Flashheart and I played through the first Campaign mission on the intermediate difficulty level. I think Flash's heart still belongs to ArmA2 but we both enjoyed the tactical gameplay.
The long draw distances, ballistics and use of tracer make OFP DR a welcome addition to my tac-sim/tac-shooter collection; most of the combat is at long to medium range and apart from the exaggerated bullet-drop calculations, the firefights are intense and seemingly realistic. The enemy has to be spotted, suppressed, flanked and finished before it succeeds in doing the same to you. The much-maligned buddy AI suppress and flank very well and the sim seems to get a lot of the dynamics of small-unit spec-ops vs. more numerous but less well equipped infantry right. I think OFP DR does small-unit fire-and-maneuver better than ArmA2 because of the draw distance, more maneuverable AI and an AI lethality algorythm that manages to avoid uncanny, incredible accuracy from enemies. I enjoyed hosing down a treeline from 200 yds with a vehicle-mounted .50 cal while my AI squad flanked and my human buddy sniped. In this sim you feel that you can take the initiative and maintain it with sound maneuvering, good tactics and smart deployment of the AI. The player needs some military situational awareness; hanging around for too long without a plan will squander the initiative and put you in a world of hurt, as the enemy AI is capable and aggressive.
Missions, objectives and force balance seem very authentically military. When this can be accomplished with real-life tactics and the friendly AI is deployable to good effect, that's a win for me.
The game runs flawlessly and is very well coded. The process of registering and playing coop online this morning was smoother than I have experienced in any online game and the ping was low between southern California and London.
Edited by Bahger (10/25/09 08:24 PM)