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#3199117 - 02/04/11 07:02 PM Re: ROF Campaign Released ***** [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Wow, and I thought that mixed types was a feature that I was lacking smile.

With the jasta and the date I can take a look. Glad that you got the download. I did try to mail it to you but it got kicked back.

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#3199220 - 02/05/11 12:42 AM Re: ROF Campaign Released [Re: PatrickAWilson]
elephant Online   content
Member

Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
I did it all the time in the past by post editing the created mission file, trying to simulate the introduction of a new type and it worked like charm...
but I haven't tried 7.0, with it's new features yet...
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#3199386 - 02/05/11 07:46 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2519
Loc: London, England
Looking forward to trying out V7. When I can download it that is.
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Brigstock
----------------
EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
92 Squadron

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#3199411 - 02/05/11 08:16 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2519
Loc: London, England
Would it be allowed to mirror the download?
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Brigstock
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EAF92 Brigstock in IL2
WW1EAF Brigstock in RoF
92 Squadron

European Airforce


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#3199538 - 02/05/11 11:24 AM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
As always, I try to do minor features bug fixes in between major releases. I wanted some feedback as to what people would like to see. What I already have is below. Anything else?

This is what's in 7.1right now:
New Features:
- Moved over 100 parameters to the config file - use at your own risk
- Flight altitude parameters
- Many campaign parameters
- Many mission parameters
- Added the Gotha (used for GothaIV and V, AEG, and Alb CX and CXII types)
- Eliminated the climbout waypoint to shorten missions
Bug Fixes:
- Tweaked promotion algorithm to slow promotions. (now also user configurable)
- Tweaked skill advance algorithm. (now also user configurable)
- Changed combat report button text to Automatic and Manual AAR
- Added an extra ingress WP to ground attack missions to allow approach at alt.
- Tweaked boundaries for which ground objects are added (now also user configurable)

Here are known bugs:
bug: jasta 16b 1.9.1916 Player gets an E.III even though he owns Alb D.II
bug: early Alb D.II is not in game correctly
bug: flights out of designated paths (need squadron/date)
bug: Some airfields have incorrect takeoff positions. User configurable, but I would like to explicitly fix as many as possible.
Question: Looking for E.III opponents for DH2 - Possible fix, always include an enemy scout squadron
Question: Looking for Scout opponents for Fokker D.VIIf - Possible fix, always include an enemy scout squadron

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#3199563 - 02/05/11 11:48 AM Re: ROF Campaign Released [Re: PatrickAWilson]
elephant Online   content
Member

Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
These are Great news ideed!
Pat, you are the best! winner
I was looking forward to the promotion slowdown...Thanks!
I have a small petition to make, if possible...
Could a slider be implemented at the RoF screens as I play in a resolution of 1600x900 and I'm missing things in the vertical axis... nope
Please! frown

An example: I'm loosing the tabs at the bottom, the same happens to the configuration and report screens



Edited by elephant_ (02/05/11 11:53 AM)
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#3199572 - 02/05/11 11:58 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Gremlin_WoH Offline
Wings Of Honor
Member

Registered: 05/10/07
Posts: 174
Loc: Germany
Pat,

I accidentally deleted RofCampaign V7.0. Sorry about that. I uploaded it again. You can find it via this link: http://www.wingsofhonour.com/forums/ipboard/index.php?/files/file/2-rofcampaign/

Again, sorry.

By the way you can replace an outdated version by the new one by clicking on 'Upload new version' to be found on the bottom of the outdated file's download page.

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#3199575 - 02/05/11 12:01 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Kemal Offline
Junior Member

Registered: 08/03/03
Posts: 87
Great work Patrick

Thanks cheers

Hector

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#3199766 - 02/05/11 04:28 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Bandy Offline
Member

Registered: 07/26/10
Posts: 1205
Loc: Wishing I was in the La Cloche
Once again thanks Patrick for V7, for figuring out/importing the RoF report (works like a charm so far), the airfield AAMG placement, and all the other features.
Haven't had to use the AAMG yet, but nice to know you can 'even-the-odds' if chased back to friendly territory. As far as game play goes, so far so good! The EIII/DII bug is not a big deal (I can edit the mission file), and in fact I might have never enjoyed the experience of the EIII in a campaign. It really is a nice crate to fly and shoot with, very stable platform, perhaps too well mannered for a wing-warper but hey, who knows...

Since you invited constructive suggestions:

Perhaps I misread an earlier post (and am certainly not looking a gift horse in the mouth), but I thought you mentioned wind sock placement? If so I haven't seen one yet.

Is it possible for the Generator window to be resized/enlarged? I can click and drag the border, but the content stays the same size.

The config menu is really a lovely touch, and I like the help button explanations. Can the left column also be numbered, or perhaps alternate dark/light rows to aide the eye in following across the columns? Since you are adding 100+ items to this menu, it may be hard on the eyes.

Now that we get detailed mission report/outcome data, can the 'Squadron board' reflect player and AI pilot status? i.e. if a wingmate is wounded or dies, can that info be included on another column? Then wounded (or on leave?) pilots are not available for missions for a random time period. Also maybe just me, but I think it is important that when AI wingmates die that their names and achievements/score aren't removed from the squadron list.

Can player and AI medals appear on Squadron List window beside the name? That may get busy (perhaps use officer title abbreviations? Lt. Hpt. ...), but it could be a nice one-stop place to get an overall impression of the squadron, rather than have to drill into a number of AI personal files and then try to keep it all straight...

Best regards!





Edited by Bandy (02/05/11 05:14 PM)
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#3199857 - 02/05/11 07:14 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
The windsock should be there - fifty meters to the left of your starting position. I will double check to make sure.

Doing something with "Wounded" status hs been on the to-do list forever. Still don't havea reliable way to measure the degree of the wound.

The 100 extra items will not be in the GUI, at least not yet. They were hard coded directly in the code. Now they have been extracted to the config file. I do have explanations next to most of them butI would need to do some serious work on the config screen to get them in there. Good idea, but probably beyond 7.1.

In truth I am not the best Java GUI guy and Java Swing is definitely not the best GUI tool - at least given my abilities. I have been trying for an hour to get proper scroll bars onto the screen and while I am figuring it out ... yuck. Professionally I am a low level guy (real time connectivity stuff) with decent GUI experience but not true expertise.

I have had it in mind to give stretchable GUIs another go. It certainly can be done but there is a learning curve in it for me. Again, something that I want to do (I really want to go completely variable and full screen) but my skill level just isn't there yet. Maybe 8.0? I will take down all of the feedback and get it in as I am able. The ideas are good and the feedbackis appreciated.

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