi Ralf,
Much simpler approach. The OAW music selection approach worked for me, but renames the folders and
moves the files around. Let me know when you put it up! yep
thanks,
AO

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#2894900 - 11/05/09 06:22 AM Re: South Pacific Air War (SPAW) released. [Re: AngleOff]
Brit44 'Aldo' Offline
SimHQ Member

Registered: 01/26/06
Posts: 412
First and formost, congrats to the modsquad. You hard work is appreciated.

I think some owe VBH an appology. Ever since 1.28a I have reported unplayable frame rates on my computer using D3D. The code groups responce has always been use Glide. Since this thread is for SPAW, I will move my conversation.

My system:
ASUS M2A-VM
AMD 64 x2Dual 4600+
2Gb Ram
GeForce 7600 GS with 256 ram

I get 7 FPS with a fresh install of EAW 1.2 and 1.28c.
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When you go to the pub and play billiards, you must also play against the table.

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#2894913 - 11/05/09 06:35 AM Re: South Pacific Air War (SPAW) released. [Re: Brit44 'Aldo']
Knegel Offline
SimHQ Senior Member

Registered: 08/14/01
Posts: 7080
Hi Aldo,

the extrme slowdown you talk about happen same with clean EAW1.2(i reported that when we was discussing your problem) as such its not a SPAW or EAW1.28c problem to be mentioned here!!

Therefor noone need to apology.

Since the extreme slowdown only seems to happen in rather modern PC´s under XP, to use glide is realy the only solution. Under Vista this extreme slowdowns seems to be history.

But again thats not just a SPAW or EAW1.28c problem, if a PC have this problem, all versions of EAW have it.

There is no known special drawback due to EAW1.28c and SPAW on slower machines.

Greetings,

Knegel
_________________________
1st engined flight by Richard Pearse, Waitohi, New Zealand, March 31, 1902. Karl Jatho, 1st flight, 18.August 1903, Hannover-Vahrenheide, real controlled flights.
The Wrights, 1st flight, 17. December 1903. They wasnt the 1st, but still claim this!

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#2895006 - 11/05/09 09:19 AM Re: South Pacific Air War (SPAW) released. [Re: MadProf]
Skylark Offline
SimHQ Senior Member

Registered: 02/14/01
Posts: 6316
Loc: Toronto, Ontario, Canada
Since we seem to be talking about FPS.....

The only time I've had difficulty with reduced Frame Rate
was when I flow the HR P40 Warhawk. When this bird is in formation
my system takes a big hit.....

I don't think that it's a direct problem with either 1.28c or SPAW
but rather with the heavily over-worked 3dz files....

Had the same problem with the HR P40 Kittyhawk in DAW too....

But I've been told that 'Col.Gibbon' was looking into it.


Edited by Skylark (11/05/09 09:21 AM)
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#2895028 - 11/05/09 09:39 AM Re: South Pacific Air War (SPAW) released. [Re: Skylark]
Rotton50 Online   smile
SimHQ Member

Registered: 02/06/06
Posts: 1993
Loc: Cape Charles, Virginia, USA
Yep, that P-40 model has some kind of problem that causes severe FPS drop. Happens in every scenario from standard EAW to SPAW. You'll mostly notice it at the beginning of an encounter when a bunch of them are on the screen together. Once they break up into individual dogfights the problem becomes a lot less noticeable.

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#2895046 - 11/05/09 09:53 AM Re: South Pacific Air War (SPAW) released. [Re: MrJelly]
miamieagle Offline
SimHQ Member

Registered: 04/09/08
Posts: 148
Thank you, Guys

Now we are truely expanding and really making this Sim a World class World war two representng Sim!


Fantastic!

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