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#2879986 - 10/14/09 06:19 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
Elysian5000 Offline
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Registered: 01/19/08
Posts: 40
Sorry, but what is that MoSport thing? I downloaded the file but not sure what to do with it or where it goes. Thanks for any help.

Chris

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#2880012 - 10/14/09 07:39 PM Re: SimHQ Fun Series (closed thread) [Re: Elysian5000]
guod Offline
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Hi E5000,

There is a readme.txt in the compressed rar, but the path is ..\rfactor\gamedata\locations\(track)
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#2881693 - 10/17/09 01:28 PM Re: SimHQ Fun Series (closed thread) [Re: guod]
guod Offline
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Information Updated: October 17

Downloads

Endurance Series Mod v1.1
http://www.virtualr.net/endurance-series-1-1-released/

Cars
Porsche 997s (997s from all race series available).

Track
Mid-Ohio v1.10, no chicane
http://www.simhq.net/downloads/motorspor...110_rFactor.exe
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#2881963 - 10/18/09 06:40 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
LazyCrust Offline
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Registered: 08/26/06
Posts: 422
Loc: Nowhere,Denmark
I just saw that a new patch has been released aka 1.2 for the cars. Do we use that instead of the 1.1 or?

For those who are not quite sure of how to drive the Mid Ohio track, here´s some quite good pointers Track Guides


Edited by LazyCrust (10/18/09 06:46 AM)
Edit Reason: Addefd a track guide

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#2882375 - 10/18/09 10:56 PM Re: SimHQ Fun Series (closed thread) [Re: LazyCrust]
guod Offline
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Yes, download the 1.2 patch. The server is running it now.
http://www.virtualr.net/endurance-series-1-2-released/
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#2882535 - 10/19/09 07:59 AM Re: SimHQ Fun Series (closed thread) [Re: guod]
Joe Offline
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Registered: 04/05/02
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Road America would be a great track on which the cars selected for this series could stretch their legs.

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#2884963 - 10/21/09 05:21 PM Re: SimHQ Fun Series (closed thread) [Re: Joe]
Coutie Offline
Member

Registered: 07/14/06
Posts: 705
Loc: Toronto, Ontario, Canada
Can't make it tonight, I tweaked my neck and can't move my without it hurting a ton.

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#2885715 - 10/22/09 03:18 PM Re: SimHQ Fun Series (closed thread) [Re: Coutie]
Birdski Offline
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Registered: 06/18/08
Posts: 263
Loc: Littleton Co. USA
The current cars are unique to put it mildly. They have a very strange (unstable) feel to them. Even straight line braking with no downshifts the back end kicks out almost uncontrollably.
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#2885919 - 10/22/09 10:30 PM Re: SimHQ Fun Series (closed thread) [Re: Birdski]
Haphazard Offline
Member

Registered: 12/14/01
Posts: 322
Originally Posted By: Birdski
The current cars are unique to put it mildly. They have a very strange (unstable) feel to them. Even straight line braking with no downshifts the back end kicks out almost uncontrollably.


I agree.

I got a chance to drive a few laps on Wed and found the car to be close to undriveable. As Birdski says, the rear can snap oversteer uncontrollably in all regimes: high speed,low speed, straight line braking, trail-braking, etc. Whats more, the car behaves quite the opposite during cornering, acting more like a heavy, underpowered FWD/FE setup with heavy understeer irrespective of throttle on or off input. Needless to say, throttle or brake steering is out of the question.

On the rare occasion when I was able to arrest a snapping tail, the understeer kicked in (almost as if it were scripted) mid-correction, resulting in an almost comical, slow-motion, four-wheel drift. Unnatural, and wholly unsettling.

An unpleasant car to drive indeed.


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#2885934 - 10/22/09 10:53 PM Re: SimHQ Fun Series (closed thread) [Re: Haphazard]
KelSjet Offline
Junior Member

Registered: 09/17/09
Posts: 2
I tried a few laps on this Porsche 997 on Monday. I found it very very unforgiving. It seemed like there was a very small window in which you actually had control of the car. If I wasn't driving the car almost perfectly (something which I cannot do with any car at this time due to my lack of experience) the car would spin out of control. Ultimately, I sat out of the weds race since I was in no shape to take this car out onto a live track. I would have probably ended up causing total carnage biggrin

While I find technical tracks/cars fun and interesting, perhaps we can look at maybe smoothing some of us new guys into the scene with slightly easier cars/setups? Though I do admit, I am totally unfamiliar with how progression takes place in this fun series. This is my first time after all smile

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