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#2893972 - 11/03/09 05:09 PM Re: ROF Campaign Released ***** [Re: Gremlin_WoH]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
Some notes:

1. Wind is too strong - I have already changed that.
2. Altitude is very high? In 1918 the low flights were going in at 13000 feet with high flights stacked to 20000. Note to self - make altitude type dependent.
3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.
4. Poor performance - currently undocumented feature is RoFCampaign.config in the \RofCampaign\Data folder. You can change the base number of allied and entente flights. Random element is not yet changeable. Suggest setting friendly flights to zero to eliminate some of the load. I want to add a configuration screen that will allow the user to customize as much as possible.
5. Bad spawn points. This is either bad airfield configuration or I am backing the aircraft up too far. Not much that I can do about the first one other than move the squadron. The second I can fix. Please PM me with the squadron name and airfield.

6. Skies are too empty. Some notes on the mission generator and some ideas as to where it could go.

The mission generator is coded to generate possible "opposition" flights while others are totally random. The odds of generating an opposition flight is 30%. Opposition flights will fly near the player's waypoints while other flights will not. I can make opposition flight odds configurable, allowing players to increase the odds. I can also improve the opposition flight algorithm to increase odds of contact.

All missions originate within a certain radius of the player's airfield. No need to waste CPU on a flight in Verdun when you are in Flanders. However, I can improve mission generation by throwing away "garbage" flights - flights that are so far from the player as to make an encounter unrealistic.

Mission pathing will be ongoing. I have ideas and confidence that I can create a high likelihood of encounters without sacrificing the random element.

Thanks for the feedback.

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#2893975 - 11/03/09 05:15 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 656
Loc: Tx
One other thing - there is a memory leak in the code. If you go to too many screens it will die. Needless to say I will try to fix this.

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#2893979 - 11/03/09 05:20 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Bleddyn Offline
Member

Registered: 07/14/09
Posts: 258
Loc: Vancouver, BC
Thank you for the info. Once this thing gets dialed in a bit I think it will be a very popular tool to add some life to the offline aspect of the game. Thanks for your work on this!

You should post this in the "3rd Part Apps" section on the RoF forums as well. There are still several people who go there for info and don't know about these forums.

If you do, send me a PM over there and I'll make it a sticky for ya.
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#2894112 - 11/03/09 11:40 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Boelcke Offline
Member

Registered: 12/25/04
Posts: 1316
Loc: Düsseldorf Germany
Originally Posted By: PatrickAWilson
Some notes:

1. Wind is too strong - I have already changed that.
2. Altitude is very high? In 1918 the low flights were going in at 13000 feet with high flights stacked to 20000. Note to self - make altitude type dependent.
3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.
4. Poor performance - currently undocumented feature is RoFCampaign.config in the \RofCampaign\Data folder. You can change the base number of allied and entente flights. Random element is not yet changeable. Suggest setting friendly flights to zero to eliminate some of the load. I want to add a configuration screen that will allow the user to customize as much as possible.
5. Bad spawn points. This is either bad airfield configuration or I am backing the aircraft up too far. Not much that I can do about the first one other than move the squadron. The second I can fix. Please PM me with the squadron name and airfield.

6. Skies are too empty. Some notes on the mission generator and some ideas as to where it could go.

The mission generator is coded to generate possible "opposition" flights while others are totally random. The odds of generating an opposition flight is 30%. Opposition flights will fly near the player's waypoints while other flights will not. I can make opposition flight odds configurable, allowing players to increase the odds. I can also improve the opposition flight algorithm to increase odds of contact.

All missions originate within a certain radius of the player's airfield. No need to waste CPU on a flight in Verdun when you are in Flanders. However, I can improve mission generation by throwing away "garbage" flights - flights that are so far from the player as to make an encounter unrealistic.

Mission pathing will be ongoing. I have ideas and confidence that I can create a high likelihood of encounters without sacrificing the random element.

Thanks for the feedback.


great stuff - thx a lot for your hard work, realy looking foreward to your next versions smile
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#2894370 - 11/04/09 09:53 AM Re: ROF Campaign Released [Re: Boelcke]
goodbrain Offline
Junior Member

Registered: 09/27/08
Posts: 15
I wanted to set the friendly flights to 0 to get better performance, but I am not sure witch one to lower.
The allies and entente are the same people. witch one represents the central powers in the config file?

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#2894796 - 11/05/09 02:40 AM Re: ROF Campaign Released [Re: goodbrain]
Ming_EAF19 Offline
Babelfish Immune
Veteran

Registered: 09/22/04
Posts: 10618
Loc: London
Sticky please

I have ideas

You can say that again, thanks very much Pat!

Ming
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#2894833 - 11/05/09 04:41 AM Re: ROF Campaign Released [Re: PatrickAWilson]
WWBrian Offline
Member

Registered: 12/24/08
Posts: 2152
Originally Posted By: PatrickAWilson
Some notes:

1. Wind is too strong - I have already changed that.

3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.


Thanks for the feedback.



thumbsup

Nice! Thanks Patrick!
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#2894896 - 11/05/09 06:15 AM Re: ROF Campaign Released [Re: WWBrian]
Gremlin_WoH Offline
Wings Of Honor
Member

Registered: 05/10/07
Posts: 174
Loc: Germany
New version 1.01 of RoFCampaign available for download -> RoF Resources: Gampelay Enhancements


Cheers
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#2894916 - 11/05/09 06:40 AM Re: ROF Campaign Released [Re: Gremlin_WoH]
EAF_92 Whiskey Offline
Member

Registered: 08/31/03
Posts: 1141
Loc: Suffolk, UK
I just know I'm doing something dumb but when I double click on the jar file it just opens up a Winrar window showing me the contents - nothing executes.

Someone please enlighten me!

WB.
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#2895008 - 11/05/09 09:21 AM Re: ROF Campaign Released [Re: EAF_92 Whiskey]
DoolittleRaider Offline
Member

Registered: 12/05/04
Posts: 577
For some reason, I cannot fly the first mission. Complete slide show...worse...any input I make in key or JS buttons takes many seconds to activate. FPS is non-existent, so to speak. It's like the mission is Way too massively intense for my rig. I've tried the mission both normally, with high (Not Max'ed) graphics settings, and also will Very Low settings. Same result...Unplayable.

However, my rig plays all the other single missions available in ROF, Fly Now, etc, (and Very large, complex missions in IL2) without difficulty. Have I done something wrong with this Campaign generation? ....or is there some manual way of Down-Sizing the Campaign Generated missions? I found nothing regarding this in the ReadMe.

I see now that I might be able to delete all references to(Waypoints of)some of the Squadrons and Jastas in the "...MissionAnalysis.txt" file?? Would that be the correct way to reduce the complexity of the Campaign mission, thus making it flyable for me? I can't try that until later tonight, but it would help me before then to know if I am on the right track.

Is there some way that the ROF Campaign 'generation' could be automatically downsized/scaled by the user, similarly to the way that Laser DF Generator can be modified/scaled according to User preference?

Thanks in advance for any advice offerred.

My Rig:
Dual core E6700 Cpu
4GB DDR2 800Mhz
BFG 8800GTX w/768MB Graphics card
Windows VISTA 32bit

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