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#2893248 - 11/02/09 06:42 PM
ROF Campaign Released
   
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SimHQ Member
Registered: 01/19/07
Posts: 210
Loc: Tx
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Get it at ... http://www.wingsofhonour.com/riseoffligh...ameplay.en.htmlROF Campaign is an offline campaign. It pretty much handles everything that doesn't happen in the air. You create a pilot and assign him to a squadron. Campaigns can be created for French, German, British, and American squadrons. Squadron transfers are implemented. Your pilot's squad mates will be created with him. You fly missions and report the results. Your squad mates live, die, score victories, and improve. Some might even get promoted and transfer out. You can review your squadron's status on a chalkboard. You can look at each individual pilot on his report. You generate mission and fly them. Missions can be front patrols, offensive patrols, or CAPS. Two seaters squadrons perform recon, artillery spotting, and bombing missions. A detailed mission description is presented. Enemy squadrons will be performing similar missions. Waypoint icons are implemented so your mission path will appear on your in game map. Everything is heavily randomized so no two missions will ever be quite the same. Other flights are going about their business so interaction is natural. No "go to this spot and when you get there there will be two scouts or three seaters". You don't know when you will have an encounter, what altitude you will be at, what altitude they will be at, how many, etc. Weather is also randomized (future improvement: adjust for seasons). The mission generation algorithms are the heart of this thing. Much effort has been put into creating heavily randomized missions that appear natural and still provide for an enjoyable experience (o.e. enemy planes more often than not should be around ... but sometimes not). FAQ/Issues: Q: I click on the jar and winace (or some other extractor) opens. A: Disassociate files of type jar from your extractor. Jars are really just zip files with a different extension. Some extractors, when they are installed, include jars as a file type. Q: My computer can't handle the missions. Performance is horrible. A: open RofCampaign\Data\RofCampaign.config. Set the base flight parameter for your side to zero. This will reduce the number of friendly flights. If it sill happens, reduce the enemy flights to 0. Increase opposition flight odds 100. Improvements are coming int terms of performance options. Q: The skies are empty. A: Increase opposition flight odds 100. Improvements are coming int terms of pathing to make encounters more likely. This should help quite a bit. Q: My takeoff position is messed up. A: Send me a PM with the airfield and squadron. I will look into it.
Edited by PatrickAWilson (11/05/09 05:00 PM)
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#2893270 - 11/02/09 07:09 PM
Re: ROF Campaign Released
[Re: 777 Studios - Jason]
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SimHQ Member
Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
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Patrick, thanks for all the hard work!
Definitely gonna give it a try!
HT
_________________________
"I sent one of them down to hell in flames today . . . I wish Kaiser Bill could have seen him sizzle." -- Edward "Mick" Mannock
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#2893356 - 11/03/09 12:30 AM
Re: ROF Campaign Released
[Re: intramile]
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SimHQ Member
Registered: 09/19/04
Posts: 1843
Loc: MA
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Just put the folder "RoFCampaign" from extracted zip into the RoF main directory. D'oh! Thanks. I should have re-edited my post. I figured it out and flew a DR1 mission. 78kms on one leg? No contact, though like Feathered I cycled though the views to see Sopwiths escorting Bregets (sp). My side also had Pfalzes about 1500 meters up. I think this has great potential, but want to try it out more before I comment further. Thanks again Patrick. The work for the community is greatly appreciated.
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#2893445 - 11/03/09 05:06 AM
Re: ROF Campaign Released
[Re: RSColonel_131st]
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SimHQ Member
Registered: 09/28/05
Posts: 226
Loc: Australia
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Flew another couple of missions. Still no contact however. Taking a peek at the externals I counted 15 AI aircraft per side. All flights were widely spaced on the map and very far from the front line (30 mins into the mission). Game performance was again very slow due to the amount of aircraft. Interestingly, all aircraft were flying at extreme height. Something in the region of 20,000ft. I think the basics are well covered. The gui is easy to use and the system shows great promise. User defined settings would be a great addition if at all possible in the future. The current version with all planes spawning at the start of a mission is a bit of a resource hog though. It's great to be flying around, knowing that there are plenty of other aircraft out there somewere (an innovation that has eluded the default campaign so far). It would be a welcome feature if the mission had proximity-activated spawn points for most aircraft, rather than having random flights orbiting in distant areas behind the lines. Fly over grid such and such, and a trio of Spads appear nearby. That sort of thing. Bloody jood job getting it this stage already. I'm looking forward to watching it progress. 
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#2893480 - 11/03/09 06:00 AM
Re: ROF Campaign Released
[Re: Feathered_IV]
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SimHQ Member
Registered: 07/03/09
Posts: 296
Loc: Finland
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In general seems very interesting, but I noticed couple of issues. First is mission desing. At my first mission (Jasta 11 with Dr.I) wind was set to 11m/s (from W). That lead to pretty hilarious flight as my flight struggled to even to reach frontline. Couple of first waypoint alt was set to 4km so that didnt help either as AI tried to climb aswell. Now after reaching fronline (which took long, long time) second set of waypoints were back to SE so now we had wind our back. My plane actually went so fast that AI blowed its engine  So I think weather is set to way too extreme as AI cannot handle it that well. Second issue that I noticed is combat report. I actually could make report (2 kills) and press accept button many times. Now campaing log recorded those two kills every button press (so If I pressed accept button 3 times I could get 6 kills, etc).
_________________________
You can get used to everything, but icicle in the a**. It melts before you get used to it.
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#2893489 - 11/03/09 06:20 AM
Re: ROF Campaign Released
[Re: MIG77]
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SimHQ Member
Registered: 10/07/08
Posts: 301
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... so now we had wind our back. My plane actually went so fast that AI blowed its engine  So I think weather is set to way too extreme as AI cannot handle it that well. WTF? The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine. If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...
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#2893554 - 11/03/09 07:28 AM
Re: ROF Campaign Released
[Re: Lieste]
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SimHQ Member
Registered: 07/03/09
Posts: 296
Loc: Finland
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Well, it is. Didnt check speed, but engine did die by itself (might be because of altitude also. Some in RoF forums have said Oberursel and Clerget dies at altitude if you use them over 1200RPM long enought. Anyway AI cannot handle it and blow their engines).
_________________________
You can get used to everything, but icicle in the a**. It melts before you get used to it.
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#2893569 - 11/03/09 07:45 AM
Re: ROF Campaign Released
[Re: MIG77]
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SimHQ Lifer
Registered: 01/02/01
Posts: 16178
Loc: Vienna, 2nd rock left.
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My plane actually went so fast that AI blowed its engine  So I think weather is set to way too extreme as AI cannot handle it that well. Only the AI blew its engine, trying to stay in formation with you? Sounds like AI had no backwind applied.
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#2893579 - 11/03/09 07:52 AM
Re: ROF Campaign Released
[Re: RSColonel_131st]
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SimHQ Member
Registered: 07/03/09
Posts: 296
Loc: Finland
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My plane blew (flown by AI) the engine.
_________________________
You can get used to everything, but icicle in the a**. It melts before you get used to it.
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#2893673 - 11/03/09 09:13 AM
Re: ROF Campaign Released
[Re: goodbrain]
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SimHQ Member
Registered: 02/08/01
Posts: 405
Loc: Konstanz Deutschland
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Got your campaign Patrick and like it. The problem with finding enemy planes, is the distance in which you are able to see them in ROF IMO. Some weather conditions are reducing visability a lot. The "high" altitude in mission(s) (I just only flew one mission jet) is fine for me since its easier to fight in the FD7 there  . Allied AI planes (camel) try to turn fight and stall.
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#2893688 - 11/03/09 09:38 AM
Re: ROF Campaign Released
[Re: Lieste]
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Just upgraded from intern
SimHQ Lifer
Registered: 09/02/01
Posts: 12436
Loc: Alabaster, AL USA
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... so now we had wind our back. My plane actually went so fast that AI blowed its engine  So I think weather is set to way too extreme as AI cannot handle it that well. WTF? The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine. If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM... Sounds more like the waypoint speeds are set too high, and the AI isn't dealing with it well. Lieste, this is the problem with the AI having the same limitations as human players and a fluke of mission design/AI interaction with it. If the WP speeds are above max, the AI are going flat out trying to make it happen, resulting in burned out engines. Perhaps in a future version waypoint establishment will be limited in speed by type of aircraft? That's a lot of coding, though!
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893773 - 11/03/09 11:25 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Wings Of Honor
SimHQ Member
Registered: 05/10/07
Posts: 129
Loc: Germany
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Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip If you did not download it yet then grab it here -> RoF Resources: Gameplay EnhancementsCheers
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#2893802 - 11/03/09 12:20 PM
Re: ROF Campaign Released
[Re: Lieste]
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SimHQ Member
Registered: 07/17/02
Posts: 896
Loc: Phoenix, AZ, USA
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Flew my first mission in your campaign last night.
More than an hour (certainly my longest cross-country so far in RoF).
Never saw another plane (I attribute that to the random nature of the program). Stayed at 10-11,000 feet in an SE5a.
But (the important part to me) was that my two wingmen took off with the and formed up with me when I hit the 5 key and landed with me (well, one tipped over on his nose).
Some combat would have been welcome but everything I saw seemed to work just fine.
Nice!
HT
_________________________
"I sent one of them down to hell in flames today . . . I wish Kaiser Bill could have seen him sizzle." -- Edward "Mick" Mannock
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#2893817 - 11/03/09 12:41 PM
Re: ROF Campaign Released
[Re: HotTom]
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Just upgraded from intern
SimHQ Lifer
Registered: 09/02/01
Posts: 12436
Loc: Alabaster, AL USA
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Sounds like goofy FM coding. You do not fly relative to the ground, but instead relative to the wind, so whatever the wind does just helps you get lost more easily and complicates/eases landing... It doesn't change rates of turn, airspeeds or propeller revolutions. Precisely. It's about duration of engine stress, not wind direction. While ground speed is greater, not airspeed; unfortunately, without a replay function and full instrumentation we can't validate either way. I have found zero change in engine RPM's when flying into, across from, or with high winds in the same settings and altitude. If it did change, it would be an FM coding issue; I simply can't replicate the supposition that wind speed has anything to do with engine RPM's. Try it out yourself - it's an easy one to validate! That's why I believe it didn't matter if he had turned or not; the engines would have burned out at the time mark in the mission regardless of wind. Another possibility is that the next waypoint, which was downwind, had a lower altitude. If the WP speed was greater than the max speed of the type and the AI went for it, they could easily over-rev and burn up their motors.
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893823 - 11/03/09 12:53 PM
Re: ROF Campaign Released
[Re: Dart]
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SimHQ Member
Registered: 10/07/08
Posts: 301
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I may have misunderstood, but I read it that the AI planes burnt out their engines soon after the turn, I (possibly mistakenly) took this to mean that at a speed and 'duration' the player aircraft was happy flying the AI suddenly all died while running down-wind. BTW, I'd love to test it. Send me a replacement machine that will meet the minimum requirements and I will  Still running a 1Gb, 2.4GHz single core, non NT P4, with Ti6600 AGP4x 256MB, (also insufficient usable free hard-drive space). With luck and a following wind this may change next summer, but I see no new box till then.
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#2893849 - 11/03/09 01:24 PM
Re: ROF Campaign Released
[Re: Lieste]
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Just upgraded from intern
SimHQ Lifer
Registered: 09/02/01
Posts: 12436
Loc: Alabaster, AL USA
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I think you read it the same way I did, which is why I had to check it out!
Oh, I wish I could send you my current machine (after replacing it with something beefier!).
We really need folks like you that can take a close look at FM's using a knowledgeable eye.
And we need that replay function (c'mon, 1.009!); hands free eval is the best way to watch for goofy stuff.
I was very confident that RPM's wouldn't be tied to ground speed simply because it would be the hardest way to program the FM. It's much simpler to work the FM/engine management first and then do the positioning against the ground, factoring in IAS, direction of travel, and wind. In fact, one could have two people working nearly independantly on each - so long as they spoke in the same language conventions it would be nature's own to sew them together.
Of course I could be completely wrong on how such things are coded!
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893873 - 11/03/09 01:53 PM
Re: ROF Campaign Released
[Re: Lieste]
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Just upgraded from intern
SimHQ Lifer
Registered: 09/02/01
Posts: 12436
Loc: Alabaster, AL USA
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I do at that!
Standard AI caveats - when they're not overly smart, they're incredibly dumb.
They fly in perfect trim, but will run their engines to the point of over-rev at times. They'll walk the stall and then dive too fast and lose a wing now and then.
The bomb thing is silly. The default layout in arming planes is "full boat." If the Camel has the option of carrying four bombs in the layout, the default is four bombs, as that is the greatest munition allowed.
In the stock campaign, one has zip to say about any plane's loadout but one's own; that's why as leader you've got to tell them to get rid of them on a fighter sweep. I don't know if Patrick has cracked that nut or not in his campaign engine.
Not to play my own horn too loud, but the RoF campaign thread I'm writing in the AAR forum is truthful in the missions; it's only the stuff outside of the missions that's complete fabrication. Lots of the good and bad of AI is in there.
Now that we've managed to bump the thread by way of derailment, let's try to get it back on topic:
Is there an updated readme file to go with the updated engine?
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#2893875 - 11/03/09 01:58 PM
Re: ROF Campaign Released
[Re: Gremlin_WoH]
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SimHQ Member
Registered: 07/14/09
Posts: 231
Loc: Vancouver, BC
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Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip If you did not download it yet then grab it here -> RoF Resources: Gameplay EnhancementsCheers Thanks for the update Gremlin.. any list of changes/fixes since the last? Also, if I may make a request for future versions. It would be nice to be able to select N.17 Squadrons. They may be available for French (haven't tried), but they are not available for British. I also was unable to do Alb D.III careers.
_________________________
"Yn y Nwyfre yn Hedfan"
"Hovering in the Heavens" No.10 RNAS / No.210 RAF motto
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#2893896 - 11/03/09 02:32 PM
Re: ROF Campaign Released
[Re: Bleddyn]
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Wings Of Honor
SimHQ Member
Registered: 05/10/07
Posts: 129
Loc: Germany
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Patrick Wilson sent me a new version of RoFCampaign this morning: 20091102-0901_RoFCampaign.zip If you did not download it yet then grab it here -> RoF Resources: Gameplay EnhancementsCheers Thanks for the update Gremlin.. any list of changes/fixes since the last? Also, if I may make a request for future versions. It would be nice to be able to select N.17 Squadrons. They may be available for French (haven't tried), but they are not available for British. I also was unable to do Alb D.III careers. Patrick Wilson wrote this: Line size is now normal. I added a TL from the timer to the formation MCU. I added a config file (RofCampaign\data\RofCampaign.config) that specifies some fonts and parameters. If you don't have a font on your system or you do not like the ones that I chose you can change them. Also in this version: Added variable weather. An eng file is now created but I still don't have mission description working properly. If somebody can take a look at it and give me a hint it would be appreciated. The only known bug is the lack of an in game description. Since I provide this in my mission page I do not view it as a show stopper.
Hope this helps. Had no time at all to try out RoFCampaign.
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#2893979 - 11/03/09 05:20 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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SimHQ Member
Registered: 07/14/09
Posts: 231
Loc: Vancouver, BC
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Thank you for the info. Once this thing gets dialed in a bit I think it will be a very popular tool to add some life to the offline aspect of the game. Thanks for your work on this!
You should post this in the "3rd Part Apps" section on the RoF forums as well. There are still several people who go there for info and don't know about these forums.
If you do, send me a PM over there and I'll make it a sticky for ya.
_________________________
"Yn y Nwyfre yn Hedfan"
"Hovering in the Heavens" No.10 RNAS / No.210 RAF motto
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#2894796 - 11/05/09 02:40 AM
Re: ROF Campaign Released
[Re: goodbrain]
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Babelfish Immune
SimHQ Senior Member
Registered: 09/22/04
Posts: 9458
Loc: London
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Sticky please
I have ideas
You can say that again, thanks very much Pat!
Ming
_________________________
'You are either a hater or you are not' Roman Halter
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#2894833 - 11/05/09 04:41 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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SimHQ Member
Registered: 12/24/08
Posts: 1049
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Some notes:
1. Wind is too strong - I have already changed that.
3. Overrev on DRI. Probably due to 105 MPH flight speed for scouts. That was OK before the DRI and Camel (N17 does not figure as the campaign starts in Sept 1919) but not anymore. I had a todo to make this aircraft dependent but I will have to expedite that.
Thanks for the feedback.  Nice! Thanks Patrick!
_________________________
WingWalker (virtual) Combat Squadron ASUS P5QC motherboard Antec TruePower Quattro 1000w PSU Intel QuadCore Q9650 @3.00GHz eVGA GTX295 1792MB vRAM 8GB DDR2 RAM @ 800Mhz Dell 3007WFP 30" LCD Monitor @ 2560x1600 res. CH HOTAS and TrackIR 3 Pro+VE Windows Vista Ultimate 64bit - SP2
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#2894916 - 11/05/09 06:40 AM
Re: ROF Campaign Released
[Re: Gremlin_WoH]
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SimHQ Member
Registered: 08/31/03
Posts: 1046
Loc: Suffolk, UK
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I just know I'm doing something dumb but when I double click on the jar file it just opens up a Winrar window showing me the contents - nothing executes.
Someone please enlighten me!
WB.
_________________________
I'm Spartacus.
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#2895008 - 11/05/09 09:21 AM
Re: ROF Campaign Released
[Re: EAF_92 Whiskey]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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For some reason, I cannot fly the first mission. Complete slide show...worse...any input I make in key or JS buttons takes many seconds to activate. FPS is non-existent, so to speak. It's like the mission is Way too massively intense for my rig. I've tried the mission both normally, with high (Not Max'ed) graphics settings, and also will Very Low settings. Same result...Unplayable.
However, my rig plays all the other single missions available in ROF, Fly Now, etc, (and Very large, complex missions in IL2) without difficulty. Have I done something wrong with this Campaign generation? ....or is there some manual way of Down-Sizing the Campaign Generated missions? I found nothing regarding this in the ReadMe.
I see now that I might be able to delete all references to(Waypoints of)some of the Squadrons and Jastas in the "...MissionAnalysis.txt" file?? Would that be the correct way to reduce the complexity of the Campaign mission, thus making it flyable for me? I can't try that until later tonight, but it would help me before then to know if I am on the right track.
Is there some way that the ROF Campaign 'generation' could be automatically downsized/scaled by the user, similarly to the way that Laser DF Generator can be modified/scaled according to User preference?
Thanks in advance for any advice offerred.
My Rig: Dual core E6700 Cpu 4GB DDR2 800Mhz BFG 8800GTX w/768MB Graphics card Windows VISTA 32bit
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#2895091 - 11/05/09 10:47 AM
Re: ROF Campaign Released
[Re: EAF_92 Whiskey]
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Wings Of Honor
SimHQ Member
Registered: 05/10/07
Posts: 129
Loc: Germany
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I just know I'm doing something dumb but when I double click on the jar file it just opens up a Winrar window showing me the contents - nothing executes.
Someone please enlighten me!
WB. Whiskey (Irish?) do you have JAVA instlaled on your machine. Does not sound so. If JAVA is installed clicking on a .jar archive will start the application included in the.jar archive. Please have a look in your System Control Panel if there is an entry for JAVA. If it is not installed you should do that as advised in the release notes text on the download page. Hope this will enlighten you Cheers
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#2895117 - 11/05/09 11:19 AM
Re: ROF Campaign Released
[Re: Gremlin_WoH]
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SimHQ Member
Registered: 08/31/03
Posts: 1046
Loc: Suffolk, UK
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That was it thanks Gremlin. I had assumed Java was installed as part of the Win7 installation, I now realise it was not. Problem solved now, thanks.
WB.
_________________________
I'm Spartacus.
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#2895168 - 11/05/09 12:23 PM
Re: ROF Campaign Released
[Re: EAF_92 Whiskey]
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Wings Of Honor
SimHQ Member
Registered: 05/10/07
Posts: 129
Loc: Germany
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That was it thanks Gremlin. I had assumed Java was installed as part of the Win7 installation, I now realise it was not. Problem solved now, thanks.
WB. I am glad, that I could help. You know, Microsoft (Windwos) and Sun (JAVA) are far from being friends  Cheers
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#2895280 - 11/05/09 02:42 PM
Re: ROF Campaign Released
[Re: Gremlin_WoH]
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Babelfish Immune
SimHQ Senior Member
Registered: 09/22/04
Posts: 9458
Loc: London
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(Irish?)
Terry-Thomas Irish?
Are you insane
Ming
_________________________
'You are either a hater or you are not' Roman Halter
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#2895347 - 11/05/09 04:51 PM
Re: ROF Campaign Released
[Re: knightgames]
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SimHQ Member
Registered: 01/19/07
Posts: 210
Loc: Tx
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Here are the new features/fixes in V1.01 New Features: Added pilot pictures Removed "junk flights: flights that do not cross player's path within 20 KM. Made cruise speed dependent on aircraft type Made generation of opposition flights configurtable - See \RofCampaign\Data\RofCampaign.config Changed campaign extension to .campaign. Loader now filters on ".campaign". Fixes: Fixed memory leak Reduced wind strength Extreme altitude: Most flights are between 2K and 5K meters. Some 2 seater flights are lower. No changes. Made the red X work  Fixed bug in combat report: no planes show up in drop down. Increased default opposition odds to improve contact chances.
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#2895546 - 11/06/09 01:01 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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Wings Of Honor
SimHQ Member
Registered: 05/10/07
Posts: 129
Loc: Germany
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I am going to edit the OP for FAQs. Look there if you are having any problems. Pat, I have also made up a ReadMe downloadable on the download page if you do not mind. I have collected there some information you have posted.
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#2896328 - 11/07/09 03:46 AM
Re: ROF Campaign Released
[Re: Dave01]
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SimHQ Member
Registered: 05/23/09
Posts: 100
Loc: Switzerland
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Hi Patrick
I tried the campaign generator (20091105-0705_RoFCampaign) and find it very satisfying. What I liked most was that I never knew when an enemy flight would appear, how high etc. In the stock campaigns you always know when something will happen. I scanned and scanned and scanned the skies while on patrol, always a little anxious. This is immersion for me (and no, we didn't encounter anybody, but then not every flight should encounter E/A).
There are a few small things: 1) The font is somehow very big and strange. It doesn't allow for the name of my pilot to be displayed entirely. I tried changing the fonts in the settings to ones I actually have on my system, but doesn't look like it changed anything.
2) I like the idea of always being the flight leader. But I started my campaign as lieutenant, and had the major as my wingman, the captain as wingy in my next flight.
3) Make the briefing sticky, ie. I would like to be able to re-visit the briefing after mission creation.
4) Maybe throw in some random intel from time to time, like enemy observation aircraft have been spotted north of your assigned patrol area?
5) I fly without waypoints or labels, so maybe include desired altitude for the waypoints in the briefing. Or where those completely at the discretion of the flight leader back then?
Thank you so very much for your work
Dobby
Edited by Dobby (11/07/09 03:46 AM)
_________________________
Da lagen wir im grossen Krieg der Räuber, Und drüben lagen die gleichen dreckigen Leiber, Arbeiter wie wir, da haben wir gedacht, Das ist nicht unser Krieg, nicht unsre Schlacht
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#2896563 - 11/07/09 12:12 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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... FAQ/Issues: ...
Q: My computer can't handle the missions. Performance is horrible. A: open RofCampaign\Data\RofCampaign.config. Set the base flight parameter for your side to zero. This will reduce the number of friendly flights. If it sill happens, reduce the enemy flights to 0. Increase opposition flight odds 100. Improvements are coming int terms of performance options.
... When I set either of the base flight lines to "0", I get an error msg when trying to create a mission: "No central fields available for missions" or "No allied fields available for missions" So far, I can only run RoF Campaign with settings as shown below: ChalkboardFontKey = "Freestyle Script"; PilotFontKey = "Freestyle Script"; MissionDescriptionFontKey = "Serif"; BaseAlliedFlightsKey = 2; BaseCentralFlights = 2; OppositionOdds = 50; I must be doing something wrong.
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#2897191 - 11/08/09 06:06 PM
Re: ROF Campaign Released
[Re: DoolittleRaider]
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mayor
SimHQ Junior Member
Registered: 11/08/08
Posts: 97
Loc: Scranton
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I'm wanting to give this a try but I'm having issues with JAVA.
I'm running Windows 7 RC and cmd.exe is associated with .jar files. I've tried changing it in the control panel but it won't.
I can get the program to run if I right click and open with Java SE Binary. But I get an error stating the program can't find planes.txt or something.
Its looking for the files in my C:\Windows\System32\ folder instead of my Rise of Flight folder. I think this is because I can't get windows to not associate cmd.exe with .jar files.
Any Ideas?
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MOBO: Asus PT6 CPU: I7 920 stock GPU: GTX 285 Ram: 4 Gig Gskill
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#2897683 - 11/09/09 01:25 PM
Re: ROF Campaign Released
[Re: Seiseki]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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Odd that I am the only one having problems with this Application. It now seems that it seizes hold of part of my RAM or something...I'm not technically smart enough to guess. BUT, even though I have exited the program, completely....when I try to change an entry in the RoFCampaign.config file, I can't. I am repeatedly told that the program is being used by some other application. It is not. It does not show in my windows taskbar, not in task manager, nowhere!
I cannot even simply delete the RoF Campaign folder en toto.
The only way I can 'unlock' the RoF Campaign folders/files to start afresh is to re-boot my computer. That is silly. Any idea what is up? Does this have to do with your reference to a "Memory Leak" issue???
Meanwhile, also, as I’ve said before, with the default settings of 5 and 4 for base settings, the generated mission is unplayable for me…totally freezing, delayed, worse than Slide Show...and I've yet to see any enemy aircraft closer than FAR away at extreme distances on the Map. My aircraft even on autopilot seems to be flying SLOWLY on the map...takes Forever to get anywhere....Something is just not right.
My Rig isn’t that totally horrible…and works for other RoF missions and all IL2 missions, FWIW. Dual core E6700 Cpu 4GB DDR2 800Mhz BFG 8800GTX w/768MB Graphics card Windows VISTA 32bit
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#2898944 - 11/11/09 11:02 AM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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....As for mission length, I am of the opinion that time compression in RoF is not what it should be. I fly at x8 compression and it still takes me 10 minutes to go 50 KM. A little math tells me it should take about 3. YES!!! That is exactly what I have encountered...acft proceeding at a snail's pace in spite of IAS/TAS...when running supposedly at 8X TC. I thought it was something wrong with my Rig since I have not seen much discussion of this TC 'flaw' on the Forums.
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#2902057 - 11/16/09 01:48 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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SimHQ Member
Registered: 12/05/04
Posts: 455
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If you can manage it I would like to work with you. If you can send me your mission file I can try several things to isolate the cause of the performance issue. I do not experience this so I cannot test at home. What I want to do is modify the mission into several different configurations to find out what works. Thanks for the offer of assistance. I've sentyou a PM with the Mission file(s).
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#2903034 - 11/17/09 04:26 PM
Re: ROF Campaign Released
[Re: Squid_Von_Torgar]
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SimHQ Member
Registered: 01/19/07
Posts: 210
Loc: Tx
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There is weather, although it is toned down at ground level. People were saying that the AI couldn't take off in 11 MPH winds. However, I have randomized the weather to be mostly clear but with varying degrees of clouds, precipitation, and turbulence.
Nothing on the ground in your version. Next version has MGs along the front.
The player will no longer necessarily be the flight leader in the next version.
Handling of rank is much more sophisticated in the next version. In the current version the player does not get promoted. In the next he will. Squad transfer handling is much more sophisticated.
The last item that I am working on is medals. Once that is in the next version will be done.
I expect to release the next version this weekend or ... more likely ... next.
...
Future plans include scrambles when you overfly an enemy airfield, balloons, ground targets.
After that in no particular order, historically accurate squad placement, squadron skins, aces, and others.
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#2903137 - 11/17/09 07:19 PM
Re: ROF Campaign Released
[Re: PatrickAWilson]
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SimHQ Junior Member
Registered: 11/06/09
Posts: 6
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Really looking forward to squadron skins, it's something I've been thinking about as well, and one of those things that will bring historical immersion to a new level  Because there are a lot of custom skins for various jastas out there right now.. Also, would it be possible along with historically accurate squad placement, to have a map where you can see where you will be stationed?
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#2903293 - 11/18/09 01:50 AM
Re: ROF Campaign Released
[Re: Seiseki]
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SimHQ Member
Registered: 07/06/09
Posts: 481
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Thanks for the update patrick. Im so excited about having manned front lines. Its something I feel has been missing from ROF since day 1. I did another couple of missions last night. Brilliant! I was minding my business when my flight got bounced by 5 SE5a's. You really have to keep a look out as you just dont know when you can run into trouble. I cant recommend this enough, and it looks like its going to grow into something even better. Thanks again, eagerly looking forward to the next version  S!
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#2903533 - 11/18/09 09:06 AM
Re: ROF Campaign Released
[Re: Squid_Von_Torgar]
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SimHQ Member
Registered: 10/16/04
Posts: 1106
Loc: Christiansburg,Virginia
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Quick question ...
Do you place the ROF CAMPAIGN folder in the main ROF folder or in the data/campaign folder ?
Thanks
vK ~
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#2903942 - 11/18/09 10:04 PM
Re: ROF Campaign Released
[Re: Squid_Von_Torgar]
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SimHQ Member
Registered: 10/16/04
Posts: 1106
Loc: Christiansburg,Virginia
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Thanks !
vK ~
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