Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Laser's Dogfight Generator Beta 03 Now Available


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#2887780 - 10/25/09 05:22 PM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: MattM]
HotTom Offline
Member

Registered: 07/17/02
Posts: 1032
Loc: Phoenix, AZ, USA
Billiant!

Again!

Thank you, Laser!

HT
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#2891432 - 10/30/09 08:04 PM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: Laser]
WWSandMan Offline
Wing Walkers : 20 Years Online 1992--2012
Member

Registered: 05/16/02
Posts: 2067
Loc: Minnesota, U.S.A.
@ Laser: How do we add the newly added planes to the airplanes.ini file? Or more precisely, what's the proper format for the Sop Camel and Fokker Dr.1?

/edit/ Info found here: http://riseofflight.com/Forum/viewtopic.php?p=40667#p40667

Thanks to MattM for the file in teh linked-to post, and of course to Laser for the great tool. smile


Edited by WWSandMan (10/30/09 08:13 PM)
Edit Reason: question answered
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#2891531 - 10/31/09 01:39 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: MattM]
mash3d Offline
Junior Member

Registered: 10/26/09
Posts: 9
Hi, Thanks for building this, I've been testting it out. Just for fun I tried to max out both sides with 32 planes each. Slow as mud and didn't last long before it crashed but it sure was pretty for the few minutes it lasted.
I assume there is going to be a new release that will include the Dr.1 and Camel?
What are the chances of getting an option to take out planes that one does not own from the players list, but still leave them in for the AI list?
Can each of the Players AI planes have a differnt skin randomly assigned?
or would that take up too much memory?
Will it ever be possible to set up ground attack missions, or attack enemy bomber formations?
thanks,
Michael

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