No, I am not going to remove that AAR option. The reversion has to do with how I parse the results files. When I did it one way there were some complaints that too many victories were awarded. When I changed it there were many more complaints that too few victories were awarded. Going to go back to the old parsing algorithm.
Placing the wind sock precisely is tricky because my software doesn't really know where the buildings are. It uses an offset from the flight commander and hopefully that finds open ground in a reasonable place.
I am not the best UI guy (just in case you hadn't already noticed
). I tried the scroll bars and failed miserably (Using Java Swing for UI). Willing to give it another go but probably not this release.
Missing ground objects is one of the bugs on the list.
#1 is known and will be worked on. #2 and @4 are enhancements that I can take note of,but other than getting the Halb into the game the next release will focus on bug fixes. Need clarification on #3. I would definitely like to add more fictional names for greater variety. The names are stored in plain text files with first and last names randomly combined. More names = more variety. If you want historical names, that is more problematic ... possible, but very, very time consuming.