I don't know of one game where you are called upon to slaughter civilians.
AGE-OF-EMPIRES, there, now you know. Wich is a pit really, i wanted to make them my prisioners, or part of my populace.
Agreed. Have yourself as a CIA operative who finds himself in the airport witnessing this atrocity, make getting him safely away from the slaughter as his goal. Heck, make him the focus of the attack. You attempted to infiltrate the organization, was outed and are trying to get away. You are at the airport when the shooting starts and you have to try to stay alive all the time watching this horrible scene take place around you.
Suspense, terror and outrage and you don't have be an active participant in it. There are ways to make this scene gritty, painful and you certianly can make the point that this Russian Dude is one BAD guy without putting the player in the game as an active participant. You can then tie that into the plot later on.
No, enough of being the good guy, and now you're saying is not the atrocities toward digital virtual civilians AIs that is bad, but that you are the one to do it ? so its okay to have it in the game if it's not you doing it ? i dont quite follow you.
Or perhaps it's the fact that i's a CIA operative that is killing civilians that is your problem ?