FYI bloom and HDR are generally two different things within gaming, Bloom is simply bloom, whereas HDR is HDRSo we've all learned something.
I can't add a smiley there Gargantou as you may think that I am being sarcastic which I am not, 'So we've all learned something' is a cliche not Mington's thought.
One must make cliches work for their money!
I hope you smile along with me and that you've recovered from that alcohol session. Or even remember it
It's a bit like people talking about post-processed movies being 'only computer graphics' a few years ago. 'Only bloom', 'Only HDR'
The early pioneers like to make sure that you can see the join, followed soon by more care to respect a more realistic feel to rendering. The filters will be over-used by some developers for a time, for effect yes rather than for naturalism
Graphics fans coda:-
You can see natural bloom when there's lots of water vapour condensing around you in autumn mistiness, the traffic lights are glowing: the furry peach in sunlight. The more complex high dynamic range lighting simulates something that takes place in the brain, the non-linear nature of light and light receptors, range compression. That number you see in the specification of a monitor, dynamic range 1000/1 and so on
Risen potential pre-purchasers' note:-
At the height of an electrical storm the like of which I have not witnessed before in a game, I created the fabulous SoulDrinker sword with hammer and anvil. That was fairly cool but when I left the smith's yard and walked to the sea wall and looked up into the face of the storm out to sea, I thought 'Ok make a save here, she is
definitely not going to believe this'

Ming