|
|
#2888350 - 10/26/09 01:40 PM
Feature Series: DCS: Black Shark - Technical, Simplified
|
Custodian
SimHQ Veteran
Registered: 09/29/00
Posts: 12096
Loc: 11th floor, corner office
|
SimHQ is fortunate to have Aerospace Engineer and Guest Writer Erik Pierce, write a week-long series on some of the technical aspects of DCS: Black Shark. The Series Introduction and Erik's bio is here: http://simhq.com/_air13/air_426a.htmlDCS: Black Shark and Coaxial Rotor Aerodynamics is here: http://simhq.com/_air13/air_427a.htmlTuesday - Trimming the Black Shark is here: http://simhq.com/_air13/air_428a.htmlThursday - Autopilot, Part 1 http://simhq.com/_air13/air_429a.htmlFriday - Autopilot, Part 2
Edited by guod (10/29/09 06:28 PM)
_________________________
guod@simhq [dot] com
twitter.com/SimHQ youtube.com/SimHQcom livestream.com/SimHQ
"Don't mess with my abschleppwagen."
|
Top
|
|
|
|
#2888603 - 10/26/09 09:50 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: LawnDartLeo]
|
Just upgraded from intern
SimHQ Veteran
Registered: 09/02/01
Posts: 13471
Loc: Alabaster, AL USA
|
Oh, the "Black Shark For Dummies" was my article, Leo, and the one you want to show them if they're not into switchology or want to go deep into the sim. Then if they want to do things properly and want to know what's actually going on (and why) they read these articles. These are the "real deal" of what's going on. The super cool thing about the sim is that we fly together in the same server with the high difficulty settings and work well as a team. He transfers lift from a horizontal plane into a vertical by pulling back on the cyclic while simultaneously changing the pitch of the blades by use of the pedals to offset the difference in torque and transitional lift until airspeed is sufficiently low, at which point he rapidly changes the dynamic of relative pitch until the the helicopter has turned about, facing the ground. At that point he returns the rotors to a more natural state, pulling back on the cyclic to regain horizontal lift with the helicopter facing the other way. I do "the thing with the thing."  The truth is that both approaches are complimentary, and we've spent some time on Teamspeak talking through how to do stuff and why it happens, making the sim much more enjoyable for both of us. Lots of "oh, I get it!" back and forth. Plus Chief to ring in with switchology in the areas where both of us are a bit fuzzy.
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
|
Top
|
|
|
|
#2888864 - 10/27/09 09:03 AM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Alboots]
|
SimHQ Member
Registered: 01/15/01
Posts: 812
Loc: Washington, D.C.
|
Great article, Erik, thanks! Two things I noticed though:
- 2nd paragraph, 1st sentence: end should be "upper rotor generates more torque than the LOWER rotor."
- 2nd paragraph, 2nd sentence: "torque acts opposite to the direction [OF ROTATION] of the rotor blades."
_________________________
Intel Core 2 Quad Extreme QX6800 @ 3.5GHz / eVGA nForce 680i SLI / 4GB OCZ PC8500 / GeForce GTX 280 / Audigy X-Fi / Windows 7 / TrackIR5 / CH ProPedals / Thrustmaster Cougar HOTAS
|
Top
|
|
|
|
#2889133 - 10/27/09 04:35 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: ripper998]
|
SimHQ Junior Member
Registered: 11/20/07
Posts: 38
Loc: Tucson, AZ
|
Thanks to all for the kind words. I really want to share what I've been learning about this fantastic simulator and really struggle to put what (I think) I know in a format is neither condencending or uninformative. So far (based on the kind comments!) I seem to have acheived that hallowed middle ground! We'll see how well I do on the other articles! Frederf, I don't fly my routes fast enough to make horizontal maneuvers a concern and I also didn't experiment specifically to see if rotor collision risk is greater for a turn in one direction or the other - I treat any maneuver near Max IAS as risky! - but kudos to you for incorporating this into your flight planning. That's a mark of a very smart pilot! GregP, You only found 2? You're not looking hard enough!  Seriously, though, thanks for the editorial comments and feedback. I do truly appreciate it. My editors/reviewers did a great job of catching most of my errors, but those two happened to get by all of us. I do "the thing with the thing." And yet he STILL flies circles around me! 
_________________________
Shoot to Kill. Play to Have Fun.
|
Top
|
|
|
|
#2889207 - 10/27/09 06:26 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: EinsteinEP]
|
Custodian
SimHQ Veteran
Registered: 09/29/00
Posts: 12096
Loc: 11th floor, corner office
|
Part 3 has been published. Trimming the Black Shark is here: http://simhq.com/_air13/air_428a.html
_________________________
guod@simhq [dot] com
twitter.com/SimHQ youtube.com/SimHQcom livestream.com/SimHQ
"Don't mess with my abschleppwagen."
|
Top
|
|
|
|
#2889399 - 10/28/09 04:56 AM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: LawnDartLeo]
|
SimHQ Member
Registered: 03/14/05
Posts: 148
Loc: Moncton, NB, Canada
|
Thanks for the article! Very nice read!
_________________________
Things which do you no good in aviation: 1) Altitude above you; 2) Runway behind you; 3) Fuel in the truck; 4) The airspeed you don't have.
|
Top
|
|
|
|
#2889485 - 10/28/09 07:59 AM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: guod]
|
SimHQ Junior Member
Registered: 01/29/07
Posts: 26
Loc: Canada
|
Hi, Great stuff ! Erik "EinsteinEP" Pierce should have been hired to make training tracks for Eagle Dynamics. This is essential stuff that we need to know. to fly that sim. Thank you Erik 
Edited by plong999 (10/28/09 08:00 AM)
_________________________
Phil
|
Top
|
|
|
|
#2889911 - 10/28/09 07:19 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Brian Smith]
|
SimHQ Junior Member
Registered: 11/20/07
Posts: 38
Loc: Tucson, AZ
|
There are two camps of folks out there: the press-and-hold-Trimmer and the tap-Trimmer camps. Each approach works, but pressing and holding the Trimmer button during an attitude change (e.g., bank to the left) is a good practice to get into if you plan on using the autopilot and maintaining smooth transitions (more about that in an upcoming article!). The fact that your controls "lock" with patch 1.0.1 is probably unrelated to the autopilot, however. After the pilot releases the Trimmer button, the new Trimmer logic implemented in 1.0.1 waits for BOTH the cyclic AND rudder inputs to be centered before the helicopter will respond to those inputs. For example, if a pilot releases the Trimmer button, centers the cyclic, but leaves the rudder a bit off center, the sim ignores BOTH until BOTH controls are centered, the helicopter is a smoking crater, or the cows come home*. This Trimmer lock is why many pilots have opted to revert back to the "old" Trimmer (which you can select in the options menu). Big kudos to the ED folks for leaving that option up to the user! If you don't think this is what caused your issue, and you can repeat it, save the .trk file and post it up at the ED forums at www.digitalcombatsimulator.com. They got some pretty smart guys over there who can diagnose it for you. [*I haven't fully tested this condition yet.]
Edited by EinsteinEP (10/28/09 07:21 PM)
_________________________
Shoot to Kill. Play to Have Fun.
|
Top
|
|
|
|
#2890586 - 10/29/09 04:02 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: guod]
|
SimHQ Junior Member
Registered: 12/23/08
Posts: 3
|
Good summary of the trim system. I really like the way it works in BS; you are correct that it requires practice. Trim experience, however, can vary quite a bit on different controllers. On my Saitek HOTAS the 1.01 style trim works very well as long as you remember to center both the cyclic and rudder. On other sticks, results vary.
On my Logitech G940 FFB stick operating in non-FFB mode, letting go of the cyclic and rudder only works about 70% of the time without sticking. This is due to the stick's lack of precise centering in non-FFB mode--which is much worse than the spring-loaded Saitek. Although you mention in the article that this is often due to operator error, it can also be due to hardware. I addressed this issue on the G940 by introducing some deadzone on both the cyclic and rudder pedals, and this has pretty much solved the problem. I'm not crazy about having to use deadzone, but it works quite well.
FFB trim is supposed to be the most realistic way of trimming, but from what I hear, the old MS FFB stick is the only one that works really well. I have an old MS FFB Pro, but unfortunately, its a Gameport stick and doesn't work on W7. Unfortunately, the G940 is not yet really suited to use with BS in FFB mode since there is too much play in the stick, and too much cyclic "bump" when engaging the trim. Also, rudder trim happens instantly in FFB mode, so you literally have no time to center the rudders before having your yaw adversely affected--especially, if the pedals are shifted by any significant amount prior to the trim. IMHO, when operating in FFB mode, ED really needs to provide the ability to turn off rudder trim or at least hold rudder position independent of the cyclic until the user manually recenters the pedals. In any case, there are definitely things that ED can do to better support the G940, but until they do, I find that the older 1.01 manual trim method works best.
|
Top
|
|
|
|
#2890662 - 10/29/09 06:27 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: wheelsup_cavu]
|
Custodian
SimHQ Veteran
Registered: 09/29/00
Posts: 12096
Loc: 11th floor, corner office
|
Part 4 has been published. Autopilot - Part 1 is here: http://simhq.com/_air13/air_429a.html
_________________________
guod@simhq [dot] com
twitter.com/SimHQ youtube.com/SimHQcom livestream.com/SimHQ
"Don't mess with my abschleppwagen."
|
Top
|
|
|
|
#2890829 - 10/30/09 05:16 AM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: guod]
|
SimHQ Member
Registered: 03/14/05
Posts: 148
Loc: Moncton, NB, Canada
|
Very nice! Any chance for a slight expansion on the Flight Director Override?
_________________________
Things which do you no good in aviation: 1) Altitude above you; 2) Runway behind you; 3) Fuel in the truck; 4) The airspeed you don't have.
|
Top
|
|
|
|
#2891115 - 10/30/09 11:11 AM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Fridge]
|
Custodian
SimHQ Veteran
Registered: 09/29/00
Posts: 12096
Loc: 11th floor, corner office
|
The conclusion of the series, Part 5 has been published. Autopilot - Part 2 is here: http://simhq.com/_air13/air_430a.htmlThanks to Erik for a terrific series! 
_________________________
guod@simhq [dot] com
twitter.com/SimHQ youtube.com/SimHQcom livestream.com/SimHQ
"Don't mess with my abschleppwagen."
|
Top
|
|
|
|
#2891182 - 10/30/09 12:46 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Frederf]
|
Just upgraded from intern
SimHQ Veteran
Registered: 09/02/01
Posts: 13471
Loc: Alabaster, AL USA
|
Great job on these!
Btw, I'm the resident shaman in our squadron that routinely shakes a bag of chicken bones at the autopilots he mentioned, purging them from my cockpit!
However, many is the time that I arrive a bit worn to an objective area from flying everything by hand while Einstein is fresh as a daisy and refreshed from look-ma-no-hands-I'm-drinking-coffee autopilot use.
_________________________
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
|
Top
|
|
|
|
#2891259 - 10/30/09 02:32 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: guod]
|
SimHQ Member
Registered: 12/22/02
Posts: 2837
Loc: Wisconsin, USA
|
Just a fantastic bunch of articles. Have learned a thing or two which I'm going to utilize in my own flying. Many thanks for the education!  I would love to see more of this type of writing on DCS Black Shark. It would be fantastic to see similar articles on traffic patterns around airport landings, FARP traffic patterns (What does the crossed T mean?)  and of course weapons employment with this beast. Wonderful articles...
|
Top
|
|
|
|
#2891268 - 10/30/09 02:39 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Fridge]
|
SimHQ Junior Member
Registered: 11/20/07
Posts: 38
Loc: Tucson, AZ
|
With the Flight Director override enabled, all autopilot control feedback is disabled and the autopilot only adds stability augmentation to the pilot's inputs. Very nice! Any chance for a slight expansion on the Flight Director Override? Believe it or not, there's really not much else to expand on! Like Frederf pointed out, from a controls perspective, flying with Flight Director on means that pilot inputs are augmented for stability and that's all! No other autopilot control feeback goes to the rotors at all in any mode. Although one could say that Flight Direct "basically turns the autopilot off", the modes still function as described, the autopilot keeps track of desired conditions and deviations, it just shows the appropriate corrective actions in the HUD and HSI rather than actually affect the control inputs. One way to keep this in mind to remember that with the autopilot Flight Director on, the pilot has to do all the work while the autopilot "directs".  You can download the high-quality Black Shark manual free from www.digitalcombatsimulator.com (look under Files) which has a section that details these steering cues, which is why I chose to omit it from my article (pages and pages of pics and descriptions!). If have specific questions, you can always PM me or check out the forums at www.digitalcombatsimulator.com.
_________________________
Shoot to Kill. Play to Have Fun.
|
Top
|
|
|
|
#2896056 - 11/06/09 01:38 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Frederf]
|
SimHQ Member
Registered: 01/15/01
Posts: 812
Loc: Washington, D.C.
|
Absolutely fantastic series of articles here, Erik. It amazes me that so many have written so much on the Black Shark's controls and I always manage to find a few new ideas to try with every article I read. I know that it is with a very large grain of salt that we use the same term "flight director" (roughly translated from Russian) for both the function in the Ka-50 and the function of the same name in a civilian airliner like a Boeing 737 for example. The B737's flight director ... is simply a visual guide of what to do with the aircraft to get it to go where you want it to go ... The Ka-50's FD mode gets its mitts into the control loop and has a pretty good say into what the control surfaces do or don't do.
This EXACTLY sums up why FD so confused me at first - I too was thinking of that projected ideal flight path. So FD is flying with stabs on, holds off, and the autopilot generates visual HUD cues instead of control inputs. One way to keep this in mind to remember that with the autopilot Flight Director on, the pilot has to do all the work while the autopilot "directs". These two statements are by far the most perfect and succinct explanations I've come across of what the heck the FD is ... thanks guys!
_________________________
Intel Core 2 Quad Extreme QX6800 @ 3.5GHz / eVGA nForce 680i SLI / 4GB OCZ PC8500 / GeForce GTX 280 / Audigy X-Fi / Windows 7 / TrackIR5 / CH ProPedals / Thrustmaster Cougar HOTAS
|
Top
|
|
|
|
#2896612 - 11/07/09 02:21 PM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: GregP]
|
SimHQ Member
Registered: 12/08/06
Posts: 1213
Loc: Leeds, UK
|
Great articles, thanks a lot Erik! Finally I understood why some peope were going on about "pressing the trim button every time they move the controls". At least I think I understood  Just to be sure: - Keeping the trim button pressed has the same effect then having FD enabled - Therefore, if I don't have the trim button pressed while moving the controls (assuming FD is not enabled of course) I basically fight the autopilot inputs. Correct?
Edited by Tbag (11/07/09 02:32 PM)
_________________________
The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
|
Top
|
|
|
|
#2896808 - 11/08/09 01:07 AM
Re: Feature Series: DCS: Black Shark - Technical, Simplified
[Re: Tbag]
|
SimHQ Junior Member
Registered: 11/20/07
Posts: 38
Loc: Tucson, AZ
|
- Keeping the trim button pressed has the same effect then having FD enabled - Therefore, if I don't have the trim button pressed while moving the controls (assuming FD is not enabled of course) I basically fight the autopilot inputs. Short answer: yes. Long answer: I wouldn't go as far to say that pressing the Trimmer button has the same effect as the Flight Director mode - they are certainly two different functions! - but your point, I believe, is that autopilot control feedback is disabled in both cases, which is absolutely true.
_________________________
Shoot to Kill. Play to Have Fun.
|
Top
|
|
|
|
|
|
|
| |