Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » Camel & DR I confirmed - with pictures in 1.008 Active Topics You are not logged in. [Log In] [Register User]
Page 2 of 8 < 1 2 3 4 5 6 7 8 >
Topic Options
Rate This Topic
Hop to:
#2886134 - 10/23/09 10:02 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: dreidecker]
MattM Offline
Member

Registered: 10/05/09
Posts: 210
They seriously look awesome. I think i will just buy both and do some 2 hour freeflight in both to enjoy the planes. The day after that, i will look at the update release notes and see if they fixed anything at all. smile


Top
#2886135 - 10/23/09 10:03 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: dreidecker]
RocketDog Offline
Member

Registered: 05/20/03
Posts: 939
Loc: Bath, England
I am pretty sure the sniper AI will be fixed. The devs have said they will improve it in 1.008 and there's been a good discussion about this on the Neoqb site. They know all about the problem. The dogfight servers may take a bit longer and I have no idea where they are on a control model for spring-centred joysticks. There's been no word about that, except for An. Petrovich promising to look into it. I caved in and have started to use a force-feedback stick which fixes the "nose up" problem while the CH software lets me add deadzone and sensitivity curves to the rudder.

Cheers,

RD/NickM
_________________________
Beyond gliding distance

Top

#2886139 - 10/23/09 10:08 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: RocketDog]
MattM Offline
Member

Registered: 10/05/09
Posts: 210
I'm more wondering about the little issues i have with ROF.

Long first-time loading, not able to save loadout/fuel/paintsheme, sensitivity settings (even though my FFB2 has solved most problems i have with this), other planes dropping their bombs/starting without bombs for an even dogfight, performance issues etc.

The fix of the sniper AI is pretty certain from what i've heard, but after one month of fighting against the AI, that isn't that much of a problem anymore. I still prefer a slightly more realistic "staggering" of the AIs difficulty settings (ace beeing much better than rookie).

Top
#2886144 - 10/23/09 10:14 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: MattM]
RocketDog Offline
Member

Registered: 05/20/03
Posts: 939
Loc: Bath, England
Originally Posted By: MattM
Long first-time loading, not able to save loadout/fuel/paintsheme, sensitivity settings (even though my FFB2 has solved most problems i have with this), other planes dropping their bombs/starting without bombs for an even dogfight, performance issues etc.

The fix of the sniper AI is pretty certain from what i've heard, but after one month of fighting against the AI, that isn't that much of a problem anymore. I still prefer a slightly more realistic "staggering" of the AIs difficulty settings (ace beeing much better than rookie).


Exactly where I am with the game. I've learned how to handle the sniper AI and can fight even multiple ace AIs with a good chance of surviving. I have learned the mission editor well enough to make some great semi-historical missions - but I am exasperated by still having SE5as, Dolphins and SPADs go into dogfights carrying bombs. I hope they will add some simple fixes like this that will buy them a lot of goodwill.

Cheers,

NickM/RD
_________________________
Beyond gliding distance

Top
#2886149 - 10/23/09 10:17 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: RocketDog]
MattM Offline
Member

Registered: 10/05/09
Posts: 210
Especially because the Camel also has this bomb carriage. Imagine Camels trying to dogfight german planes with full bomb load...

Top
#2886155 - 10/23/09 10:21 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: dreidecker]
Masaq Offline
T&T Admin
Member

Registered: 09/13/09
Posts: 457
Loc: UK
I knew for a fact the Camel was coming this update and I knew it was gunna be sexy... but dear god, I wasn't expecting it to look that sweet!

Top
#2886161 - 10/23/09 10:28 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: MattM]
dreidecker Offline
Bugsmasher
Junior Member

Registered: 06/27/09
Posts: 98
Loc: Somewhere near the NJ Turnpike
Thx Rocket Dog.

Getting the sniper AI fixed would be enough to let me enjoy the QMB again. The stick centering is a tough issue to solve, I imagine. On most other "modern" sims it isn't an issue because trim can be used to obtain level-flight at stick-center. While it can become tiring fairly quickly, I've flown real patterns without ever spinning the trim from the 'takeoff' setting and can therefore appreciate the aspect of realism that NeoQB was after in the way they originally modeled the game....the only problem is that it only really works when you can FEEL your way around the stick.

My question to you is this: does a FFB stick emulate this feel or does it simply give you the means to program your way out of the matter, i.e. reset your center. From your post I am afraid it is the latter and would therefore be something I'd rather not pursue.

In any event the solution for NeoQB would be to set center/'trim' for level flight at max power. It is a compromise but one that maximizes the ability to aim and control the plane in combat commensurate with reality at the expense of the realism of of the model, in terms of feel, in other regimes of flight such as landing or takeoff. Most likely it would involve some compromise and development and is a tough prospect.


Edited by dreidecker (10/23/09 10:29 AM)
_________________________
"Aviation is proof that given the will, we have the capacity to achieve the impossible."
-Eddie Rickenbacker

Top
#2886185 - 10/23/09 10:55 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: dreidecker]
Dunkers Offline
Member

Registered: 05/22/03
Posts: 1456
Loc: England
Well, those two were always on my shopping list. Been away with the HSFX upgrade for Il-2, but now I'm going to have to split my time once more.

Looking forward...

cheers
PS Thanks RD thumbsup
_________________________
Once upon a time there was dunkelgrun...

Top
#2886193 - 10/23/09 11:05 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: Dunkers]
Musicman Offline
Member

Registered: 10/12/09
Posts: 117
I'm so happy the DR1 is finnally on it's way, I can't control myself! yeah

Top
#2886202 - 10/23/09 11:11 AM Re: Camel & DR I confirmed - with pictures in 1.008 [Re: Musicman]
TailFlamer Offline
Member

Registered: 03/13/02
Posts: 2065
Loc: Clearwater, Fl. USA
Cursor hovering over the PayPal icon now, simply waiting for the release.
_________________________
Scuderia Ferrari Marlboro
FIA Formula One World Championship

Top
Page 2 of 8 < 1 2 3 4 5 6 7 8 >
Topic Options
Rate This Topic
Hop to:

Moderator:  Avimimus, RacerGT, Troll, Wklink 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.