The struggle continues.Coconut matting and a tow-truck?
Setting the plane's Y value to the airfield's Y value would seem to be the answerThere's a button on the top menu bar that's used to set a plane down on the relative ground, zero height will be the height of the scratchpad area below the map. Using the (off-map) southwestern corner of the map for orientation is recommended so a camera at that spot is useful. When everything's flying and happy with the mission waypoints, select everything and move (copy group, paste group) the group to your chosen aerodrome
I can get it into the air easily enough, but my wingmen remain miredDo my wingmen get moving in the how-to thread I pointed you to? Must be a clue there.
(bucking you up that it will work eventually, not being sarcastic) Check leader's property page to set up (by experiment and observation) the formation in the list via the
Change Formation button, but before that don't forget to connect each wingman in the flight to leader via leader's
Add by Dialog button (see below) if you want them to follow leader and do what he or she does. Label the planes from the plane's Name property to make them easy to follow in the melee, FlightLeader, IAmNumberSix and so on
Ming
