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#2893248 - 11/02/09 06:42 PM ROF Campaign Released *****
PatrickAWilson Offline
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Registered: 01/19/07
Posts: 210
Loc: Tx
Get it at ...

http://www.wingsofhonour.com/riseoffligh...ameplay.en.html

ROF Campaign is an offline campaign. It pretty much handles everything that doesn't happen in the air.

You create a pilot and assign him to a squadron. Campaigns can be created for French, German, British, and American squadrons. Squadron transfers are implemented.

Your pilot's squad mates will be created with him. You fly missions and report the results. Your squad mates live, die, score victories, and improve. Some might even get promoted and transfer out. You can review your squadron's status on a chalkboard. You can look at each individual pilot on his report.

You generate mission and fly them. Missions can be front patrols, offensive patrols, or CAPS. Two seaters squadrons perform recon, artillery spotting, and bombing missions. A detailed mission description is presented. Enemy squadrons
will be performing similar missions.

Waypoint icons are implemented so your mission path will appear on your in game map.

Everything is heavily randomized so no two missions will ever be quite the same. Other flights are going about their business so interaction is natural. No "go to this spot and when you get there there will be two scouts or three seaters". You don't know when you will have an encounter, what altitude you will be at, what altitude they will be at, how many, etc. Weather is also randomized (future improvement: adjust for seasons).

The mission generation algorithms are the heart of this thing. Much effort has been put into creating heavily randomized missions that appear natural and still provide for an enjoyable experience (o.e. enemy planes more often than not should be around ... but sometimes not).

FAQ/Issues:
Q: I click on the jar and winace (or some other extractor) opens.
A: Disassociate files of type jar from your extractor. Jars are really just zip files with a different extension. Some extractors, when they are installed, include jars as a file type.

Q: My computer can't handle the missions. Performance is horrible.
A: open RofCampaign\Data\RofCampaign.config. Set the base flight parameter for your side to zero. This will reduce the number of friendly flights.
If it sill happens, reduce the enemy flights to 0. Increase opposition flight odds 100.
Improvements are coming int terms of performance options.

Q: The skies are empty.
A: Increase opposition flight odds 100.
Improvements are coming int terms of pathing to make encounters more likely. This should help quite a bit.

Q: My takeoff position is messed up.
A: Send me a PM with the airfield and squadron. I will look into it.







Edited by PatrickAWilson (11/05/09 05:00 PM)

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#2893256 - 11/02/09 06:51 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Feathered_IV Offline
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Registered: 09/28/05
Posts: 226
Loc: Australia
Fantastic! Thank you for all your hard work on this. Released on my day off too! smile

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#2893269 - 11/02/09 07:06 PM Re: ROF Campaign Released [Re: Feathered_IV]
777 Studios - Jason Offline
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Registered: 02/03/08
Posts: 947
Loc: Redlands, CA
Cool Patrick. Much appreciated.

Jason

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#2893270 - 11/02/09 07:09 PM Re: ROF Campaign Released [Re: 777 Studios - Jason]
HotTom Offline
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Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
Patrick, thanks for all the hard work!

Definitely gonna give it a try!

HT
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#2893317 - 11/02/09 08:51 PM Re: ROF Campaign Released [Re: HotTom]
knightgames Online   mad
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Registered: 09/19/04
Posts: 1843
Loc: MA
My first user made campaign. I can't wait to dig in. Your efforts are really appreciated Patrick. Thanks.


edit: Patrick, am I missing something? I'm not sure where to put this so the generator will find the path it needs.

I tried it stand alone fextracted within a temp folder. I tried it extracted in RoF/Data/Missions. Both times when I go to create mission (after inserting name, date, and squad) it can't find path.


Edited by knightgames (11/02/09 10:20 PM)

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#2893339 - 11/02/09 10:27 PM Re: ROF Campaign Released [Re: knightgames]
intramile Offline
SimHQ Member

Registered: 06/27/09
Posts: 118
Just put the folder "RoFCampaign" from extracted zip into the RoF main directory.

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#2893340 - 11/02/09 10:30 PM Re: ROF Campaign Released [Re: intramile]
Bleddyn Online   hick
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Registered: 07/14/09
Posts: 231
Loc: Vancouver, BC
wow, very nice. gonna try it out now smile
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#2893354 - 11/03/09 12:04 AM Re: ROF Campaign Released [Re: Bleddyn]
Feathered_IV Offline
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Registered: 09/28/05
Posts: 226
Loc: Australia
Just tried three missions. The first one was with 148Sqn flying Camels. Long flight to the front. No contact. Cycling through externals showed that there were several formations of DFW's circling their airfields approx 35km behind the lines. They didn't appear to have any other waypoints than that.

Second mission was similar. Third one, I transferred to 201Sqn at Le Targette. Nice and close to the front line. Gameplay was in slow motion and not really playable by any stretch. Going to externals to try to work out what was causing it, I counted 24 entente aircraft. Spads, Se's and Camels. Plus a further 25 DFW's, Pfalz and albatri.

I'm hoping the numbers of aircraft can be controlled later on. Such a blistering number of targets would be fine in most other sims, but RoF doesn't seem optimised yet to handle such numbers.

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#2893356 - 11/03/09 12:30 AM Re: ROF Campaign Released [Re: intramile]
knightgames Online   mad
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Registered: 09/19/04
Posts: 1843
Loc: MA
Originally Posted By: intramile
Just put the folder "RoFCampaign" from extracted zip into the RoF main directory.


D'oh! Thanks. I should have re-edited my post. I figured it out and flew a DR1 mission. 78kms on one leg? No contact, though like Feathered I cycled though the views to see Sopwiths escorting Bregets (sp). My side also had Pfalzes about 1500 meters up.

I think this has great potential, but want to try it out more before I comment further.

Thanks again Patrick. The work for the community is greatly appreciated.

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#2893368 - 11/03/09 01:39 AM Re: ROF Campaign Released [Re: knightgames]
knightgames Online   mad
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Registered: 09/19/04
Posts: 1843
Loc: MA
I tried to fly several more missions. Spawn points are wonky. The planes face the hanger tents. That's not a huge issue for the human pilot but the AI clips their wings on the tents. I noticed it the first time, but it was me and my copilot. This last 2 times it was a squad. Each time they were about 15 feet from the hanger and they 'tried' to roll between the hangers only to clip the wings.

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#2893383 - 11/03/09 02:29 AM Re: ROF Campaign Released [Re: knightgames]
RSColonel_131st Offline
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Registered: 01/02/01
Posts: 16178
Loc: Vienna, 2nd rock left.
Brilliant idea and execution (some bugs, as always, are to be expected).

I don't own RoF - so I just tried it "strictly offline" and to generate a mission report. Couldn't select the type of planes shot down for each claimed victory - is that read directly from the game directory?

This will totally change the way RoF is played offline.

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#2893445 - 11/03/09 05:06 AM Re: ROF Campaign Released [Re: RSColonel_131st]
Feathered_IV Offline
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Registered: 09/28/05
Posts: 226
Loc: Australia
Flew another couple of missions. Still no contact however.
Taking a peek at the externals I counted 15 AI aircraft per side. All flights were widely spaced on the map and very far from the front line (30 mins into the mission). Game performance was again very slow due to the amount of aircraft.

Interestingly, all aircraft were flying at extreme height. Something in the region of 20,000ft.

I think the basics are well covered. The gui is easy to use and the system shows great promise.
User defined settings would be a great addition if at all possible in the future. The current version with all planes spawning at the start of a mission is a bit of a resource hog though. It's great to be flying around, knowing that there are plenty of other aircraft out there somewere (an innovation that has eluded the default campaign so far).

It would be a welcome feature if the mission had proximity-activated spawn points for most aircraft, rather than having random flights orbiting in distant areas behind the lines. Fly over grid such and such, and a trio of Spads appear nearby. That sort of thing.

Bloody jood job getting it this stage already. I'm looking forward to watching it progress. smile

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#2893480 - 11/03/09 06:00 AM Re: ROF Campaign Released [Re: Feathered_IV]
MIG77 Offline
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Registered: 07/03/09
Posts: 296
Loc: Finland
In general seems very interesting, but I noticed couple of issues. First is mission desing. At my first mission (Jasta 11 with Dr.I) wind was set to 11m/s (from W). That lead to pretty hilarious flight as my flight struggled to even to reach frontline. Couple of first waypoint alt was set to 4km so that didnt help either as AI tried to climb aswell. Now after reaching fronline (which took long, long time) second set of waypoints were back to SE so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.

Second issue that I noticed is combat report. I actually could make report (2 kills) and press accept button many times. Now campaing log recorded those two kills every button press (so If I pressed accept button 3 times I could get 6 kills, etc).
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#2893489 - 11/03/09 06:20 AM Re: ROF Campaign Released [Re: MIG77]
Lieste Offline
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Registered: 10/07/08
Posts: 301
Originally Posted By: MIG77
... so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.



WTF?

The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine.

If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...

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#2893554 - 11/03/09 07:28 AM Re: ROF Campaign Released [Re: Lieste]
MIG77 Offline
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Registered: 07/03/09
Posts: 296
Loc: Finland
Well, it is. Didnt check speed, but engine did die by itself (might be because of altitude also. Some in RoF forums have said Oberursel and Clerget dies at altitude if you use them over 1200RPM long enought. Anyway AI cannot handle it and blow their engines).
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#2893569 - 11/03/09 07:45 AM Re: ROF Campaign Released [Re: MIG77]
RSColonel_131st Offline
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Registered: 01/02/01
Posts: 16178
Loc: Vienna, 2nd rock left.
Originally Posted By: MIG77
My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.


Only the AI blew its engine, trying to stay in formation with you? Sounds like AI had no backwind applied.

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#2893579 - 11/03/09 07:52 AM Re: ROF Campaign Released [Re: RSColonel_131st]
MIG77 Offline
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Registered: 07/03/09
Posts: 296
Loc: Finland
My plane blew (flown by AI) the engine.
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#2893621 - 11/03/09 08:24 AM Re: ROF Campaign Released [Re: MIG77]
goodbrain Online   content
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Registered: 09/27/08
Posts: 9
I am digging the idea of this mod a lot, unfortunately my computer does not appear able to handle it. For me the missions are in slow motion.

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#2893673 - 11/03/09 09:13 AM Re: ROF Campaign Released [Re: goodbrain]
Dietger Offline
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Registered: 02/08/01
Posts: 405
Loc: Konstanz Deutschland
Got your campaign Patrick and like it.


The problem with finding enemy planes, is the distance in which you are able to see them in ROF IMO.
Some weather conditions are reducing visability a lot.

The "high" altitude in mission(s) (I just only flew one mission jet)
is fine for me since its easier to fight in the FD7 there biggrin .
Allied AI planes (camel) try to turn fight and stall.
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#2893688 - 11/03/09 09:38 AM Re: ROF Campaign Released [Re: Lieste]
Dart Offline
Just upgraded from intern
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Originally Posted By: Lieste
Originally Posted By: MIG77
... so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.



WTF?

The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine.

If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...


Sounds more like the waypoint speeds are set too high, and the AI isn't dealing with it well.

Lieste, this is the problem with the AI having the same limitations as human players and a fluke of mission design/AI interaction with it. If the WP speeds are above max, the AI are going flat out trying to make it happen, resulting in burned out engines.

Perhaps in a future version waypoint establishment will be limited in speed by type of aircraft?

That's a lot of coding, though!
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#2893773 - 11/03/09 11:25 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Gremlin_WoH Offline
Wings Of Honor
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Registered: 05/10/07
Posts: 129
Loc: Germany
Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip

If you did not download it yet then grab it here -> RoF Resources: Gameplay Enhancements

Cheers
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#2893796 - 11/03/09 12:14 PM Re: ROF Campaign Released [Re: Dart]
Lieste Offline
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Registered: 10/07/08
Posts: 301
Dart, I don't buy that...

Blowing the engine trying to match some arbitrary ground speed while heading into the wind yes... Daft but I can see it being possible...


Turning around and blowing the engine while heading downwind, while presumably under the same waypoint type, and without a possible attempt to make-up time with higher engine settings, and I cant' see it...

Sounds like goofy FM coding. You do not fly relative to the ground, but instead relative to the wind, so whatever the wind does just helps you get lost more easily and complicates/eases landing... It doesn't change rates of turn, airspeeds or propeller revolutions.

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#2893802 - 11/03/09 12:20 PM Re: ROF Campaign Released [Re: Lieste]
HotTom Offline
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Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
Flew my first mission in your campaign last night.

More than an hour (certainly my longest cross-country so far in RoF).

Never saw another plane (I attribute that to the random nature of the program). Stayed at 10-11,000 feet in an SE5a.

But (the important part to me) was that my two wingmen took off with the and formed up with me when I hit the 5 key and landed with me (well, one tipped over on his nose).

Some combat would have been welcome but everything I saw seemed to work just fine.

Nice!

HT
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#2893817 - 11/03/09 12:41 PM Re: ROF Campaign Released [Re: HotTom]
Dart Offline
Just upgraded from intern
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Registered: 09/02/01
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Quote:
Sounds like goofy FM coding. You do not fly relative to the ground, but instead relative to the wind, so whatever the wind does just helps you get lost more easily and complicates/eases landing... It doesn't change rates of turn, airspeeds or propeller revolutions.


Precisely.

It's about duration of engine stress, not wind direction.

While ground speed is greater, not airspeed; unfortunately, without a replay function and full instrumentation we can't validate either way.

I have found zero change in engine RPM's when flying into, across from, or with high winds in the same settings and altitude. If it did change, it would be an FM coding issue; I simply can't replicate the supposition that wind speed has anything to do with engine RPM's.

Try it out yourself - it's an easy one to validate!

That's why I believe it didn't matter if he had turned or not; the engines would have burned out at the time mark in the mission regardless of wind. Another possibility is that the next waypoint, which was downwind, had a lower altitude. If the WP speed was greater than the max speed of the type and the AI went for it, they could easily over-rev and burn up their motors.
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#2893823 - 11/03/09 12:53 PM Re: ROF Campaign Released [Re: Dart]
Lieste Offline
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Registered: 10/07/08
Posts: 301
I may have misunderstood, but I read it that the AI planes burnt out their engines soon after the turn, I (possibly mistakenly) took this to mean that at a speed and 'duration' the player aircraft was happy flying the AI suddenly all died while running down-wind.

BTW, I'd love to test it. Send me a replacement machine that will meet the minimum requirements and I will biggrin

Still running a 1Gb, 2.4GHz single core, non NT P4, with Ti6600 AGP4x 256MB, (also insufficient usable free hard-drive space). With luck and a following wind this may change next summer, but I see no new box till then.

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#2893849 - 11/03/09 01:24 PM Re: ROF Campaign Released [Re: Lieste]
Dart Offline
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Loc: Alabaster, AL USA
I think you read it the same way I did, which is why I had to check it out!

Oh, I wish I could send you my current machine (after replacing it with something beefier!).

We really need folks like you that can take a close look at FM's using a knowledgeable eye.

And we need that replay function (c'mon, 1.009!); hands free eval is the best way to watch for goofy stuff.

I was very confident that RPM's wouldn't be tied to ground speed simply because it would be the hardest way to program the FM. It's much simpler to work the FM/engine management first and then do the positioning against the ground, factoring in IAS, direction of travel, and wind. In fact, one could have two people working nearly independantly on each - so long as they spoke in the same language conventions it would be nature's own to sew them together.

Of course I could be completely wrong on how such things are coded!
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The opinions of this poster are largely based on facts and portray a possible version of the actual events.

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#2893855 - 11/03/09 01:35 PM Re: ROF Campaign Released [Re: Dart]
Lieste Offline
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Registered: 10/07/08
Posts: 301
Did you successfully carry AI wingmen with you? I don't doubt for a second the player aircraft is correct, but an inadvertent bug when handling some AI function is still possible.. (especially since 'bomb-less' aircraft scripts are not human flyable (my quick skim take on the 'removing bombs from AI aircraft' thread))

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#2893873 - 11/03/09 01:53 PM Re: ROF Campaign Released [Re: Lieste]
Dart Offline
Just upgraded from intern
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I do at that!

Standard AI caveats - when they're not overly smart, they're incredibly dumb.

They fly in perfect trim, but will run their engines to the point of over-rev at times. They'll walk the stall and then dive too fast and lose a wing now and then.

The bomb thing is silly. The default layout in arming planes is "full boat." If the Camel has the option of carrying four bombs in the layout, the default is four bombs, as that is the greatest munition allowed.

In the stock campaign, one has zip to say about any plane's loadout but one's own; that's why as leader you've got to tell them to get rid of them on a fighter sweep. I don't know if Patrick has cracked that nut or not in his campaign engine.

Not to play my own horn too loud, but the RoF campaign thread I'm writing in the AAR forum is truthful in the missions; it's only the stuff outside of the missions that's complete fabrication. Lots of the good and bad of AI is in there.

Now that we've managed to bump the thread by way of derailment, let's try to get it back on topic:

Is there an updated readme file to go with the updated engine?
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The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

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#2893875 - 11/03/09 01:58 PM Re: ROF Campaign Released [Re: Gremlin_WoH]
Bleddyn Online   hick
SimHQ Member

Registered: 07/14/09
Posts: 231
Loc: Vancouver, BC
Originally Posted By: Gremlin_WoH
Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip

If you did not download it yet then grab it here -> RoF Resources: Gameplay Enhancements

Cheers


Thanks for the update Gremlin.. any list of changes/fixes since the last?

Also, if I may make a request for future versions. It would be nice to be able to select N.17 Squadrons. They may be available for French (haven't tried), but they are not available for British. I also was unable to do Alb D.III careers.
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#2893896 - 11/03/09 02:32 PM Re: ROF Campaign Released [Re: Bleddyn]
Gremlin_WoH Offline
Wings Of Honor
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Registered: 05/10/07
Posts: 129
Loc: Germany
Originally Posted By: Bleddyn
Originally Posted By: Gremlin_WoH
Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip

If you did not download it yet then grab it here -> RoF Resources: Gameplay Enhancements

Cheers


Thanks for the update Gremlin.. any list of changes/fixes since the last?

Also, if I may make a request for future versions. It would be nice to be able to select N.17 Squadrons. They may be available for French (haven't tried), but they are not available for British. I also was unable to do Alb D.III careers.




Patrick Wilson wrote this:

Quote:
Line size is now normal.
I added a TL from the timer to the formation MCU.
I added a config file (RofCampaign\data\RofCampaign.config) that specifies some fonts and parameters. If you don't have a font on your system or you do not like the ones that I chose you can change them.

Also in this version:
Added variable weather.
An eng file is now created but I still don't have mission description working properly. If somebody can take a look at it and give me a hint it would be appreciated.

The only known bug is the lack of an in game description. Since I provide this in my mission page I do not view it as a show stopper.


Hope this helps. Had no time at all to try out RoFCampaign.
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#2893972 - 11/03/09 05:09 PM Re: ROF Campaign Released [Re: Gremlin_WoH]
PatrickAWilson Offline
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Registered: 01/19/07
Posts: 210
Loc: Tx
Some notes:

1. Wind is too strong - I have already changed that.
2. Altitude is very high? In 1918 the low flights were going in at 13000 feet with high flights stacked to 20000. Note to self - make altitude type dependent.
3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.
4. Poor performance - currently undocumented feature is RoFCampaign.config in the \RofCampaign\Data folder. You can change the base number of allied and entente flights. Random element is not yet changeable. Suggest setting friendly flights to zero to eliminate some of the load. I want to add a configuration screen that will allow the user to customize as much as possible.
5. Bad spawn points. This is either bad airfield configuration or I am backing the aircraft up too far. Not much that I can do about the first one other than move the squadron. The second I can fix. Please PM me with the squadron name and airfield.

6. Skies are too empty. Some notes on the mission generator and some ideas as to where it could go.

The mission generator is coded to generate possible "opposition" flights while others are totally random. The odds of generating an opposition flight is 30%. Opposition flights will fly near the player's waypoints while other flights will not. I can make opposition flight odds configurable, allowing players to increase the odds. I can also improve the opposition flight algorithm to increase odds of contact.

All missions originate within a certain radius of the player's airfield. No need to waste CPU on a flight in Verdun when you are in Flanders. However, I can improve mission generation by throwing away "garbage" flights - flights that are so far from the player as to make an encounter unrealistic.

Mission pathing will be ongoing. I have ideas and confidence that I can create a high likelihood of encounters without sacrificing the random element.

Thanks for the feedback.

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#2893975 - 11/03/09 05:15 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
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Registered: 01/19/07
Posts: 210
Loc: Tx
One other thing - there is a memory leak in the code. If you go to too many screens it will die. Needless to say I will try to fix this.

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#2893979 - 11/03/09 05:20 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Bleddyn Online   hick
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Registered: 07/14/09
Posts: 231
Loc: Vancouver, BC
Thank you for the info. Once this thing gets dialed in a bit I think it will be a very popular tool to add some life to the offline aspect of the game. Thanks for your work on this!

You should post this in the "3rd Part Apps" section on the RoF forums as well. There are still several people who go there for info and don't know about these forums.

If you do, send me a PM over there and I'll make it a sticky for ya.
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#2894112 - 11/03/09 11:40 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Boelcke Offline
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Posts: 1111
Loc: Düsseldorf Germany
Originally Posted By: PatrickAWilson
Some notes:

1. Wind is too strong - I have already changed that.
2. Altitude is very high? In 1918 the low flights were going in at 13000 feet with high flights stacked to 20000. Note to self - make altitude type dependent.
3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.
4. Poor performance - currently undocumented feature is RoFCampaign.config in the \RofCampaign\Data folder. You can change the base number of allied and entente flights. Random element is not yet changeable. Suggest setting friendly flights to zero to eliminate some of the load. I want to add a configuration screen that will allow the user to customize as much as possible.
5. Bad spawn points. This is either bad airfield configuration or I am backing the aircraft up too far. Not much that I can do about the first one other than move the squadron. The second I can fix. Please PM me with the squadron name and airfield.

6. Skies are too empty. Some notes on the mission generator and some ideas as to where it could go.

The mission generator is coded to generate possible "opposition" flights while others are totally random. The odds of generating an opposition flight is 30%. Opposition flights will fly near the player's waypoints while other flights will not. I can make opposition flight odds configurable, allowing players to increase the odds. I can also improve the opposition flight algorithm to increase odds of contact.

All missions originate within a certain radius of the player's airfield. No need to waste CPU on a flight in Verdun when you are in Flanders. However, I can improve mission generation by throwing away "garbage" flights - flights that are so far from the player as to make an encounter unrealistic.

Mission pathing will be ongoing. I have ideas and confidence that I can create a high likelihood of encounters without sacrificing the random element.

Thanks for the feedback.


great stuff - thx a lot for your hard work, realy looking foreward to your next versions smile

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#2894370 - 11/04/09 09:53 AM Re: ROF Campaign Released [Re: Boelcke]
goodbrain Online   content
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Registered: 09/27/08
Posts: 9
I wanted to set the friendly flights to 0 to get better performance, but I am not sure witch one to lower.
The allies and entente are the same people. witch one represents the central powers in the config file?

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#2894796 - 11/05/09 02:40 AM Re: ROF Campaign Released [Re: goodbrain]
Ming_EAF19 Offline
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Registered: 09/22/04
Posts: 9458
Loc: London
Sticky please

I have ideas

You can say that again, thanks very much Pat!

Ming
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#2894833 - 11/05/09 04:41 AM Re: ROF Campaign Released [Re: PatrickAWilson]
WWBrian Online   tunes
SimHQ Member

Registered: 12/24/08
Posts: 1049
Originally Posted By: PatrickAWilson
Some notes:

1. Wind is too strong - I have already changed that.

3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.


Thanks for the feedback.



thumbsup

Nice! Thanks Patrick!
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#2894896 - 11/05/09 06:15 AM Re: ROF Campaign Released [Re: WWBrian]
Gremlin_WoH Offline
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Loc: Germany
New version 1.01 of RoFCampaign available for download -> RoF Resources: Gampelay Enhancements


Cheers
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#2894916 - 11/05/09 06:40 AM Re: ROF Campaign Released [Re: Gremlin_WoH]
EAF_92 Whiskey Offline
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Registered: 08/31/03
Posts: 1046
Loc: Suffolk, UK
I just know I'm doing something dumb but when I double click on the jar file it just opens up a Winrar window showing me the contents - nothing executes.

Someone please enlighten me!

WB.
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#2895008 - 11/05/09 09:21 AM Re: ROF Campaign Released [Re: EAF_92 Whiskey]
DoolittleRaider Offline
SimHQ Member

Registered: 12/05/04
Posts: 455
For some reason, I cannot fly the first mission. Complete slide show...worse...any input I make in key or JS buttons takes many seconds to activate. FPS is non-existent, so to speak. It's like the mission is Way too massively intense for my rig. I've tried the mission both normally, with high (Not Max'ed) graphics settings, and also will Very Low settings. Same result...Unplayable.

However, my rig plays all the other single missions available in ROF, Fly Now, etc, (and Very large, complex missions in IL2) without difficulty. Have I done something wrong with this Campaign generation? ....or is there some manual way of Down-Sizing the Campaign Generated missions? I found nothing regarding this in the ReadMe.

I see now that I might be able to delete all references to(Waypoints of)some of the Squadrons and Jastas in the "...MissionAnalysis.txt" file?? Would that be the correct way to reduce the complexity of the Campaign mission, thus making it flyable for me? I can't try that until later tonight, but it would help me before then to know if I am on the right track.

Is there some way that the ROF Campaign 'generation' could be automatically downsized/scaled by the user, similarly to the way that Laser DF Generator can be modified/scaled according to User preference?

Thanks in advance for any advice offerred.

My Rig:
Dual core E6700 Cpu
4GB DDR2 800Mhz
BFG 8800GTX w/768MB Graphics card
Windows VISTA 32bit

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#2895069 - 11/05/09 10:14 AM Re: ROF Campaign Released [Re: DoolittleRaider]
WH_PropNut Offline
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Registered: 06/25/09
Posts: 149
Loc: Coral, Michigan
Although I will probably not play around with this for some time (if ever due to time constraints) I just wanted to say that I really appreceate the work you put into it.

Thanks
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#2895091 - 11/05/09 10:47 AM Re: ROF Campaign Released [Re: EAF_92 Whiskey]
Gremlin_WoH Offline
Wings Of Honor
SimHQ Member

Registered: 05/10/07
Posts: 129
Loc: Germany
Originally Posted By: EAF_92 Whiskey
I just know I'm doing something dumb but when I double click on the jar file it just opens up a Winrar window showing me the contents - nothing executes.

Someone please enlighten me!

WB.



Whiskey (Irish?) do you have JAVA instlaled on your machine. Does not sound so. If JAVA is installed clicking on a .jar archive will start the application included in the.jar archive. Please have a look in your System Control Panel if there is an entry for JAVA. If it is not installed you should do that as advised in the release notes text on the download page.

Hope this will enlighten you biggrin


Cheers
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#2895117 - 11/05/09 11:19 AM Re: ROF Campaign Released [Re: Gremlin_WoH]
EAF_92 Whiskey Offline
SimHQ Member

Registered: 08/31/03
Posts: 1046
Loc: Suffolk, UK
That was it thanks Gremlin. I had assumed Java was installed as part of the Win7 installation, I now realise it was not. Problem solved now, thanks.

WB.
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#2895168 - 11/05/09 12:23 PM Re: ROF Campaign Released [Re: EAF_92 Whiskey]
Gremlin_WoH Offline
Wings Of Honor
SimHQ Member

Registered: 05/10/07
Posts: 129
Loc: Germany
Originally Posted By: EAF_92 Whiskey
That was it thanks Gremlin. I had assumed Java was installed as part of the Win7 installation, I now realise it was not. Problem solved now, thanks.

WB.



I am glad, that I could help. You know, Microsoft (Windwos) and Sun (JAVA) are far from being friends boom


Cheers
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#2895280 - 11/05/09 02:42 PM Re: ROF Campaign Released [Re: Gremlin_WoH]
Ming_EAF19 Offline
Babelfish Immune
SimHQ Senior Member

Registered: 09/22/04
Posts: 9458
Loc: London
(Irish?)

Terry-Thomas Irish?

Are you insane

Ming
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#2895347 - 11/05/09 04:51 PM Re: ROF Campaign Released [Re: knightgames]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
Here are the new features/fixes in V1.01

New Features:
Added pilot pictures
Removed "junk flights: flights that do not cross player's path within 20 KM.
Made cruise speed dependent on aircraft type
Made generation of opposition flights configurtable - See \RofCampaign\Data\RofCampaign.config
Changed campaign extension to .campaign. Loader now filters on ".campaign".

Fixes:
Fixed memory leak
Reduced wind strength
Extreme altitude: Most flights are between 2K and 5K meters. Some 2 seater flights are lower. No changes.
Made the red X work smile
Fixed bug in combat report: no planes show up in drop down.
Increased default opposition odds to improve contact chances.

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#2895348 - 11/05/09 04:52 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
I am going to edit the OP for FAQs. Look there if you are having any problems.

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#2895546 - 11/06/09 01:01 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Gremlin_WoH Offline
Wings Of Honor
SimHQ Member

Registered: 05/10/07
Posts: 129
Loc: Germany
Originally Posted By: PatrickAWilson
I am going to edit the OP for FAQs. Look there if you are having any problems.


Pat, I have also made up a ReadMe downloadable on the download page if you do not mind. I have collected there some information you have posted.
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#2895880 - 11/06/09 09:54 AM Re: ROF Campaign Released [Re: Gremlin_WoH]
Dave01 Offline
SimHQ Junior Member

Registered: 10/02/09
Posts: 1
Loc: England, West Yorkshire
WOW, thank you SO much PatrickAWilson. All those fixes, you have been busy.

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#2896328 - 11/07/09 03:46 AM Re: ROF Campaign Released [Re: Dave01]
Dobby Offline
SimHQ Member

Registered: 05/23/09
Posts: 100
Loc: Switzerland
Hi Patrick

I tried the campaign generator (20091105-0705_RoFCampaign) and find it very satisfying. What I liked most was that I never knew when an enemy flight would appear, how high etc. In the stock campaigns you always know when something will happen.
I scanned and scanned and scanned the skies while on patrol, always a little anxious. This is immersion for me (and no, we didn't encounter anybody, but then not every flight should encounter E/A).

There are a few small things:
1) The font is somehow very big and strange. It doesn't allow for the name of my pilot to be displayed entirely. I tried changing the fonts in the settings to ones I actually have on my system, but doesn't look like it changed anything.

2) I like the idea of always being the flight leader. But I started my campaign as lieutenant, and had the major as my wingman, the captain as wingy in my next flight.

3) Make the briefing sticky, ie. I would like to be able to re-visit the briefing after mission creation.

4) Maybe throw in some random intel from time to time, like enemy observation aircraft have been spotted north of your assigned patrol area?

5) I fly without waypoints or labels, so maybe include desired altitude for the waypoints in the briefing. Or where those completely at the discretion of the flight leader back then?

Thank you so very much for your work

Dobby


Edited by Dobby (11/07/09 03:46 AM)
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#2896378 - 11/07/09 06:46 AM Re: ROF Campaign Released [Re: Dobby]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
Thanks for the feedback Dobby.

1. I will probably have to make font size settable.
2. I do want to make a change such that you are not always in command of a mission.
3. That can be handled easily enough.
4. Agreed. Little points of immersion are always fun.
5. That can be done too. Maybe a brief description of every waypoint.

Right now empty skies are my #1 priority. I have been surprised by the lack of visibility. I think that I know the answer and odds are good for something within a couple of days.

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#2896563 - 11/07/09 12:12 PM Re: ROF Campaign Released [Re: PatrickAWilson]
DoolittleRaider Offline
SimHQ Member

Registered: 12/05/04
Posts: 455
Originally Posted By: PatrickAWilson
...
FAQ/Issues:
...

Q: My computer can't handle the missions. Performance is horrible.
A: open RofCampaign\Data\RofCampaign.config. Set the base flight parameter for your side to zero. This will reduce the number of friendly flights.
If it sill happens, reduce the enemy flights to 0. Increase opposition flight odds 100.
Improvements are coming int terms of performance options.

...

When I set either of the base flight lines to "0", I get an error msg when trying to create a mission:
"No central fields available for missions" or "No allied fields available for missions" So far, I can only run RoF Campaign with settings as shown below:
ChalkboardFontKey = "Freestyle Script";
PilotFontKey = "Freestyle Script";
MissionDescriptionFontKey = "Serif";
BaseAlliedFlightsKey = 2;
BaseCentralFlights = 2;
OppositionOdds = 50;

I must be doing something wrong.

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#2896665 - 11/07/09 04:09 PM Re: ROF Campaign Released [Re: DoolittleRaider]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
Could be an issue in the code. I'll look into it. The behavior that I want is to create missions with o friendly flights but not create missions with no enemy flights. I might not be coded properly to accomplish that. If not it will be fixed shortly.

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#2896970 - 11/08/09 09:43 AM Re: ROF Campaign Released [Re: PatrickAWilson]
DoolittleRaider Offline
SimHQ Member

Registered: 12/05/04
Posts: 455
Thanks for all your efforts.

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#2897191 - 11/08/09 06:06 PM Re: ROF Campaign Released [Re: DoolittleRaider]
Winkle Offline
mayor
SimHQ Junior Member

Registered: 11/08/08
Posts: 97
Loc: Scranton
I'm wanting to give this a try but I'm having issues with JAVA.

I'm running Windows 7 RC and cmd.exe is associated with .jar files.
I've tried changing it in the control panel but it won't.

I can get the program to run if I right click and open with Java SE Binary.
But I get an error stating the program can't find planes.txt or something.

Its looking for the files in my C:\Windows\System32\ folder instead of my Rise of Flight folder.
I think this is because I can't get windows to not associate cmd.exe with .jar files.

Any Ideas?
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#2897213 - 11/08/09 06:57 PM Re: ROF Campaign Released [Re: Winkle]
timholt Offline
SimHQ Junior Member

Registered: 04/20/06
Posts: 29
Loc: Adelaide, Australia
I have set up 2 campaigns in RoF but when I double click the .jar (as per the instructions)it just opens another folder containing a META-INF and rof folder?
Am I supposed to extract the files in the jar. to the RoF folder?

I just re-read the complete post and saw what I missed the first time, i.e. I don't have JAVA


Edited by timholt (11/08/09 09:16 PM)

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#2897278 - 11/08/09 09:39 PM Re: ROF Campaign Released [Re: timholt]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
Version 1.0.2 has been sent. Please wait for a post by Dart or Gremlin providing notification that it has been uploaded before downloading.

This one should be a big improvement to the empty skies syndrome. I ran a mission that started with friendly and enemy squadrons tangling (Use CTRL/SHIFT-F2 view). Then I got on station and got into a tangle with a patrol of Albatros AND a patrol of Pfalz. Skies should be much less friendly.

V1.02
New Features:
- Revamp of opposition flights resulting in much more contact.
- New GUI backgrounds by Seiseki
- Improved GUI arrangement
- New paper background.
Bug Fixes:
- Major bug fix to get other flights going. They just flew circles.
- Removed inadvertent display of picture file name on chalkboard

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#2897338 - 11/09/09 01:13 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Gremlin_WoH Offline
Wings Of Honor
SimHQ Member

Registered: 05/10/07
Posts: 129
Loc: Germany
Thank you, Pat. RoFCampaign Version 1.0.2 is downloadable via -> Wings Of Honor: RoF Resources -> Gameplay Enhancements


Cheers
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#2897346 - 11/09/09 01:28 AM Re: ROF Campaign Released [Re: Gremlin_WoH]
Seiseki Online   content
SimHQ Junior Member

Registered: 11/06/09
Posts: 6
Originally Posted By: Gremlin_WoH
Thank you, Pat. RoFCampaign Version 1.0.2 is downloadable via -> Wings Of Honor: RoF Resources -> Gameplay Enhancements


Cheers


Cool!
Gonna check it out now biggrin

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#2897683 - 11/09/09 01:25 PM Re: ROF Campaign Released [Re: Seiseki]
DoolittleRaider Offline
SimHQ Member

Registered: 12/05/04
Posts: 455
Odd that I am the only one having problems with this Application.
It now seems that it seizes hold of part of my RAM or something...I'm not technically smart enough to guess. BUT, even though I have exited the program, completely....when I try to change an entry in the RoFCampaign.config file, I can't. I am repeatedly told that the program is being used by some other application. It is not. It does not show in my windows taskbar, not in task manager, nowhere!

I cannot even simply delete the RoF Campaign folder en toto.

The only way I can 'unlock' the RoF Campaign folders/files to start afresh is to re-boot my computer. That is silly. Any idea what is up? Does this have to do with your reference to a "Memory Leak" issue???

Meanwhile, also, as I’ve said before, with the default settings of 5 and 4 for base settings, the generated mission is unplayable for me…totally freezing, delayed, worse than Slide Show...and I've yet to see any enemy aircraft closer than FAR away at extreme distances on the Map. My aircraft even on autopilot seems to be flying SLOWLY on the map...takes Forever to get anywhere....Something is just not right.

My Rig isn’t that totally horrible…and works for other RoF missions and all IL2 missions, FWIW.
Dual core E6700 Cpu
4GB DDR2 800Mhz
BFG 8800GTX w/768MB Graphics card
Windows VISTA 32bit

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#2898478 - 11/10/09 04:01 PM Re: ROF Campaign Released [Re: DoolittleRaider]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
If you can manage it I would like to work with you. If you can send me your mission file I can try several things to isolate the cause of the performance issue. I do not experience this so I cannot test at home. What I want to do is modify the mission into several different configurations to find out what works.

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#2898529 - 11/10/09 07:25 PM Re: ROF Campaign Released [Re: PatrickAWilson]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
Besides the issues noted - any feedback?

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#2898556 - 11/10/09 08:15 PM Re: ROF Campaign Released [Re: Dobby]
RedVonHammer Offline
SimHQ Member

Registered: 01/05/07
Posts: 188
Loc: Norway
Would be cool if I could attack enemy aerodromes and have them all scramble at me, maybe some of them are trying to land? Well too bad for them wink guaranteed method to get into some serious action and definitely something that will keep me busy, wreaking havoc among the enemy and giving a damn about my orders biggrin Nobody expects the German Strike Jasta! Join RvH`s strike Jasta today!

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#2898700 - 11/11/09 03:53 AM Re: ROF Campaign Released [Re: RedVonHammer]
Seiseki Online   content
SimHQ Junior Member

Registered: 11/06/09
Posts: 6
I'd love to see some instant action option available..
With a mission description describing a certain situation like "at 2000 feet you encounter/are ambushed by, a flight of Camels/SE5s/Spads, 500 feet above/below you"

Or just the option to start in flight, because the patrols I've been flying have been very long.

Also, when you start out, the other people in your squadron always start with 0 sorties 0 victories, would be cool if you could just randomize some numbers for the ones that aren't rookies.

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#2898736 - 11/11/09 05:27 AM Re: ROF Campaign Released [Re: Seiseki]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
The scramble thingie is one of the top priorities. At random aerodromes there will be aircraft waiting to go if the player flys over and triggers them. A caveate is that the performance can't be hurt too badly by the scrambled flights.

Randomising new squadron mates is also on the to-do list. I do not, however, want to bring in aces with any regularity. There is a fair bit of logic that can go into replacements and transfers but I do intend to get there.

As for quick action I will leave that to laser's QMB. He already does it pretty well and this code is not built for it.

As for mission length, I am of the opinion that time compression in RoF is not what it should be. I fly at x8 compression and it still takes me 10 minutes to go 50 KM. A little math tells me it should take about 3.

One thing that I could do is push the scout squadrons even closer to the front. I already made an effort to get all scout squadrons within 50KM of the front, but as noted above, that still makes for a long mission. Right now much of the flying time is consumed by getting there.

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#2898793 - 11/11/09 07:16 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Seiseki Online   content
SimHQ Junior Member

Registered: 11/06/09
Posts: 6
Yeah, there's really something wrong with the time compression..
I flew a regular career mission today and noticed the difference instantly..

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#2898944 - 11/11/09 11:02 AM Re: ROF Campaign Released [Re: PatrickAWilson]
DoolittleRaider Offline
SimHQ Member

Registered: 12/05/04
Posts: 455
Originally Posted By: PatrickAWilson
....As for mission length, I am of the opinion that time compression in RoF is not what it should be. I fly at x8 compression and it still takes me 10 minutes to go 50 KM. A little math tells me it should take about 3.


YES!!! That is exactly what I have encountered...acft proceeding at a snail's pace in spite of IAS/TAS...when running supposedly at 8X TC. I thought it was something wrong with my Rig since I have not seen much discussion of this TC 'flaw' on the Forums.

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#2899061 - 11/11/09 01:55 PM Re: ROF Campaign Released [Re: DoolittleRaider]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
Doolittle: Is time slow compression your performance issue or is it general flight. I got the impression that these missions cause a slide show on your computer. I experience very poor time compression but once I am in normal time the missions fly fine. If your problems go beyond TC then get in touch via PM. I want to figure out what is happening.

P.S. I am working to make the campaign more configurable.

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#2899337 - 11/12/09 03:27 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Feathered_IV Offline
SimHQ Member

Registered: 09/28/05
Posts: 226
Loc: Australia
I have the same time compression issues too. It may be across the whole game though, rather than just your campaign.

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#2899857 - 11/12/09 06:04 PM Re: ROF Campaign Released [Re: Feathered_IV]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
I am pretty sure that what seems to be incorrect compression happens across all missions. It is more noticeable in RoFCampaign because of the more realistic distances involved. RoFCampaign missions flown without compression would be about 1 - 2 hours long, or about what they really were. In game campaign missions are much shorter.

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#2900008 - 11/13/09 03:35 AM Re: ROF Campaign Released [Re: PatrickAWilson]
Seiseki Online   content
SimHQ Junior Member

Registered: 11/06/09
Posts: 6
I've noticed it sometimes, but not all the time..
When it happens the sound stops playing like it usually does when you use timecompression, but the plane is still in regular speed.. controls are still as sensitive as before and the plane basically flies like before..

It doesn't happen in career mode as often though..

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#2900285 - 11/13/09 11:19 AM Re: ROF Campaign Released [Re: Seiseki]
602RAF_Puff Offline
SimHQ Member

Registered: 03/30/02
Posts: 585
Loc: Ayrshire , Scotland
Download isn't working, can anyone post another link to try this please??

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#2900306 - 11/13/09 11:57 AM Re: ROF Campaign Released [Re: 602RAF_Puff]
Seiseki Online   content
SimHQ Junior Member

Registered: 11/06/09
Posts: 6
Originally Posted By: 602RAF_Puff
Download isn't working, can anyone post another link to try this please??


It's working fine for me.

http://www.wingsofhonour.com/riseoffligh...RoFCampaign.zip

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#2901703 - 11/16/09 03:54 AM Re: ROF Campaign Released [Re: Seiseki]
Squid_Von_Torgar Offline
SimHQ Member

Registered: 07/06/09
Posts: 481
This is amazing patrick, thanks for you ongoing hard work. Im going to give it a try today and cant wait! Thanks again

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#2902057 - 11/16/09 01:48 PM Re: ROF Campaign Released [Re: PatrickAWilson]
DoolittleRaider Offline
SimHQ Member

Registered: 12/05/04
Posts: 455
Originally Posted By: PatrickAWilson
If you can manage it I would like to work with you. If you can send me your mission file I can try several things to isolate the cause of the performance issue. I do not experience this so I cannot test at home. What I want to do is modify the mission into several different configurations to find out what works.


Thanks for the offer of assistance. I've sentyou a PM with the Mission file(s).

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#2902509 - 11/17/09 03:59 AM Re: ROF Campaign Released [Re: DoolittleRaider]
Squid_Von_Torgar Offline
SimHQ Member

Registered: 07/06/09
Posts: 481
Had my first go on this last night and Im impressed! So much better than stock ROF. Now the air is actually populated by both freindly and enemy aircraft, and you just dont know what you will run into.

Couple of questions though.

Are you always the flight leader on the generated mission? I tryed lowering my rank but each time all my fellow flight members would do is follow me. I actually find it cool to try and keep formation with the AI. Is this an option?

I only played 2 missions, but i noticed that both times the wind was 0 knots. Which for february seemed a bit odd. Are winds disabeled?

I noticed that there wasnt much going on, on the ground, are ground units also generated or is it purely aircraft?

Anyway keep up the great work, ill be following this with interest.

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#2903034 - 11/17/09 04:26 PM Re: ROF Campaign Released [Re: Squid_Von_Torgar]
PatrickAWilson Offline
SimHQ Member

Registered: 01/19/07
Posts: 210
Loc: Tx
There is weather, although it is toned down at ground level. People were saying that the AI couldn't take off in 11 MPH winds. However, I have randomized the weather to be mostly clear but with varying degrees of clouds, precipitation, and turbulence.

Nothing on the ground in your version. Next version has MGs along the front.

The player will no longer necessarily be the flight leader in the next version.

Handling of rank is much more sophisticated in the next version. In the current version the player does not get promoted. In the next he will. Squad transfer handling is much more sophisticated.

The last item that I am working on is medals. Once that is in the next version will be done.

I expect to release the next version this weekend or ... more likely ... next.


...

Future plans include scrambles when you overfly an enemy airfield, balloons, ground targets.

After that in no particular order, historically accurate squad placement, squadron skins, aces, and others.

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#2903137 - 11/17/09 07:19 PM Re: ROF Campaign Released [Re: PatrickAWilson]
Seiseki Online   content
SimHQ Junior Member

Registered: 11/06/09
Posts: 6
Really looking forward to squadron skins, it's something I've been thinking about as well, and one of those things that will bring historical immersion to a new level smile
Because there are a lot of custom skins for various jastas out there right now..

Also, would it be possible along with historically accurate squad placement, to have a map where you can see where you will be stationed?

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#2903293 - 11/18/09 01:50 AM Re: ROF Campaign Released [Re: Seiseki]
Squid_Von_Torgar Offline
SimHQ Member

Registered: 07/06/09
Posts: 481
Thanks for the update patrick. Im so excited about having manned front lines. Its something I feel has been missing from ROF since day 1.

I did another couple of missions last night. Brilliant! I was minding my business when my flight got bounced by 5 SE5a's. You really have to keep a look out as you just dont know when you can run into trouble.

I cant recommend this enough, and it looks like its going to grow into something even better.

Thanks again, eagerly looking forward to the next version smile

S!

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#2903533 - 11/18/09 09:06 AM Re: ROF Campaign Released [Re: Squid_Von_Torgar]
von Kinderei Offline
SimHQ Member

Registered: 10/16/04
Posts: 1106
Loc: Christiansburg,Virginia

Quick question ...

Do you place the ROF CAMPAIGN folder in the main ROF folder or in the data/campaign folder ?



Thanks


vK ~
_________________________


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#2903678 - 11/18/09 12:43 PM Re: ROF Campaign Released [Re: von Kinderei]
Squid_Von_Torgar Offline
SimHQ Member

Registered: 07/06/09
Posts: 481
place it in the main folder

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#2903942 - 11/18/09 10:04 PM Re: ROF Campaign Released [Re: Squid_Von_Torgar]
von Kinderei Offline
SimHQ Member

Registered: 10/16/04
Posts: 1106
Loc: Christiansburg,Virginia

Thanks !


vK ~
_________________________


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