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#2893248 - 11/02/09 09:42 PM ROF Campaign Released *****
PatrickAWilson Offline
Member

Registered: 01/19/07
Posts: 781
Loc: Tx
Get it at ...

http://www.wingsofhonour.com/riseoffligh...ameplay.en.html

ROF Campaign is an offline campaign. It pretty much handles everything that doesn't happen in the air.

You create a pilot and assign him to a squadron. Campaigns can be created for French, German, British, and American squadrons. Squadron transfers are implemented.

Your pilot's squad mates will be created with him. You fly missions and report the results. Your squad mates live, die, score victories, and improve. Some might even get promoted and transfer out. You can review your squadron's status on a chalkboard. You can look at each individual pilot on his report.

You generate mission and fly them. Missions can be front patrols, offensive patrols, or CAPS. Two seaters squadrons perform recon, artillery spotting, and bombing missions. A detailed mission description is presented. Enemy squadrons
will be performing similar missions.

Waypoint icons are implemented so your mission path will appear on your in game map.

Everything is heavily randomized so no two missions will ever be quite the same. Other flights are going about their business so interaction is natural. No "go to this spot and when you get there there will be two scouts or three seaters". You don't know when you will have an encounter, what altitude you will be at, what altitude they will be at, how many, etc. Weather is also randomized (future improvement: adjust for seasons).

The mission generation algorithms are the heart of this thing. Much effort has been put into creating heavily randomized missions that appear natural and still provide for an enjoyable experience (o.e. enemy planes more often than not should be around ... but sometimes not).

FAQ/Issues:
Q: I click on the jar and winace (or some other extractor) opens.
A: Disassociate files of type jar from your extractor. Jars are really just zip files with a different extension. Some extractors, when they are installed, include jars as a file type.

Q: My computer can't handle the missions. Performance is horrible.
A: open RofCampaign\Data\RofCampaign.config. Set the base flight parameter for your side to zero. This will reduce the number of friendly flights.
If it sill happens, reduce the enemy flights to 0. Increase opposition flight odds 100.
Improvements are coming int terms of performance options.

Q: The skies are empty.
A: Increase opposition flight odds 100.
Improvements are coming int terms of pathing to make encounters more likely. This should help quite a bit.

Q: My takeoff position is messed up.
A: Send me a PM with the airfield and squadron. I will look into it.







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#2893256 - 11/02/09 09:51 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Feathered_IV Offline
Member

Registered: 09/28/05
Posts: 507
Loc: Australia
Fantastic! Thank you for all your hard work on this. Released on my day off too! smile

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#2893269 - 11/02/09 10:06 PM Re: ROF Campaign Released [Re: Feathered_IV]
777 Studios - Jason Offline
Senior Member

Registered: 02/04/08
Posts: 3146
Loc: Redlands, CA
Cool Patrick. Much appreciated.

Jason
_________________________
777 Studios / 1C Games Studios - Proud Developer of Rise of Flight: The First Great Air War and IL-2 Sturmovik: Battle of Stalingrad. The Best WWI and soon to be WWII Simulations on the PC!

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#2893270 - 11/02/09 10:09 PM Re: ROF Campaign Released [Re: 777 Studios - Jason]
HotTom Offline
Member

Registered: 07/17/02
Posts: 1089
Loc: Phoenix, AZ, USA
Patrick, thanks for all the hard work!

Definitely gonna give it a try!

HT
_________________________
Exceptional engineering...and a large hammer to make it fit!

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#2893317 - 11/02/09 11:51 PM Re: ROF Campaign Released [Re: HotTom]
knightgames Offline
Senior Member

Registered: 09/19/04
Posts: 4912
Loc: MA
My first user made campaign. I can't wait to dig in. Your efforts are really appreciated Patrick. Thanks.


edit: Patrick, am I missing something? I'm not sure where to put this so the generator will find the path it needs.

I tried it stand alone fextracted within a temp folder. I tried it extracted in RoF/Data/Missions. Both times when I go to create mission (after inserting name, date, and squad) it can't find path.


Edited by knightgames (11/03/09 01:20 AM)

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#2893339 - 11/03/09 01:27 AM Re: ROF Campaign Released [Re: knightgames]
intramile Offline
Member

Registered: 06/27/09
Posts: 221
Just put the folder "RoFCampaign" from extracted zip into the RoF main directory.

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#2893340 - 11/03/09 01:30 AM Re: ROF Campaign Released [Re: intramile]
Bleddyn Offline
Member

Registered: 07/15/09
Posts: 258
Loc: Vancouver, BC
wow, very nice. gonna try it out now smile
_________________________
"Yn y Nwyfre yn Hedfan"

"Hovering in the Heavens"
No.10 RNAS / No.210 RAF motto

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#2893354 - 11/03/09 03:04 AM Re: ROF Campaign Released [Re: Bleddyn]
Feathered_IV Offline
Member

Registered: 09/28/05
Posts: 507
Loc: Australia
Just tried three missions. The first one was with 148Sqn flying Camels. Long flight to the front. No contact. Cycling through externals showed that there were several formations of DFW's circling their airfields approx 35km behind the lines. They didn't appear to have any other waypoints than that.

Second mission was similar. Third one, I transferred to 201Sqn at Le Targette. Nice and close to the front line. Gameplay was in slow motion and not really playable by any stretch. Going to externals to try to work out what was causing it, I counted 24 entente aircraft. Spads, Se's and Camels. Plus a further 25 DFW's, Pfalz and albatri.

I'm hoping the numbers of aircraft can be controlled later on. Such a blistering number of targets would be fine in most other sims, but RoF doesn't seem optimised yet to handle such numbers.

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#2893356 - 11/03/09 03:30 AM Re: ROF Campaign Released [Re: intramile]
knightgames Offline
Senior Member

Registered: 09/19/04
Posts: 4912
Loc: MA
Originally Posted By: intramile
Just put the folder "RoFCampaign" from extracted zip into the RoF main directory.


D'oh! Thanks. I should have re-edited my post. I figured it out and flew a DR1 mission. 78kms on one leg? No contact, though like Feathered I cycled though the views to see Sopwiths escorting Bregets (sp). My side also had Pfalzes about 1500 meters up.

I think this has great potential, but want to try it out more before I comment further.

Thanks again Patrick. The work for the community is greatly appreciated.

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#2893368 - 11/03/09 04:39 AM Re: ROF Campaign Released [Re: knightgames]
knightgames Offline
Senior Member

Registered: 09/19/04
Posts: 4912
Loc: MA
I tried to fly several more missions. Spawn points are wonky. The planes face the hanger tents. That's not a huge issue for the human pilot but the AI clips their wings on the tents. I noticed it the first time, but it was me and my copilot. This last 2 times it was a squad. Each time they were about 15 feet from the hanger and they 'tried' to roll between the hangers only to clip the wings.

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