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#2885501 - 10/22/09 11:18 AM player vs player
sfhand Offline
SimHQ Junior Member

Registered: 12/02/06
Posts: 9
As an ex ww2online player who doesn't want to play that title I'm wondering where one can find the best servers on which to play Arma 2 player vs player. Any suggestions are appreciated.

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#2885515 - 10/22/09 11:30 AM Re: player vs player [Re: sfhand]
Magnum Offline
XBL: Magnum SimHQ
SimHQ Lifer

Registered: 01/27/03
Posts: 14202
Loc: Naples, Florida
Shack Tactical and Tactical Gamer... IMO... they both do large scale co-op games, but also do an occasional force on force.

Of course, SimHQ... is 99.9% small unit co-op.
_________________________
Magnum
Land & Armor Combat Editor
Console Games Editor

RIP Kevin "Positive G" Speichts

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#2885969 - 10/23/09 01:07 AM Re: player vs player [Re: Magnum]
KeyCat Offline
SimHQ Member

Registered: 06/28/02
Posts: 257
Loc: Sweden
One of the bigger/better ones is Charlie Foxtrott with 110+ PvsP matches...

This will be my fifth IC:ArmA/CF campaign (with some breaks inbetween) so it's highly addictive. It's run by very dedicated admins that are doing an awesome job keeping things balanced and running smoothly, below is some general info posted by TA Mickd just before CF1 started one week ago...

Lots of great people from all over the globe to fight with/against!

Quote:

Gentlemen (& women),

its time to lock and load for the first full Charlie Foxtrot Campaign after our successful 6 week beta campaign & scrims. Sunday the 18th October 2009 will see the first battle of ten in CF1 where the River Stone Inc take on Shashka International in a battle to the last for control over Chernarus. It promises to be a long, bloody hard fought campaign, come be part of it.

Charlie Foxtrot Mod v1.0

As always we had created a mod which tweaks the gameplay to our liking. At present this is only a few config changes but in future will be expanded to included new vehicles, soldiers and islands. Here is a brief overview of the changelog.

*Added CF vehicle configs
*Added CF scripts used by battle map
*Disabled radar from CF vehicles ~ no vehicle/gunner hax
*Disabled parachuting from helos ~ proper tactical use of of helos, paradrops still done via fixed wing drop planes.
*Disabled "command spotting" ~ no command hax
*Reduced CF vehicles fuel amount, (~30min running time land vehicles, ~15min air) ~ Fuel and Ammo now valuable part of Logistics

Charlie Foxtrot Campaign System

On the face of it Charlie Foxtrot can be quite a daunting thing to face however, its really quite simple. A Charlie Foxtrot Campaign lasts for 10 weeks. Battles are fought week by week, gaining territory as you go. At Charlie Foxtrot we have 5 Fronts. A Front is a chain of Objectives (9 in total) linked together. At the start of the campaign each Front starts in the middle along a Demilitarized Zone (DMZ). During a single battle over a Front, Objectives are captured and the battle progresses forward or back depending on which side you are on. In total there are 45 territories up for grabs, the army with the most at the end of the 10 week campaign is declared the winner.

Charlie Foxtrot Battle System

The Charlie Foxtrot system works on a points system. The first army to reach 500 points in an Objective captures it and the fight moves on into the enemy territory. Points can be accumulated in two ways. The first is by occupying the Objective. Secondly you get points for killing the enemy, this includes soldiers and vehicles. You get more points for killing the enemy inside the Objective than outside. All of this gives a highly dynamic gaming experience.

The Battle System also enforces teamwork. The slots i.e primary and secondary weapons, are fixed but there is ammo available so you can pick up extra mags, grenades, smokes or explosives. The point of this is, you will see no Machine Gun totting Sniper-AT Men here. This is a team game, not one for 'Rambo's'.

At this time our focus is directed mainly towards infantry. Infantry make up the vast majority if our player base and as a result we have created a high intensity infantry experience. We do use air transport (fixed wing and rotary) so there are still avenues for fly-boys to take, taking a bird into a hot LZ is an experience not for the faint hearted.

CF1 Battle 1 Information

Battle Day: Sunday 18th October 2009
Battle Time: 1800BST-2100BST (1300-1600EST)

Battle Map: CF1 Mod Battlemap, Central Front (starting at Novy Sobor)
Ingame time: 1200 mid-day


See here for more information:

http://cfarma2.com/forums/new-player-information/how-to-join-the-charlie-foxtrot-tournament/

PS: There are others tournaments as well but I've haven't tried them so I can not say how good/bad they are.

/KC




Edited by KeyCat (10/23/09 01:50 AM)
_________________________
Enhance your OFP experience with some scripts:

Group Link II - Gives the AI some more brain!
Armour Battle Fix MP - Gives you a fairer chance!

>> The journey is the reward! <<

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