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#2886695 - 10/23/09 10:38 PM Laser's Dogfight Generator Beta 03 Now Available
777 Studios - Jason Online   content
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Registered: 02/03/08
Posts: 2466
Loc: Redlands, CA
Hey guys,

The latest version of Laser's wonderful Dogfight Generator for Rise of Flight is now available. Download it directly here.. Feel free to grab it and check it out.

Lazer would like your feedback and ideas on how to improve it. This version is still considered a Beta.

Please check out the included Readme and post your comments and observations here so Laser and the TX Squadron team that assisted him can read them.

Great job once again Laser and TX!

Jason


Edited by 777 Studios - Jason (10/23/09 10:45 PM)
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#2886731 - 10/24/09 01:21 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: 777 Studios - Jason]
paf_eaf310 Offline
Member

Registered: 11/16/07
Posts: 114
Thanks Jason,
to me it still says version 2 when installed.

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#2886746 - 10/24/09 02:39 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: paf_eaf310]
Laser Offline
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Registered: 01/09/07
Posts: 791
Originally Posted By: paf_eaf310
Thanks Jason,
to me it still says version 2 when installed.


It is version 2 ... just not the final one.

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#2886792 - 10/24/09 05:28 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: Laser]
paf_eaf310 Offline
Member

Registered: 11/16/07
Posts: 114
Ahh roger! smile
Thanks Laser, its a wonderful tool.

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#2886817 - 10/24/09 06:13 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: paf_eaf310]
Sim Offline
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Registered: 09/18/01
Posts: 8549
Loc: Vegas
Is there a change list? And thanks for hard work.

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#2886925 - 10/24/09 09:00 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: Sim]
Laser Offline
Member

Registered: 01/09/07
Posts: 791
Originally Posted By: Sim
Is there a change list? And thanks for hard work.


Yes, this is it:

----------------------------
RoF QDG v2.0 beta 3 Changelog: (beta 2 -> beta 3)

- US insignia corrected
- distance between planes in same flight increased to avoid crashes
- correction of one Albatros skin name in "Airplanes.ini"
- the name of the mission file chosen by user is imported in the localization file as the mission name
- (side effect: .list file cannot be generated as localization file has changed i.e. its checksum changed, and only NeoQB can compute it to store it in the .list file) - so for coops one needs to resave generated mission in the official mission editor once.
- readme updated with more information about quick generator usage
- flights and their options are saved for next program usage (also see the readme for the behavio(u)r )
-----------------------------

And btw thanks to those who told me about the above issues. I'm sure not all are solved 100% but i hope it works for most of you, most of the time.



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#2886931 - 10/24/09 09:06 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: Laser]
Laser Offline
Member

Registered: 01/09/07
Posts: 791

And also i have a question, if you are using the program: As i got feedback from J99*DraCo http://riseofflight.com/Forum/viewtopic.php?p=38812#p38812, does this happen often to you: All planes from one side killed, but no message and automatic mission ending? And (in this beta3) do planes still crash one into each other at the beginning of the mission - i mean, not when 2 enemy flights meet and bump themselves?

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#2887284 - 10/24/09 10:01 PM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: Laser]
SYN_Speck Offline
Member

Registered: 01/03/07
Posts: 174
Loc: Whitegrass, WY, USA
Thanks for supporting this & hosting the DL, Jason. It's a very nice addition to ROF.

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#2887387 - 10/25/09 05:10 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: SYN_Speck]
womenfly2 Offline
Member

Registered: 02/22/09
Posts: 769
Loc: NH
Most excellent .... again!

many thanks to both of you.
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#2887437 - 10/25/09 07:04 AM Re: Laser's Dogfight Generator Beta 03 Now Available [Re: womenfly2]
MattM Offline
Member

Registered: 10/05/09
Posts: 210
Great job. I see you also increased the attack-area height to 1500. Nice job! smile

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