Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#2890079 - 10/29/09 10:38 AM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Apr 2004
Posts: 3,942
453Raafspitty Offline
Senior Member
453Raafspitty  Offline
Senior Member

Joined: Apr 2004
Posts: 3,942
Australia,Sandstone Point
Now where is that copy of 3DMax I have here somewhere???

Inline advert (2nd and 3rd post)

#2890154 - 10/29/09 01:16 PM Re: 3dz - txt - 3ds max import / export [Re: 453Raafspitty]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
how important is the colour index stuff?

would it be enough to give the whole model one colour index or is it important to give special parts different cI's ?

and is this a lot of work in 3dz studio (it's been done..) ?

Last edited by rollin; 10/29/09 01:19 PM.
#2890213 - 10/29/09 02:45 PM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
Col. Gibbon  Offline
A nobody
Veteran

Joined: Jun 2001
Posts: 13,341
Hi Rolin.

We hardly use any of the coloured polygons [type 3 & 4], so I would not bother supporting them. It's a simple job to change the polygon type in either text, or 3dz Studio.

Looks like I'd better get a copy of 3ds Max. wink


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#2890289 - 10/29/09 04:23 PM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
ok thx gibbon.. that makes things easier smile

another question ..the INI value is what _exactly_?



and: this is how the tool looks like atm still working on this-and-that


Last edited by rollin; 10/29/09 04:23 PM.
#2890307 - 10/29/09 04:59 PM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
Col. Gibbon  Offline
A nobody
Veteran

Joined: Jun 2001
Posts: 13,341
The INI value is the maximum radius in EAW points, of the model. Say a model is 400 long by 500 wide, and 50 high, it's INI value would be 500.

It's important though, to have this figure slightly larger than the exact value, because on the larger screens it's possible to things disappear before they leave the screen. So, I would allow a further 25%, the actual maximum radius, to cover these small annoyances. wink


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#2890343 - 10/29/09 05:40 PM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
ok then I'm right with it..

that's how it works: you can calculate the true INI value trough the "get radius from mesh" button and then add a slight additional value by hand to be on the safe side

#2890384 - 10/29/09 06:55 PM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
Col. Gibbon  Offline
A nobody
Veteran

Joined: Jun 2001
Posts: 13,341
Hi Rolin.

As you have cracked the RS calc, is there any chance you could add your code to our 3dz studio?

Or, can you make a stand alone 3dz checking version, with an element error text output/RS if successful??


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#2890401 - 10/29/09 07:09 PM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
hmm .. my code uses 3ds max build in functionalities so you can not just copy it..
and I don't have knowledge (and tools) to create a standalone solution let alone working on the 3dz code

Imo the fastest way would be to update rs_calc from gurney ..


there is no magic behind my solution.. I simply go down the branches of the rs tree, cutting the space along the best fitting poly into halves. And if I can't find one poly that can cut all remaining branch-polys into above/below I'm selecting all polys of this rs-loop-branch.

Fact is my calculator can not run into an endless loop like the rs_calc tends to.. so maybe gurney IS doing something different..

Isn't he around anymore?

Last edited by rollin; 10/29/09 07:20 PM.
#2890402 - 10/29/09 07:11 PM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
Col. Gibbon  Offline
A nobody
Veteran

Joined: Jun 2001
Posts: 13,341
OK rolin.

I just had to ask. wink


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#2891641 - 10/31/09 03:23 PM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
tutorial is online..
might fix some errors if I could find them though


there are some pictures if you want a small preview wink

TUTORIAL

#2892689 - 11/02/09 11:18 AM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
updated the first post!

So this is the first release.. there are for sure still some bugs in there but I hope I've found the most and important ones.

If you have questions or ideas for improvements regarding the tools or the tutorial, tell me smile

cheers

#2892701 - 11/02/09 11:52 AM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
Col. Gibbon  Offline
A nobody
Veteran

Joined: Jun 2001
Posts: 13,341
Hi rolin.

A big thanks for doing this.

I'm sure a few new modders will be encouraged to try building in 3ds. but is there another free version which people can use? I know of Blender, and I have a copy of an old version of 3ds Max somewhere, but I doubt most people here would not like to pay the megger bucks for a new version of 3ds Studio Max.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#2892706 - 11/02/09 12:02 PM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
Hi Gibbon,

jie I know about the problem of using professional tools for mods.

But there are always some people who have access to them.


I'm just contributing one tool for one program.. It's up to others to build tools for programs they know.
Imo it wouldn't be a big deal to implement the rs-cal-check into 3dz studio for the person who wrote it in the first place..
that would be the fastest and for for everyone cheapest solustion

ok supporting blender would be great too..

But I for my part can only support max smile

#2892753 - 11/02/09 01:31 PM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Jun 2001
Posts: 13,341
Col. Gibbon Offline
A nobody
Col. Gibbon  Offline
A nobody
Veteran

Joined: Jun 2001
Posts: 13,341
Hi rolin.

Does it matter which version of Max? I'll have to look out my disks, as I can't remember which version I have, but it's going to be OLD!


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#2892760 - 11/02/09 01:46 PM Re: 3dz - txt - 3ds max import / export [Re: Col. Gibbon]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
to fully use the script you need max 8 I think

but I have older versions to test it on.. I think I can say more about it tomorrow

#2894182 - 11/04/09 12:22 PM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Oct 2009
Posts: 47
rollin Offline
Junior Member
rollin  Offline
Junior Member

Joined: Oct 2009
Posts: 47
as I thought you need at least max 8 (not 2008) to run the script

maybe some functions still work in older versions of max though



I've updated the download with a new version 0.91c

fixed problems when using the "calc. rs on export" function

#2894642 - 11/05/09 01:39 AM Re: 3dz - txt - 3ds max import / export [Re: rollin]  
Joined: Mar 2006
Posts: 164
Headwax. Offline
Member
Headwax.  Offline
Member

Joined: Mar 2006
Posts: 164
Oz
hello sorry to butt in here.... lurker headwax paying my biannual visit

this is very exciting, along with spaw!

I'm not sure how this works with the 3ds file but if you are after a free and simple (and powerful program once you get used to it) that will export in 3ds format I'd recommend anim8or

http://www.anim8or.com/main/index.html

I've used it for several years and the latest verison is very stable. It will export in 3ds and obj format amongst others.

Working pipeiline would be for users to make their planes in anim8or and export it in in 3ds, and then for the lucky users with 3ds max 8 to run the code that will export it in 3dz - or whatever is needed

could work, but obviosuly needs people to work together - which you all do I see

cheers

these planes were modelled in anim8or http://www.youtube.com/watch?v=wlcUcwb92rA

#2894683 - 11/05/09 02:41 AM Re: 3dz - txt - 3ds max import / export [Re: Headwax.]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Hey Headwax- how about some online games again with 1.28C and SPAW!

Try GameRanger!

smile Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
Page 2 of 2 1 2

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Headphones
by RossUK. 04/24/24 03:48 PM
Skymaster down.
by Mr_Blastman. 04/24/24 03:28 PM
The Old Breed and the Costs of War
by wormfood. 04/24/24 01:39 PM
Actors portraying British Prime Ministers
by Tarnsman. 04/24/24 01:11 AM
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0