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#2885446 - 10/22/09 01:03 PM HSFX support page/forum ?
BillSwagger Offline
Junior Member

Registered: 07/11/09
Posts: 14
I know myself and others are looking for a place to discuss this mod further, and help solve individual install issues.

Pleas post the link here.

thanks

Bill


Edited by BillSwagger (10/22/09 01:33 PM)
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#2885607 - 10/22/09 04:03 PM Re: HSFX support page/forum ? [Re: BillSwagger]
242Sqn_TheProf Online   content
Junior Member

Registered: 04/11/03
Posts: 42
Loc: Canada
This is a good place for reporting install issues on HSFX 4.0. This thread has been brought to my attention and I can answer any questions on the installer (I built it) and I can pass along other issues reported and get an answer on those as well.

There is another thread as well. - http://simhq.com/forum/ubbthreads.php/topics/2883157/2/HSFX_v4_mod_pack_download.html - and it would be good if these two threads could be merged. smile

Particularly on Zorins post on missing Credits. I'm very sorry about that, I don't know any of the specifics about it either, so I can't explain that at the moment, but I am looking into it and we will certainly change the Credits.


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#2885837 - 10/22/09 10:03 PM Re: HSFX support page/forum ? [Re: 242Sqn_TheProf]
BillSwagger Offline
Junior Member

Registered: 07/11/09
Posts: 14
If simQ doesn't mind then i guess i will post my questions here, but i thought that it might be good to have a forum or site to refer to rather than one or two threads where i might have to sift through 10-20 pages to find an answer.

I'm just trying to think ahead.

Anyway,

I installed the HSFX patch over a fresh 4.09 install, and i can't get any of the mods to run. I used the switcher, and onbly activated the HSFX mod but it crashes at 5% when loading.
Nice splash screen, but thats as far as i've gotten. =)

I found a fix where i added the mod_slot_coop folder, but it didn't help.

With the mods off, 4.09m loads just as it should.

any ideas?

Bill
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#2885950 - 10/23/09 03:07 AM Re: HSFX support page/forum ? [Re: BillSwagger]
Brigstock Offline
Senior Member

Registered: 12/30/00
Posts: 2626
Loc: London, England
Hi Prof

Zorin is already in the credits (twice infact).
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#2885955 - 10/23/09 03:20 AM Re: HSFX support page/forum ? [Re: Brigstock]
vp_media Offline
Member

Registered: 12/11/08
Posts: 105
They didnt ask me either, so what? I made around 300-400 skins if everytime when somebody uses one I'd be asked I would go crazy very fast...Imho they did a pretty good job with this package including the sensitive credits part.

...

Congrats, Prof!
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#2885972 - 10/23/09 04:13 AM Re: HSFX support page/forum ? [Re: BillSwagger]
cmirko Offline
Member

Registered: 10/23/06
Posts: 172
Originally Posted By: BillSwagger

I installed the HSFX patch over a fresh 4.09 install, and i can't get any of the mods to run. I used the switcher, and onbly activated the HSFX mod but it crashes at 5% when loading.
Nice splash screen, but thats as far as i've gotten. =)

I found a fix where i added the mod_slot_coop folder, but it didn't help.


mod_slot_coop folder fix is not a game breaker - it would not prevent you from running HSFX


Originally Posted By: BillSwagger

With the mods off, 4.09m loads just as it should.

any ideas?


have you checked hash sums of installed files ? I can not think of any other problems except non standard install of your 4.09m - if your download of HSFX is fine (md5 check) you must have made a mistake during install.....

cheers
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#2885991 - 10/23/09 05:14 AM Re: HSFX support page/forum ? [Re: cmirko]
BillSwagger Offline
Junior Member

Registered: 07/11/09
Posts: 14
I ended up just repeating the process and installing a fresh 4.08 again , and patching to the 4.09 then to the HSFX. It works perfectly. Fairly simple too.

I would like to play around with it some more, but my first impressions are good. I was able to load the game with the HSFX and 6dof mods in 10 seconds.

I'm not sure why all the stubbornness from other mod users. It appears you can add any other mods that didn't make it in this version simply by adding them to the mods folder as you would with the UI.
My guess is adding aircraft would be the exception to this process but if you wanted decal shine or other weathering mods, or special displays they can be plopped in the mod folder like any other modded game.

I've got my sound folders running in it just fine.

thanks for putting this together,



Bill
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#2886145 - 10/23/09 10:14 AM Re: HSFX support page/forum ? [Re: BillSwagger]
242Sqn_TheProf Online   content
Junior Member

Registered: 04/11/03
Posts: 42
Loc: Canada
Originally Posted By: BillSwagger
I ended up just repeating the process and installing a fresh 4.08 again , and patching to the 4.09 then to the HSFX. It works perfectly. Fairly simple too.

I would like to play around with it some more, but my first impressions are good. I was able to load the game with the HSFX and 6dof mods in 10 seconds.

I'm not sure why all the stubbornness from other mod users. It appears you can add any other mods that didn't make it in this version simply by adding them to the mods folder as you would with the UI.
My guess is adding aircraft would be the exception to this process but if you wanted decal shine or other weathering mods, or special displays they can be plopped in the mod folder like any other modded game.

I've got my sound folders running in it just fine.

thanks for putting this together,

Bill


This happened to me in testing once, so your not alone. I couldn't find the problem, it was a clean install, but I suspect somewhere there was corruption. I reinstalled it, same as the first time and everything worked. So your not imagining it, I've had this happen to, but I don't know what it was. smile

A number of people have jumped to the conclusion that you can't "Mod a Mod". I don't know why, but you certainly can add any Mod you want to the HSFX package. It was something we specifically wanted to be sure people could do. We are absolutely against trying to lock an end user into any package, especially our own.

The only reason the installer deleted the Files and Mods Folders, was for our community of users, to free up a couple of Gb. of disk space, because they would no longer need those files. This may have been interpreted as HSFX "getting rid of other Mods". I wish we had done this differently now, but we just weren't thinking of how it would impact other communities.


Edited by 242Sqn_TheProf (10/23/09 10:23 AM)

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#2886788 - 10/24/09 08:19 AM Re: HSFX support page/forum ? [Re: 242Sqn_TheProf]
vtrelut Offline
Member

Registered: 10/21/06
Posts: 631
Loc: PARIS
Excellent job Prof.

I can just confirm, mods can be added, including new planes. You may need a new Buttons, such as the SAS buttons, which includes all planes released so far.

Maps can be added as well, etc.

Mods included can be modded themselves, for instance cockpits can be changed if you put your changed files in the traditional MODS folder, they will be read first. Of course this process requires to be mod savvy.

Mods can be removed: you can edit the air.ini for instance to remove planes (but files will still remain in SFS archives, causing no harm).

All in all this is a great concept. It is like a new 4.09m upgraded modded install, welcoming further mods since it is mods enabled.

THANKS A LOT FOR THIS MAJOR UPGRADE TO THE GAME.
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#2886799 - 10/24/09 08:42 AM Re: HSFX support page/forum ? [Re: vtrelut]
Murph Offline
Member

Registered: 12/15/01
Posts: 1675
Loc: Denver,CO,USA
I'm really enjoying this mod pack but for one issue; I have not been able to get the zoom axis to work in 6DoF.
I have tried enabling 6DoF using the JSGME, when I do I get a warning about incompatibility with HSFX, and everything but the zoom axis works. If I try simply putting my 6DoF folder from my UI 1.2 Install into the Mods folder, I get the same result.
Is anyone else having this problem? Is this a known bug with a fix or workaround?
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