Thx Rocket Dog.
Getting the sniper AI fixed would be enough to let me enjoy the QMB again. The stick centering is a tough issue to solve, I imagine. On most other "modern" sims it isn't an issue because trim can be used to obtain level-flight at stick-center. While it can become tiring fairly quickly, I've flown real patterns without ever spinning the trim from the 'takeoff' setting and can therefore appreciate the aspect of realism that NeoQB was after in the way they originally modeled the game....the only problem is that it only really works when you can FEEL your way around the stick.
My question to you is this: does a FFB stick emulate this feel or does it simply give you the means to program your way out of the matter, i.e. reset your center. From your post I am afraid it is the latter and would therefore be something I'd rather not pursue.
In any event the solution for NeoQB would be to set center/'trim' for level flight at max power. It is a compromise but one that maximizes the ability to aim and control the plane in combat commensurate with reality at the expense of the realism of of the model, in terms of feel, in other regimes of flight such as landing or takeoff. Most likely it would involve some compromise and development and is a tough prospect.
Edited by dreidecker (10/23/09 10:29 AM)
"Aviation is proof that given the will, we have the capacity to achieve the impossible."