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#2893383 - 11/03/09 05:29 AM Re: ROF Campaign Released ***** [Re: knightgames]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21266
Loc: Vienna, 2nd rock left.
Brilliant idea and execution (some bugs, as always, are to be expected).

I don't own RoF - so I just tried it "strictly offline" and to generate a mission report. Couldn't select the type of planes shot down for each claimed victory - is that read directly from the game directory?

This will totally change the way RoF is played offline.


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#2893445 - 11/03/09 08:06 AM Re: ROF Campaign Released [Re: RSColonel_131st]
Feathered_IV Offline
Member

Registered: 09/28/05
Posts: 507
Loc: Australia
Flew another couple of missions. Still no contact however.
Taking a peek at the externals I counted 15 AI aircraft per side. All flights were widely spaced on the map and very far from the front line (30 mins into the mission). Game performance was again very slow due to the amount of aircraft.

Interestingly, all aircraft were flying at extreme height. Something in the region of 20,000ft.

I think the basics are well covered. The gui is easy to use and the system shows great promise.
User defined settings would be a great addition if at all possible in the future. The current version with all planes spawning at the start of a mission is a bit of a resource hog though. It's great to be flying around, knowing that there are plenty of other aircraft out there somewere (an innovation that has eluded the default campaign so far).

It would be a welcome feature if the mission had proximity-activated spawn points for most aircraft, rather than having random flights orbiting in distant areas behind the lines. Fly over grid such and such, and a trio of Spads appear nearby. That sort of thing.

Bloody jood job getting it this stage already. I'm looking forward to watching it progress. smile

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#2893480 - 11/03/09 09:00 AM Re: ROF Campaign Released [Re: Feathered_IV]
MIG77 Offline
Member

Registered: 07/03/09
Posts: 587
Loc: Finland
In general seems very interesting, but I noticed couple of issues. First is mission desing. At my first mission (Jasta 11 with Dr.I) wind was set to 11m/s (from W). That lead to pretty hilarious flight as my flight struggled to even to reach frontline. Couple of first waypoint alt was set to 4km so that didnt help either as AI tried to climb aswell. Now after reaching fronline (which took long, long time) second set of waypoints were back to SE so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.

Second issue that I noticed is combat report. I actually could make report (2 kills) and press accept button many times. Now campaing log recorded those two kills every button press (so If I pressed accept button 3 times I could get 6 kills, etc).
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#2893489 - 11/03/09 09:20 AM Re: ROF Campaign Released [Re: MIG77]
Lieste Online   sigh
Member

Registered: 10/07/08
Posts: 1268
Originally Posted By: MIG77
... so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.



WTF?

The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine.

If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...

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#2893554 - 11/03/09 10:28 AM Re: ROF Campaign Released [Re: Lieste]
MIG77 Offline
Member

Registered: 07/03/09
Posts: 587
Loc: Finland
Well, it is. Didnt check speed, but engine did die by itself (might be because of altitude also. Some in RoF forums have said Oberursel and Clerget dies at altitude if you use them over 1200RPM long enought. Anyway AI cannot handle it and blow their engines).
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#2893569 - 11/03/09 10:45 AM Re: ROF Campaign Released [Re: MIG77]
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 21266
Loc: Vienna, 2nd rock left.
Originally Posted By: MIG77
My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.


Only the AI blew its engine, trying to stay in formation with you? Sounds like AI had no backwind applied.

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#2893579 - 11/03/09 10:52 AM Re: ROF Campaign Released [Re: RSColonel_131st]
MIG77 Offline
Member

Registered: 07/03/09
Posts: 587
Loc: Finland
My plane blew (flown by AI) the engine.
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You can get used to everything, but icicle in the a**. It melts before you get used to it.

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#2893621 - 11/03/09 11:24 AM Re: ROF Campaign Released [Re: MIG77]
goodbrain Offline
Junior Member

Registered: 09/27/08
Posts: 16
I am digging the idea of this mod a lot, unfortunately my computer does not appear able to handle it. For me the missions are in slow motion.

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#2893673 - 11/03/09 12:13 PM Re: ROF Campaign Released [Re: goodbrain]
Dietger Offline
Member

Registered: 02/08/01
Posts: 427
Loc: Konstanz Deutschland
Got your campaign Patrick and like it.


The problem with finding enemy planes, is the distance in which you are able to see them in ROF IMO.
Some weather conditions are reducing visability a lot.

The "high" altitude in mission(s) (I just only flew one mission jet)
is fine for me since its easier to fight in the FD7 there biggrin .
Allied AI planes (camel) try to turn fight and stall.

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#2893688 - 11/03/09 12:38 PM Re: ROF Campaign Released [Re: Lieste]
Dart Offline
Just upgraded from intern
Veteran

Registered: 09/02/01
Posts: 16602
Loc: Alabaster, AL USA
Originally Posted By: Lieste
Originally Posted By: MIG77
... so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.



WTF?

The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine.

If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...


Sounds more like the waypoint speeds are set too high, and the AI isn't dealing with it well.

Lieste, this is the problem with the AI having the same limitations as human players and a fluke of mission design/AI interaction with it. If the WP speeds are above max, the AI are going flat out trying to make it happen, resulting in burned out engines.

Perhaps in a future version waypoint establishment will be limited in speed by type of aircraft?

That's a lot of coding, though!
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